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hyzmarca
Why didn't he get cybereyes?
Backgammon
I posted this before, but for those who haven't seen it:

The setting: Me (slightly depressed rigger) and my teammate (sammy) are undercover in a Doc Wagon hospital. We injured ourselves to get in so we could extract a corpse from the morgue. Now, we want to do this peacefully, because there is no sense in hurting innocent doctors and we like having Doc Wagon coverage!

So when the time is right, the sammy and me leave our rooms and meet up. We're wearing those butt-naked patient robes. So, to gain access to the morgue, we figure getting disguises is a good idea. Where do we get disguises? Bathtooms! The plan is to knock out a doctor and steal his ID and clothes. So we get to the bathrooms, and quickly choosing between the lady doctors who might scream and old men doctor who won't fight back, we chose old men doctors. I go in. Hide in a stall until someone comes in. A doctor walks in. I kick his stall open and subdue him. Heh heh heh, this is going well... I take his clothes and ID. Then I hear the bathroom door open slighty.. "Robert? Are you ok?"... shit. I tell the GM that I flush the toilet to camouflage my voice and mumble loudly "gotacold cough cough cough". Pause. "Robert?". Shit. I tuck the clothes under my patient robe and slide out, nodding politely as I pass. The other doctor looks at me funny and enters the bathroom behind me. I quickly run away.

So, now I know we're on a timer. So without losing time we hurry to the morgue level. There is a camera pointing straight at the door. I stick two pens in my ears and put on a blanket over my head to avoid security using facial pattern reconstruction to ID me later. I look like a deranged ghost moose, but hey it works. I jurry-rig the door open to the morgue.

Now, I want to stress here again that I've been doing my damnest not to hurt anyone and generally not piss Doc Wagon off.

So, the door opens. It's indeed the morgue. But there's a morgue technician. He looks at us suspiciously. "Can I help you?". The sammy and I exchange looks. The technician looks uneasy, and starts backing towards the back of the room, where a large red ALARM button is. I yell "Quick stop him!" to the sammy.

Sammy pulls out a gun and declares "i shoot him in the legs". The GM knows I've been really, really careful in this run, and by the look on my face knows this is no good. He asks the sammy player if he's sure he wants to do this. The sammy looks confused for a bit, looking at me and the GM.

"Oh right!" Look of relief on the GM and mine's faces.

"Yeah, I shoot him in the lungs, that way he can't scream. I have Ex-Ex ammo."

My face lacks energy to express emotion. The GM looks at the sammy incredulous. The Sammy looks pleased. "Ok" is forced to say the GM.

Well, needless to say it went pretty bad from then on. We did not extract the corpse, but certainly had to ditch our Doc Wagon bracelets.

Next time I'll tell ya about the vampire and the sammy that tried to assasinate a mafia Don with a chair, and ended up getting shot in the head while fucking the don's hot daughter.
RedKnightSpecial
QUOTE
Why didn't he get cybereyes?


Not sure. I know there was a reason. I think it was either a) They didn't help ghouls, or b) He wanted to keep all of his essence. It was a while back, I can't remember. I know he was aware of Cybereyes, though. he was the one player in the group with a modicum of experience.
Fix-it
QUOTE (Backgammon)
Next time I'll tell ya about the vampire and the sammy that tried to assasinate a mafia Don with a chair, and ended up getting shot in the head while fucking the don's hot daughter.

hot.


This is why you replace the sammy's caseless ammo with small blocks of C12.
LordHaHa
I have a couple of stories from my school campaign:

(Keep in mind that I wasn't running this one too seriously in the first place, both in regards to rules or in-game activities wise)

PLAYERS - Mr. K, Mr. M, Mr. A, Mr. D & Mr. T (names shortened to protect the not-so-innocent)

CHARACTERS
Mr. K = Ariel, an elf with a profiency in Proj. Weapons; can fly and has wings (I am not making this up, I warned him but he wanted wings). Dies in a gunfight on first assignment.
Mr. K v2.0 = Kylie Jackson, female Wolf shaman. Is a pyromanic. Hates Forbes (feeling is mutual).
Mr. M = Jack Johnson, human hitman whose skills in Stealth are only matched by his foul mouth. Has a tattoo of the word "Mommy" written on forehead, in cursive.
Mr. A = Grolk, a Giant who sleeps/lives in a dump truck bin in the Redmond Barrens. The less said about him the better. Dies from eating used bioware.
Mr. A v2.0 = Justin Forbes (later "Hot" Carl Sanchez), Fmr. LSSS Detective assigned to the Milwaukee Division. Has a unique gun and is vindictive.
Mr. D = Gabe Neuwell, mage using the psychic limitations in MITS, has a background in Psychology. Sadistic.
Mr. T = "Velokan", human cyberzombie. Psychotic who, er, "studies" way too much pornography.

