QUOTE (The Jake @ Mar 27 2010, 05:55 AM)

I thought Autosofts added to Skills - i.e. when jumped in.
They only substitute when the drone is being remote controlled - at least that's my understanding.
- J.
Unless I've missed something someplace (which is entirely possible), the only way for a non-Pilot (i.e. anything other than an Agent or Drone) to take advantage of autosofts is to be a metasapient AI; in the case of drone autosofts, the AI needs to have the appropriate Quality.
"In essence, autosofts provide drones with specific skills so that they may make the appropriate skill tests." (SR4A, p.246)
"A drone uses Pilot + Targeting for attacks." (
Ibid.)
My understanding, in the case of AIs with the appropriate Piloting Origin quality, is that they can load and use -- for example -- Targeting (Gunnery) 3, which (effectively) gives the AI Gunnery 3.
Now, while there is no explicit rule stating this, it might not be entirely unreasonable for a GM to treat this use of autosofts by an AI the same as they would someone using Skillwires and deny the AI the opportunity to spend Edge on rolls made using skills granted through autosofts. I'm disinclined, personally, to limit them in this way because of two reasons:
a) the AI player has to spend 10BP to even be able to use autosofts (and those autosofts are *supposed* to be fairly drone/vehicle specific), so the autosoft use is already fairly limited
b) AIs are creatures of software. If you get down to it, *technically* all of their skills are basically Skillsofts
(not mentioned: c) I play an AI in a game, and like being able to spend Edge on my attack rolls

)