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Dancer
Say Edward has a cyberarm with Agility 9 and a meat arm with Agility 3. He is firing his Ruger 100 at a target. Does he use:

1) Agility 9, since you aim with one arm and use the other to steady the rifle?

2) Agility 3, since his meat arm is the weakest link?

3) Agility 6, because you average them?
Ravor
Personally I'd rule that if he is using two arms then he has to average the scores, but I'm not entirely sure that is sarcastic.gif RAW sarcastic.gif.
Ol' Scratch
The rules state that you use the average of every body part being used in a significant way with the action. Using a "two-handed weapon" means both arms are being used at the very least, so you'd use the average of whatever stats those limbs have.
virgileso
Then how does this work with Body?
Ol' Scratch
Same way. It depends on what you're using Body for.

If you're doing a standard Damage Resistance Test, for instance, it's the average of all your limbs.
Dancer
The example in the book confuses me. Critical George's meat bits have a Body of 3. He has a cybertorso with Body 6, a left cyberleg with Body 5, and a left cyberarm with Body 3. When shot, shouldn't his Body be:
Head: 3
+
Torso: 6
+
Left arm: 3
+
Right arm: 3
+
Left Leg: 5
+
Right Leg: 3
= 23 / 6 = 3.83
Rounded down to 3.

In the example it appears to be:
Torso: 6
+
Left Arm: 3
+
Left Leg: 5
+
Meat: 3
= 17/4 = 4.25
Rounded down to 4.
Ol' Scratch
Yeah, my assumption is that the guy who wrote the example was on crack. It should logically be Head + Torso + Left Arm + Right Arm + Left Leg + Right Leg regardless if they're a cyberlimb or meat. The example seems to be assume Cyber Limb + Rest of Body even when the "Rest of Body" is everything but a Cyberskull.
pbangarth
When I asked the Shadowrun help line regarding how to calculate BOD, AGI and STR for cyberlimbs and cybertorso, I was told to use the average of five parts: 2 arms, 2 legs and the torso. Don't count the head. Any meat part used the Attribute value.
ludomastro
QUOTE (pbangarth)
When I asked the Shadowrun help line regarding how to calculate BOD, AGI and STR for cyberlimbs and cybertorso, I was told to use the average of five parts: 2 arms, 2 legs and the torso. Don't count the head. Any meat part used the Attribute value.

Which makes the example work:

Torso - 6
R. Arm - 3
L. Arm - 3
R. Leg - 3
L. Leg - 5

6 + 3 + 3 + 3 + 5 = 20

20 / 5 = 4

Still, why isn't the head added?
Ol' Scratch
I can totally see the skull being added for Damage Resistance Tests, especially since a lot of people like trying for a head shot as part of the abstract nature of it. But for most tests, your head doesn't really play a vital role in what you're doing, other than being the housing for your brain. So it makes sense just about anywhere else.
Dancer
QUOTE (Alex)
Still, why isn't the head added?

A head's Agility and Strength are irrelevant I guess, and rather than have seperate rules for different attributes they just made skulls not count at all. Unless you get headshot.
mfb
the head's Str is fairly irrelevant unless you're biting someone, but i can see there being issues lining up a shot if you can't hold your head perfectly still. longarms shooting depends partly on placing your cheek in the same spot on your weapon's stock every time, and keeping it there while you acquire your target and fire.
Ranneko
On the same note, with cyber forearms, what weapons would use the forearm stats, what would use the forearm + arm average and what would use more than those?
Narmio
And another question: if you can use an SMG one-handed without penalty (I haven't got a reference for that, but I remember it from somewhere), then if you have one Agi 9 cyberarm and one Agi 3 meat arm, and you *choose* to grip the forestock, does your dice pool suddenly go way down?

Because that would be bizarre.
mfb
i can't think of any weapon that would use only your forearm. maybe scissors, if you were snipping with them rather than stabbing.
neko128
QUOTE (mfb)
the head's Str is fairly irrelevant unless you're biting someone, but i can see there being issues lining up a shot if you can't hold your head perfectly still. longarms shooting depends partly on placing your cheek in the same spot on your weapon's stock every time, and keeping it there while you acquire your target and fire.

Or head-butting?
neko128
QUOTE (mfb)
i can't think of any weapon that would use only your forearm. maybe scissors, if you were snipping with them rather than stabbing.

Maybe a hand drill, or something that requires rotational force rather than lateral?

If you, say, have your arms tied but get one free to the elbow, you can physically swing a sword. I mean, yay penalty dice on the attack, but that could (at least arguably) count as forearm-only on the attack strength.
Eleazar
The arm used to pull the trigger is the most vital. Personally I would rule Agility 9. I would also allow someone with a cyberarm to install special software for firearms. This would give something like a +1 or +2 bonus due to accuracy. The latter part is entirely a house rule.
Kyrn
You mean a firearms based cyberlimb optimization costing 5k and 2 capacity as per Augmentation p44-45?
Eleazar
Hardy har har, well I do not have augmentation yet so I would not know. Yet another reason for me to pick up this book.
Kyrn
Don't worry, this book seems to have the disturbing ability to codify various peoples' better house rules. The writers are mind ninjas I tell ya.
Ravor
Well either that or they spend time lurking on the forums. cyber.gif
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