*Story*

SET UP - The group (a bunch of assassins, ca. 2060) is being intoduced to their employer, a Night One with the street name "Burnwood".

INVOLVED - Mr. K, Mr. M, Mr. A, Mr. D & Mr. T

INT. - BURNWOOD'S HIDEAWAY

Mr. M is looking for a place to sit down. Unfortuately, Mr. A has bloodied up the couch (long story) and obviously Mr. M isn't going to sit in a blood-soaked cushion.

MR. M: I'm going to sit on the floor...

MR. T: As soon as he sits on the floor, I'm going to kick him.

MR. M & GM (me) *OOC*: Why?

MR. T *OOC*: Just because.

Group *OOC*: ....

Eventually, Mr. T stops kicking Mr. M. Some time passes, and the group heads to St. Petersburg in Russia (or Leningrad, not sure on the SR naming of the place). Mr. K and Mr. A's characters die on or just after their first job (which was the only job the group ever got around to doing). Their new PC's come in, and Mr. M goes missing. He proceeds to do unmentionable things to the local street life over the course of a few weeks and picks up pretty much every STD in the universe. That, combined with other factors which would be good story canidates in their own right, makes him go somewhat insane.

In addition, Mr. A and K's new characters are ASIST brainwashed by Burnwood so they don't hate each other anymore. In fact, they think they are husband and wife! They proceed to do some strange things in the clinic where they were scrambled. In fact, they record these things and release the video onto the Matrix, but that's a whole 'nother thing altogether.

One night, Mr. M returns to the safe house.

INT. - ST. PETE SAFEHOUSE

MR. M: I walk in...what do I see?

GM: You see Mr. D sleeping on a rocking chair. You see Mr. T sleeping on the couch. The trid is on, and is in front of Mr. T. It is playing some very disturbing pornography.

MR. M: Is Mr. T unconcious?

GM: Roll.

*dice sounds*

GM: Yes, you determine that he is drunk out of his mind.

MR. M: Finally, I can take my revenge on Mr. T! I'm going to hit him in the face with my (CENSORED).

Group goes in an uproar. Except for Mr. T, who is not present. I cover my eyes and wish I was dead.

GM: Uhhh..ok...roll?

*dice sounds*

GM: You hit him with your (CENSORED). You may have infected his face.

More ruckus from group occurs. I want to die so bad.

Mr. A *OOC*: You are so dead when Mr. T gets back next week...

Session progresses. Eventually Mr. T's face is infected. The other members of the group find out how, and (since they don't like Mr. T's character either) generally collapse and laugh uncontrollably when they do.

INT. - ST. PETE SAFEHOUSE

Mr. A 2.0: "AHAHAHAHAHAHAHAHAHA!"

Mr. K 2.0: While he is on the ground I want to get my (CENSORED) and (CENSORED) Mr. A.

Group *OOC*: ?!?!?!?!!

GM: Uh...wa..?

Mr. A 2.0: Do I notice her do this?

GM: Uh, both of you roll. Oh Jesus I hope Mr. K fails.

*dice sounds*

GM: ....

Group is in massive uproar. Much laughter and swearing occurs.

Mr. D: Screw it, now that it's in I'm going use Magic Fingers and really jam it up in there.

GM: ...Roll.

*dice sounds*

More laughter occurs. This thing has gone to Hell.

GM: Mr. A, you take Moderate physical damage.

Mr. A *OOC*: ONLY Moderate physical damage?! Not Serious?!!

GM: THIS IS BAD ENOUGH! And by they way, why the hell did you do that Mr. K??

Mr. K *OOC*: We still in the clinic, right?

GM: No, you are at the safehouse.

Mr. K *OOC*: Oops. I though we were at the clinic so I was going to use the cameras and film a por...

GM: Wwwwwaaaaaaaahhhhhhtttttttttt.

Group is distressingly loud now. Fortuneatly, were aren't kicked out.

I'll make a long story short. Mr. A 2.0 was obiviously sent to a shadowclinic to have the forgien object removed. Due to complications (one of the party members nearly beat-to-death the doctor with a (CENSORED) for some reason that we still haven't figured out till this day) his recovery time is a few weeks game time confined to the clinic. In real time however, takes two whole months of addtional torture and mayhem before some sembalance of order is restored and Mr. A is finally healed.

