Well, when there's no statistical difference between an assault rifle and a submachine gun besides the SMG having reduced range, lethality and penetration, why would you take it? For a shadowrunner it's a bit different, you can conceal an SMG, but for anyone who can afford the luxury of an overt operation, there's just no reason to bother according to the shadowrun rules.
I love how you just handwave away everything that you think doesn't matter. Shadowrunners are not military forces, normally, and have to worry about things like concealability or even, yes, availability. And yes, the assault rifle is objectively better if you just look at numbers. What's your point?
When you're dealing with humans, yes, getting hit with a 40mm grenade is gonna be just as lethal as getting hit with an m67, but what about situations that aren't dealing with the frail human anatomy? By your line of reasoning, an HMG should do just as much damage as a 12 gauge, afterall, both kill humans just fine, so why differentiate based on the fact that .50 bmg has something to the tune of 11,000 more foot-pounds of muzzle energy. The reason to differentiate is simple: because they're different.
Since Grenades were designed to kill humans, I fail to see what your point is. Are you trying to kill buildings with grenades suddenly? What does this really have to do with the difference between launched and thrown grenades? Have you forgotten that your entire point that I was refuting was that launched grenades make thrown grenades obsolete and unnecessary?
Launched grenades and hand grenades are very different animals with very different roles.
Exactly. Why the hell are you even trying to claim that thrown grenades are rendered obsolete if you get this point that I and others have been trying to render unto you?
In Shadowrun, a grenade launcher is pretty well always better to carry than a hand grenade, especially considering launched grenades have all the functions of normal hand grenades.
Lets look at this seriously. In Shadowrun, an urban game of underworld freelance criminals who are probably outnumbered and out geared by the people they commit their crimes against, carrying around a grenade launcher (a device whose sole purpose is to throw out explosive death at long range) is 'better' to carry than one or two smaller, more portable, and versatile 'emergency' grenades? SHadowrunners regularly engage opponents in open warfare now at extreme ranges? Seriously? Wow. I mean, that's just the tip of the iceberg, really, next you'll be telling me they need a citymaster to go buy beer after the run, seeing as how safe the streets are around here....
The fragmentation grenade in Shadowrun has at most a casualty radius of 11 meters, that's the point where it's down to it's last box of damage. The m67 has a casualty radius of 15 meters and a kill radius of 5 with fragments going as far as 230 meters, that's a fairly significant drop in lethality.
Great. You're comparing thrown real grenades against thrown game grenades. Please explain how this has any relevance to your point (again) that launched grenades render thrown grenades obsolete? I already know (and in fact pointed out to you) that game guns and gear tend to be very wonky and/or weak compared to real world equivilents, because game designers are often not at all familiar with the real world devices. Imagine that. It does nothing to establish a defense of your untenable case.