Hyde
Jul 16 2007, 07:49 PM
My sammy player tells me that the Natural immunity quality gets rid of the secondary effects only (like stun damage from crash), and that you still get the bonus...
He's wrong , I hope?
Dashifen
Jul 16 2007, 08:04 PM
It does specifically state in the description of the quality on p. 79 that:
QUOTE |
The player and gamemaster must agree on the disease, drug, or poison to which the character is immune... The character can take one dose of the agent ever (12 - Body) hours with no ill effects. |
(emphasis mine)
Since it does specifically say "no ill effects" rather than "no effects," I suppose your player could be considered correct. But, since you and he/she have to agree on the drug/poison/disease to which the character is immune, just don't agree to allow an immunity to drugs/poisons/diseases that you're uncomfortable with. Or, ignore the word "ill" and bring the quality back into alignment with what most people would think of as an immunity (this is what I do).
I'm guessing he/she wants to take combat drugs without all of those pesky negative problems, huh?
Moon-Hawk
Jul 16 2007, 08:07 PM
QUOTE (Dashifen) |
The player and gamemaster must agree |
By a strict reading of the text, your player is exactly correct. Depending on the case you might even want to allow it, but if you don't like the direction he's going just fall back on a strict reading of my quote.
James McMurray
Jul 16 2007, 08:13 PM
You're immune to a disease or toxin. There's two ways to read that IMO:
1) Pick a disease or a toxin. These are defined seperately from drugs, so trying to avoid the downsides of drugs won't work.
2) Drugs count as man-made toxins, but your immune to their effects, both positive and negative.
Hyde
Jul 16 2007, 08:20 PM
QUOTE (Dashifen) |
I'm guessing he/she wants to take combat drugs without all of those pesky negative problems, huh? |
Of course, without negative effects it's just a bit too powerful (especially for a troll vith 9/10 Body

)
kzt
Jul 16 2007, 08:54 PM
I'd suggest lead. Lead poisoning sucks. And damn near every cop on the street wants to administer some. . . .
hyzmarca
Jul 16 2007, 09:18 PM
I wouldn't allow immunity to the ill effects of drugs without immunity to their benefits, since the crash effects are mostly consequences of these benefits rather than the direct action of the drug. Also, there are balance issues
Immunity to Toxins, I do believe, is for one thing and one thing only.
QUOTE |
All right. Where is the poison? The battle of wits has begun. It ends when you decide and we both drink, and find out who is right... and who is dead. |
Moon-Hawk
Jul 16 2007, 09:29 PM
I will say, I would consider letting someone take immunity to get positive drug effects without negative effects depending on the drug, character concept, player, etc. I wouldn't rule it out automatically, although I can't really think of a good example of a combination I would allow, either.

Oh, and big love to hyzmarca, excellent quote.
knasser
Jul 16 2007, 09:34 PM
QUOTE (Moon-Hawk) |
I will say, I would consider letting someone take immunity to get positive drug effects without negative effects depending on the drug, character concept, player, etc. I wouldn't rule it out automatically, although I can't really think of a good example of a combination I would allow, either. 
Oh, and big love to hyzmarca, excellent quote. |
Hey...
Moon-Hawk
Jul 17 2007, 05:39 PM
You know I love you too.
Nerf'd
Jul 17 2007, 05:46 PM
Also, if he argues for building up a tolerance...well, you have an immediate opportunity to make him roleplay out his brand new addiction.
I'd actually say let him do it, but tell him that he needs to maintain a certain usage level to get the benefit...and then hit him with a severe addiction (with all the negative modifiers) if he misses a dose.
...because no one ever thinks they're addicted, do they?
Cheops
Jul 17 2007, 05:49 PM
In fact increased tolerance is one of the first signs of addiction. There's a reason why crack addicts usually end up on the street. It starts off small but it takes more and more crack to actually "feel" something from it so you have to start buying more and more to satisfy the craving.
Moon-Hawk
Jul 17 2007, 05:55 PM
QUOTE (Nerf'd) |
...because no one ever thinks they're addicted, do they? |
I'm pretty sure you're being hyperbolic here (Can I use that word like that? Can I adverb hyperbole?) But I've talked to people who really do believe this. So just for the record, some people know darn well they're addicted. But I will agree that there are people at every stage of addiction who claim that they're not (or more often they claim that they are addicted, but that they can quit any time they really want to)
Nerf'd
Jul 17 2007, 05:58 PM
QUOTE (Moon-Hawk) |
QUOTE (Nerf'd @ Jul 17 2007, 12:46 PM) | ...because no one ever thinks they're addicted, do they? |
I'm pretty sure you're being hyperbolic here (Can I use that word like that? Can I adverb hyperbole?) But I've talked to people who really do believe this. So just for the record, some people know darn well they're addicted. But I will agree that there are people at every stage of addiction who claim that they're not (or more often they claim that they are addicted, but that they can quit any time they really want to)
|
Yes, I was speaking in hyperbole - but I meant more that a character who tried to take a natural immunity to a specific drug crash would never believe that he was addicted.
His personality (and the player's) would never allow that.
Moon-Hawk
Jul 17 2007, 06:09 PM
Check. Thought so. Like I said, just wanted to clear that up since I've actually met people who really believed that was true about all addiction.
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