After that, we decide to leave town because one of the players did something stupid to piss the Vory off. Mr. A and the player who bludgeoned the doctor escape in the latter person's (let's call him "Mr. Big" for simplicity) modified semitruck.

INT. - SEMITRUCK STORAGE SECTION (think Knight Rider w/ rigger gear)

GM: You find that the Autonav is not taking you where you want to go.

Mr. Big: I'm going to turn off the Autonav and drive the truck via datajack w/ trodes. (his character was a Physical Adept)

GM: Do you have the Car skill?

Mr. Big: No...

Mr. A *OOC*: NOT AGAIN.

GM: Roll.

*dice sounds*

GM: You fail horribily. You crash into a cafe. Roll for damage.

*dice sounds*

GM: Good, you both manage to not get hurt.

Mr. Big: I leave the truck through the back.

Mr. A 2.0: Same here.

GM: Ok. Anything else?

Mr. Big: I am going to take a Desert Eagle that I have, and I am going to shoot it into the fuel tank of the truck. I am going to stand 15 meters away so I have a good chance at hitting it, and I am going to use EX Explosive rounds.

GM: You realize that your truck's gas tank is modified and is much larger than it would normally would be and that the truck also has various munitions stored inside it?

Mr. Big: Yeah, so? I'm wearing Military Armor.

(I didn't have time to roll up a character for him, so he was using one of my experimental GM characters for the session. Hence the armor.)

Mr. A 2.0: I AM GOING TO RUN AS FAST AS I CAN.

GM: Roll your...no Pistols skill?...your Quickness, then.

*dice sounds*

I take out a calculator.

GM: Resist 56D damage.

Mr. Big: What about my armor?

GM: Already factored in.

*dice sounds*

GM: You fail. OK. You blow up a good section of downtown St. Petersburg. Mr. Big, you fuse with your armor and die a painful death. Hot Carl, you survive because you were outside the radius of effect. Just.

Needless to say, that was somewhat spectacular. I could go on, but let's just say that no-one involved has recovered from that series of events, least of all myself.

----

Anyway, that's enough of that for tonight. At least it doesn't happen in my other campaign.

LordHaha
Oracle
There are reasons why I play with mature players only. smile.gif
SL James
No kidding. That is stupifying.
ShadowDragon8685
Please let the record indicate that I am giggling like a schoolgirl.
Oracle
I assume that you are no schoolgirl?
ShadowDragon8685
You assume correctly. I am merely giggling like one.
LordHaHa
To be fair, I wasn't exactly running a high intelligence game there. You do need to do something after classes to blow off steam. I still can't believe how it got so mind-numbingly bad, though.

I'm just glad that the players in my other campaign are somewhat more professional when in character; I can actually spin a decent yarn in that one.

Well, except for the time they blew up a Lone Star facility on a simple B&E. Other than that, they've handled themselves pretty good.

LordHaHa

PS: One of the players in the school campaign (Mr. A) learned and grew from his experience. He's now in my other campaign, and is doing quite well in that one. However, whenever he bumps into one of the other players (generally Mr. D, sometimes Mr. M or K), he invariably shouts "TWO MONTHS!" as a refrence to the incident.

*Edit: corrected a typo and expanded my post*
Siege
I understand blowing off steam, but dayumn...

Methinks Freud is going nuts and more than a few of your erstwhile players have some serious issues in need of counseling.

-Siege
Fix-it
Ze haff isssues... beeg wans

/end german accent.
Trax
Vere iz ze microfilm!

or

Zere iz only vone cure for theze problem.

*BLAM*
Kyoto Kid
QUOTE (ShadowDragon8685)
Please let the record indicate that I am giggling like a schoolgirl.

Hey, that's Wiz Kid Leela's line...
Backgammon
And now, the story of the Sammy, the Vampire and the Don's Daughter:

We are now advanced in a campaign where my char, the Sammy, has been working for a high ranking mafia Don. Said Don had assigned me as a bodyguard a few times to his Hot Daughter. The Hot Daughter was a total slut tease, who took great pleasure in trying to get the Nasty Sammy to get in bed with her. But, fucking the Don's Daughter is suicice, hence I had resisted.

Fast forward a bit. The team has gone into the Barrens. It did not go well. We were split up and nearly killed several times. I stumble out by foot after a few days of hell. I go to my appartment to get washed up and etc.

But uh-oh, an old enemy, the Yakuza, have been waiting for me. They nab me and torture me a bit. "You will kill the Don, or we will kill you."

Well, I weight my odds. The Yakuza WILL kill me. I have a slight chance of surviving the Don's assasination.

