So, reading this thread caused a wave of bittersweet emotion, remembering the joyous days back when I used to GM SR3 and when I used Raygun's firearms in order to kill off the PCs more quickly:
http://forums.dumpshock.com/index.php?show...pic=11651&st=25
After reading that thought, the following things occured to me:
1.) Raygun had a pretty good adaptation of various firearms into SR3 rules, including consistient caliber/barrel length damage, rate of fire, and lack of dodge tests.
2.) Raygun also said that he was "accepting" a certain amount of un-reality, such as having to-hit percentages be way higher than they are in the real world (SR hit % are higher than real world ones from, say, police records), since he didn't want to alienate the vast majority of people who played SR with a system that was too much departed from the original SR3 system.
3.) BUT, now SR3 has gone the way of the dodo and instead we have SR4 with even less firearms detail. Therefore, the original reason that anyone would want to limit firearms realism in their game for the sake of being comprehensible to the rest of the people who play SR3 is pretty much gone.
Therefore, wouldn't it make sense to, using the relatively statistically sensitive SR3 rules, sit down and make an extensive "patch" of SR3 that is heavily focused on firearms realism?
The focus might be on:
1.) Consistient gun statistics, a la Raygun, including non-wonky rates of fire
2.) No more dodge tests, a la Raygun; instead have Reaction make you harder to hit
3.) Hit and miss percentages in fights comparable to statistics recorded by the military and the police. Perhaps calibrate a skill of 3 to "police" and a skill of 6 to "military" and try to arrange TNs so that the respective skill levels are statistically likely to get the "correct" number of hits versus misses.
4.) Fix those crazy suppressive fire rules, making it more dangerous
5.) Fix recoil
6.) Fix the armor, so that most of the armor isn't a wonky second chance vest, but so that some armor actually can comfortably stop rifle cartridges, like in real life.
The reward, of course, would be a method for statistically conscious SR3 players to keep playing with the SR3 system, but also have a pleasing degree of firearms realism in their games.
Does anyone thing a project like this would be worthwhile?