QUOTE (tsuyoshikentsu @ Aug 11 2008, 07:29 AM)

1. Adapsin is 10%, not 20%.
2. Arguably, it doesn't apply to any ware bought at creation.
3. I've almost always seen these done additively (IE, 30% total) but AFAIK there's no official policy. Ask your GM, YMMV, etc.
1. Biocompatability is 10% also, making the 20% he talked about.
2. I'd give them an essence hole for the difference of the 10%. It wasn't there when they got it, but now they have that reduction (or they could just pay surgery costs to pull out and re-install their ware).
3. Additively is the way to do it. I think it was a dev somewhere who said it, but I can't remember.
Lastly... Arsenal, p.90 "Adapsin reduces the Essence cost of implanting cyberware (but not bioware) by 10% (round normally) if the subject has previously undergone adapsin EPE treatment."
You need it twice.
QUOTE (paws2sky @ Aug 11 2008, 07:37 AM)

Whether or not Restricted Gear would allow Adapsin at character creation is the GM's call, I think, based on the "not a character creation" note.
I'm not sure if I'd allow it. Even if if I did, I'm not sure how many of the character's starting implants I'd allow it to be applied to (if any).
Also, as I understand it, reductions of this kind are tallied before multiplying them out. So Alphaware (x0.

and a further 10% reduction would result in a 30% reduction (x0.7) to the Ess cost of an implant.
-paws
I'd say yes, but they only get it once. They then need to get it again later, and then will get the bonus.