But how can I kill the don? My only advantage is that he (slightly) trusts me, so i can get near him. But not with a gun or anything... so in a desperate plan, I decide I'll have to bring a pen and stab him in the eye, to death. Did I say it was desperate? It was desperate.

But a strange twist comes my way. Just as I'm formulating my so-called plan, one of my team mates who i got seperated form shows up at my appartment. But he's differant. He's got serious pro-wrestler amounts of muscles, and he's got fangs and calws... WTF? He offers no explanation. But that's no unusual for him. I simply calculate that he can probably kill the Don a lot better then I can at this point. He agrees to help me. So we formulate the plan: he'll rip his throat out as soon as the Don is within arm's reach. Survival after that will be improvised.

So I make an appointement with the Don. We show up at his mansion, equiped with a pen in my pocket. He greets us, askes us where we've been, etc. I am sweating.

We go inside, and he sits down in the living room with us, and his bodyguards. The bodyguards have been eyeing us like crazy since we got there.

The Don sits. I look at my friend. He is totally poker-face.
The don hands us drinks. I look at my friend. He's totally poker face. I try to think very loudly NOW NOW NOW.
The don makes small talk. My friend nods politely. I can't take my eyes off him.
The don gets up and shakes our hands. Ok, FOR SURE now will be the time. My friend shakes his hand and smiles.
The don is leaving the room with one of his bodyguards. He's almost at the door. He's at the door. He's thru the door. He's gone.

I look at my weird, muscular freak team mate. He is swirling the contents of his drink. He puts the drink on the floor next to his foot. The two mafia bodyguards left behind with us observe him, perplxed. I do the same.

He slightly nudges his foot, tipping the glass over. "Oops", he says. The bodyguards look at each other.

Now, what happend next is over in about 2 seconds. My freak team mate throws his chair at maximum velocity at the nearest bodyguard, who manages to leap out of the way due to wired reflexes. The chair explodes as it hits the wall. My friend then leaps and crashes through the door the don just left by at inhuman speeds. The highly wired bodyguard is hot in pursuit.

I'm left in the living room, sitting in my chair, with a drink in my hands, with bodyguard #2 staring at me in shocked disbelief. I twirl my drink. "So... you gonna go help the Don?" Pause for a heartbeat. I throw the drink at his face while I leap out of my chair, dodging his gunshot as he tries to kill me for obvious reasons. I manage to jump him and overpower him, knocking him out and taking his gun. Now the entire mansion is on high alert.

I've been in the mansion before and know the layout. I decide quickly. I run at maximal speed upstairs, turn right in the hall and crash open the door. The Hot Don's Daughter is stepping out of the shower. She screams. I grab her, throw her on her bed next to Teddy Bear and start doing her, right there and then. Then, a mafia bodyguard crashes into the room. Half-naked and inside the daughter, I level my gun and try to shoot the guard. He dodges out of the room and then peeks back in, taking a shot. The bullet hits me square in the head, blowing my brains out. I collapse on the don's daughter. She screams a lot.

So that's how I died. As for my freak muscular team mate, he had indeed turned into a vampire while in the barrens. Unfortunatly, vampirism does not come with an instruction material, nor does it make you smarter, so he died riddled with so many bullets even his regeneration couldn't save him. However, he did get to used torn human torsoes as projectiles before going down, but that's another story.
SL James
I feel dumber for having read that.

You should have planned to stab him in the neck with a pair of eyeglasses.
hobgoblin
there are worse ways to die, by far smokin.gif
hyzmarca
QUOTE (Backgammon @ Oct 24 2005, 04:51 PM)
I've been in the mansion before and know the layout. I decide quickly. I run at maximal speed upstairs, turn right in the hall and crash open the door. The Hot Don's Daughter is stepping out of the shower. She screams. I grab her, throw her on her bed next to Teddy Bear and start doing her, right there and then. Then, a mafia bodyguard crashes into the room. Half-naked and inside the daughter, I level my gun and try to shoot the guard. He dodges out of the room and then peeks back in, taking a shot. The bullet hits me square in the head, blowing my brains out. I collapse on the don's daughter. She screams a lot.

Dude, dude, dude. You certainly have your priorities straight but you should have used the daughter as a hostage and meatshield untill you got to safety and then raped her. If, by some unfortunate turn of events, the Don's people decide to shot through her you can always find a hougun to patch her up for you.

Still, as spectacular deaths go, that is the best I've heard of by far.
What is the possibility that you're sammy won't be getting a Darwin award for that?
hyzmarca
-oops double post
fistandantilus4.0
so far, my vote goes to Backgammon, although the Morgue run is a close second, as an example as the stupid crap people do when they're not thinking .

BTW, BG, what kind of sammy doesn't have spurs?!
warrior_allanon
alright time for my first funny and also the MAIN reason my GM has it out for my character.
now, keep in mind this GM likes to run starting in 1st edition runs, he gives the team the job of taking out some ghouls, vampiric pawns and a vampire. now yours truly is an elven phys adept that prefers shotguns to anything else, and the team is pretty blasted good even at this begining point.

now, at this point we've cut our way through all the ghouls that we've had to and due to the complaints from my team mates of lack of bounty money from the first ghoul hunt i'm using flechette ammo in my shotgun instead of my usual ex explosive. the team reaches the second level of the house and clears that of the vampiric pawns and they send me first into the 3rd floor, as i make it to the head of the stairs i see this mist start to form, i hurry up and all of a sudden the vampire appears at short range in front of me, so what do i do, snap off two 3 round burst with my shotgun. this shredded the vampire so bad that he didnt even have anything left to regenerate. afterwards the GM looked at me and goes, "you ruined all my fun" and i reply "dont use unarmored targets next time"

his revenge was to have 8 trolls ambush me in a much later run (Maria Mercurial) and try and kidnap me, i ended up in the hospital after killing two with nothing but a Salvette Guardian and APDS ammo
Oracle
And what is the funny part about that?
Slump
That his character has a salvette guardian and actually bought APDS for it?
Critias
There's no such thing as "only my Savalette Guardian and APDS ammo," -- or, rather, there shouldn't be.
nick012000
Savalette Gaurdians are hold out pistols or light pistols? I don't have CC handy ATM...
Sicarius
according to the character sheet of a character playing with me at the moment, its a heavy pistol. 9m, concealability 5, 12 round magazine, and burst fire with a complex action.
Critias
Yeah. Absurdity of the Ruger Thunderbolt and/or Cannon Companion custom jobs aside, it's pretty much the top of the line SR3 handgun. Ares Predator damage, SLII integral, and capable of popping off 12S+ bursts if you want to.

Taking out just two Trolls with it, especially if it's packing APDS, is kind of weak. I've got characters that've done better than that with no gun (or other weapon), much less a top of the line hand cannon packing armor-piercing ammo.
ShadowDragon8685
Feh. If you ask me, the last word in handguns is the Ares Predator. Peroid, end, full stop.

And no bloody II or III, either. You want your smartlink on your Predator, you goddamned well get it put on the old-fasioned way: Underbarrel accessory.
SL James
Sure. Whatever, dude.

Ignoring the fact that the Colt Manhunter kicks the everliving crap out of your precious vanilla Predator.
Enigma
I always found a friend's story about a run he had played in amusing - one of the PCs is trying to infiltrate a compound, and approaches a fence. They know there's guard animals but haven't been bothered to check what type. The player states "I climb the fence" and the PC grabs it, and starts getting electrocuted. Meanwhile, the barghest on the other side of the fence spots him and howls, paralysing the PC (while he's still holding the fence) with fear. The PC essentially burns to death, because he's stuck holding the fence because of his paralysing fear, and as a final insult he gets that extra round of zapping after he passes deadly damage, which finishes off his overflow boxes.
Calvin Hobbes
Once, our ST decided to open the game with Food Fight. We had some new Simple story: we kill obviously evil gangers as they rob a place. Our team, who have been hiding out in a variety of coffin motels as a result of our last run, which went so far as to require us to erase our identities from pretty much every server in Toronto, our home town. Since we've been without our fancy hidden gun-rack bookcases, we're carrying everything, and we're armed for bear and the fight goes down pretty much as it's described in the book: a bunch of hyper aggressive gorillas going to town on one another.

WICKED!!!

Only, no. After the gunplay's done, we've taken down the gangers. The only survivor (Wendy and the manager bought it because they were being used as human shields) tells us we should get a move on, but our face decides it's cuz he wants to loot the corpses himself. So we started to do that. Then, we realised that we could rob the place, so we started doing that. The stockboy became very insistent, telling us that the cops are coming, so our ninja puts a reassuring hand on his shoulder, and releases nine jillion volts into his body through a shock glove.

I start to get nervous at this point, so I volunteer to find out which car they arrived in. Having never seen my teammate's trapped to the nines roadmaster, (we're very private people) and it being the most beat up car in the lot, I start there and am electrocuted to death as I try to hack the maglock.

Inside it's not faring much better. Having stripped the place of everything that could be found, they head out to the parking lot and discover my fried corpse beside the Weapon Specialist's van. Instantly, they assume I was hit by a ganger in the parking lot, except for Original, who realises the truth and says "Yes.... gangers."

They're trying to find the ganger who killed me when my new character shows up, a Raven shaman who's been looking for a good new team to join. I start telling them that they'd better run and follow me. They shoot me, as I'm probably just part of the setup.

When a lonestar car arrives on the scene, the PCs decide to blame all of this rampage on the gangers. The cops let them go, and Original uses the remote activation stuff he's loaded it with to have it automatically follow them to the docks. Original eventually slips up and says he needs his van (it having the new gear we'd custom ordered through his garage, and the troll cyberai Mistah Sataday snaps his neck, explaining that I was the only person who'd ever tried to teach him to read. (The GM decided that my death prevented him from buying up his R/W skill.) Original manages to live long enough to activate the self-destruct on his van as soon as it reaches his signaller.

Lone Star shows up, having followed the van that just mysteriously started up in the middle of the parking lot and drove at twenty all the way across Toronto. They watch the van crawl into a warehouse, which promptly explodes. The Cyberai dies instantly, having picked up the signaller and failed to figure out how to stop the van. Our decker, the last member of our team, manages to crawl out and is arrested by a very confused Lone Star. He has to explain why he was in the vicinity of a truck full of C-12 and carrying a deck full of information we'd erased from Lone Star HQ about a recent heist. As PCs, we're disgusted that he was planning to blackmail us (since the data had information on our public lives), so the first job offered to our new PCs, break the decker out of prison for the same Johnson, gets passed over.

That was the worst run I'd ever been on.

Next I'll write up about the first run I was ever on. We killed a guy in the combat tutorial and assumed that this meant we were going to be arrested, so we spent the entire game fleeing the country from a non-existant manhunt.
Trax
QUOTE (Calvin Hobbes)
Next I'll write up about the first run I was ever on. We killed a guy in the combat tutorial and assumed that this meant we were going to be arrested, so we spent the entire game fleeing the country from a non-existant manhunt.

Kinda reminds me of my Food Fight Fiasco. Except everyone went unarmed (except me) into the store to buy food. Final score at the end was Gangers: 4 Shadowrunners: 0

I died in a blaze of glory..standing in the middle of the store, getting blasted first from the side by the chick at the Mr. Coffee machine, then by the shotgun wielding ganger at the counter. I probably would've lived if I had done two things, perhaps three. 1.) Take Cover. 2.) Saved the combat pool for dodging/absorbing (My shot still missed...) 3.) Should've brought a weapon that fires SA or Burst, rather than the Ruger Super Warhawk.

At least I didn't challenge the Samurai Wannabe with nothing but a light pistol...
ShadowDragon8685
Welcome to seattle, where every grannie smart carries at minimum a Cezka Black Scorpion.


Woulden't that be kind of cool? Just every fucking body on the street whipping out a firearm and going to town?
Trax
Didn't I see that in a movie once?
Heimdall
Some are previously posted as CLUE foundation mishaps.
The Rule of One
Team is finishing the run, achieve the item to be extracted. Meanwhile, in fact exactly, as the team leader says "We got it", one of the team members is trying to figure out which vehicle to steal for the evac. A NPC rigger spots him, and pops him for a damaging but not fatal shot. His initiative comes around, and I say "What do you do?" He feels his goose is cooked, so he says " I push the button on my detonator". Having no clue as to how much ordinance he is packing, I ask him what the explosives are. He says, "14 kilos of C-12"
After much determination, he manages to create a ONE kilometer crater in the jungle, killing everything and everybody. Mission over.

Same person, new character, new GM. New character has a Strength attribute of ONE. Entering the haunted mansion, the vampire bad guy possesses him, and proceeds to use the Panther assault cannon he was lugging through the bayou (and couldn't physically lift, or carry ammo for, until the vampire augmented his strength) to waste 2/3 of the party. Mission over.

Suckered into a trap by a bad Johnson, our group gets confined into a ruined warehouse with only the front door as the obvious exit. We know mages and shooters are outside the building, and we are huddled up to figure a way out. One guy pipes up, and before we can stop him, he stands up and says, "Count how many guys shoot at me..." and out he goes. POW...(ONE) We used explosives to blow through back walls to escape.

New game on now, its only a matter of time before more hilarity ensures...

SL James
I can't help but notices how many stories involve newbies and explosives, and my question for all you rocket scientists GMs is simple: Why the hell do you let them get explosives in the first place?
fistandantilus4.0
warrior: I think you're missing the point. And the Salvette is an awesome gun.

I think the most screwed up run I've seen was one that I GM'd. The group was wanted by the cops (running bottled demon) and at one point, they were pulled over, because LS had tracked them down to a general area (one character had called to brag to a low level contact, who quickly turned them in. Traced the cell#).
The cops going up the road saw a truck matching the general description given by the astral scouting mages (would've used satellites, but not enough time), so of course they turned around and flashed the lights. The runner driver (not a rigger) pulled over).

The cop runs the plates first, and I start to inform him that there's going to be a problem because he doesn't have any kind of registration or SIN, and no fake accounts set up for the truck. He merrily informs me that he infact DOES have a SIN and that the truck is registered in his name. ork.gif

Eventually , after some talking, the cops get suspicious (after waiting long enough for a mage to show up astrally and scan the group, because they were really wanted) and ask them to step out of the vehicle. That's when the first cop gets shot.

So the truck takes off, there are four runners in the back of an army style canvas covered truck with the tail gate down. The truck tears away, and the cop car behind them rams them. Each PC makes a test to stay in the truck, quick t#4. Pretty simple. But... one guy falls out. make perception tests, as they've all started shooting, getting jostled around, dust and dirt and spells in the air. Nobody gets a single success against t#4. So the conjurer falls out of the truck.

Sammy throws a grenade at the cop car as they pull off (and beat the falling guys init anyways). it goes off, it's a flash bang. Knocks out the conjurer. Sammies buddy also throws a grenade, a splat/glue grenade, which also hits the conjurer. He's now glued to the ground. Then the sammy throws a smoke grenade. no one realizes the conjurer is missing yet. They make perception tests, and one guy finally notices that their team mate is gone. So without saying anything he jumps out of the moving truck, resists damage. Everyoen figures he chickened out, and lets him go. In the meant time, other cop cars are catching up.


one car starts ramming them from behind, another from the side. Drivere is making driving tests to stay on the road. I should note that on emage is on the front seat doing nothing, and there's a voodoun, a street sam, and a gun adept in the back.

Voodoun throws out a stone shape spell to put awall in fornt of the cops.Cop rolls a 20 and avoids that wall. Rams them again. street sam and gun adept decide to jump onto the hood of the cop car! In the meam time, the voodoun makes an 18 or so levitate roll, and levitates the other cop car, and flips it. One down.

So the two psychos make the roll to land and hold onto the car (really good athletics roll and climbing claws). One of them climbs onto the top of the car, the other starts to spray that thermite expolsive goop onto the hood of the car. Cop realizes their screwed, starps in their 4 point harness. Runners see them doing this, continue with what they're doing. Cop jerks the wheel and rolls the car. miracuosly both survive, but one is near death and the sammy (full cyber body) has a serious wound). he carreis the gun adept away. Truck keeps going.

Back at the goop splatted conjurer the other guy (waepons spec) sneaks up behind two cops, kills one, and seriously wounds the other, who goes odwn wihtout a fight. He rolls them both into a ditch (these were fom one cop car they already shot up and ditched). He gets back to the scene of the splat, there's another cop car there securing the scene, but haven't dug the guy out yet. He tries to sneak up on them, fails , and gets into a long gun fight. Eventually (after being shot numerous times, and nearly ran over twice) he captuered, shocked, and tranqed into unconciousness. The conjurer actually gets away because his ally spirit digs him out of the glue while the cops are busy. The good sam street sam is taken into custody, ajiled, tried for killing one cop, critically wounding another, and trying to kill two more, PLUS the wounds they can prove he kill earilier (which is why they were after them) and gets the chair.

And of course, the cops know where to find another runner, the driver with a SIN. And the voodoun never got a chance to clear up her spell signature, and had her face caught on the cop car camera at some point. Still havne't finished that game actually.
Trax
One time the demolitionist of the team, a fat Russian no less, used a block of explosives to wipe out four squads of Red Samurai, their vehicles, a Cyberzombie, and because it was First Run, he very nearly killed Lanier and Miles when they exited the underground parkinglot.

Siege
Depends on how much outright outlawing GMs do on character gen.

-Siege
Siege
QUOTE (Trax)
One time the demolitionist of the team, a fat Russian no less, used a block of explosives to wipe out four squads of Red Samurai, their vehicles, a Cyberzombie, and because it was First Run, he very nearly killed Lanier and Miles when they exited the underground parkinglot.

Case in point.

Gotta love AoE attacks that don't require up front and personal combat skills.

-Siege
John Campbell
QUOTE (SL James)
I can't help but notices how many stories involve newbies and explosives, and my question for all you rocket scientists GMs is simple: Why the hell do you let them get explosives in the first place?

Because it's fragging funny, and gives us fodder for stories like these!
Trax
QUOTE (Siege @ Oct 27 2005, 11:10 PM)
QUOTE (Trax @ Oct 28 2005, 04:06 AM)
One time the demolitionist of the team, a fat Russian no less, used a block of explosives to wipe out four squads of Red Samurai, their vehicles, a Cyberzombie, and because it was First Run, he very nearly killed Lanier and Miles when they exited the underground parkinglot.

Case in point.

Gotta love AoE attacks that don't require up front and personal combat skills.

-Siege

He didn't have any remote detonators for the explosive, so he had to put it on a timer. The overall damage wasn't that bad, except for a small crater. Hell I did more damage than that an hour before that when I shot down the two helicopters that tried to ambush us with my LMG. One crashed into the warehouse, blew up in flames, then landed ontop of a Renraku team. They burned up pretty well, however, so did the warehouse which proceeding to destroy at least seven city blocks of warehouses. The other crashed in an intersection.


The Food Fight fiasco is so far the only time we really screwed up in SR, but that's because it was our very first time playing the game after only D&D, so it did take a little bit to get used to. Hell, playing SR is making us use more tactics in D&D. We once decided to raid a warehouse containing a whole bunch of enemies, with the help of Clerics of Selune they held the sentries near the alarms on the outside (my rogue then killed them as they were helpless), half the group jumped through the weakened roof of the warehouse and used featherfall to cushion them when they get to the ground and start fighting the surprised enemy.

My rogue grouped with the clerics, they busted open the door with one hit and I threw in a thunderstone to act as a flashbang to disorient the guards inside.

In the end, we killed or captured everyone with only very minor wounds to one or two people.
hobgoblin
explosives are allways fun, alltho i suspect a lot of players have watched way to much macgyver or something nyahnyah.gif

hmm, 14kg of C12, thats a power of 36 yes? while deadly, it will not leave a 1km crater. hell, to do that you would need a meteor or something!

as for that russian guy, that must have been one big block of explosive, even if using C12. that is, unless all the targets where within about 3 meters of the detonation.

it seems that a lot of people are using a flat -1/m to reduce the rating of the explosives rather then base rating pr m. that may explain the deadlyness of those explosives in the storys. some houserules going around?

remember people, its the shrapnel that kills, not the explosive force. or atleast thats true if your not more or less on top of the explosives nyahnyah.gif
Shrapnel
QUOTE (hobgoblin)
remember people, its the shrapnel that kills, not the explosive force.


You rang? nyahnyah.gif
Critias
I...really can't think of many runs that've got humorously wrong. James, MFB, WK? I feel like by having competent players and ruthlessly professional GMs, we're missing out on some wacky fun, or something. Closest I can think of would be that one job where Mr Johnson punched out the rigger's eye and NPCs shot off the adept's leg and whatnot, but that wasn't really the player's fault, so much as things going just perfectly according to my own sinister plans.
fistandantilus4.0
wanna start another thread for "times I planned to thoroughly work over my PC's and everythin went according to plan" then?
hobgoblin
QUOTE (Shrapnel)
QUOTE (hobgoblin)
remember people, its the shrapnel that kills, not the explosive force.


You rang? nyahnyah.gif

perfect, here are 12 kg of C12, eat that and this remote detonator.
Oracle
QUOTE (hobgoblin @ Oct 28 2005, 06:56 AM)
it seems that a lot of people are using a flat -1/m to reduce the rating of the explosives rather then base rating pr m. that may explain the deadlyness of those explosives in the storys. some houserules going around?

I think explosives are one of the most house-ruled things in the game.

For me that's fine, because the area-effects of explosives in SR are just laughable if compared to reality. But what I really really hate about that is, when the GM does not tell a player in advance that he is house-ruling it. So the player measures the needed amount of explosives by his knowledge of the official rules. 10kg of plastic explosives can become quiet deadly from a distance of 10m. indifferent.gif
hobgoblin
again thats not because of the blast force itself. alltho it may well knock you on your ass from that distance, the injurys will not be that great.

like i said, its all the items that can come flying at you at supersonic speeds thats going to kill you past some meters. this however isnt taken into account when calculating the blast area of the explosives.

you can stand close to a very large amount of gunpowder. but put a very small amount of gunpowder behind a bullet and it can kill you at a much greater range...
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