Rather than handling all combat as an Opposed Test, you can handle ranged combat as a Success Test with a threshold based on range (1 Short, 2 Medium, 3 Long, 4 Extreme). Some situational modifiers will affect threshold rather than dice pool, such as blind fire, cover, etc.
My Question is now, what is ment with some situational modifiers will affect threshold? It says already blind fire and cover. Whats up with attacker running, and recoil, or visibility modifiers? Do all modifiers effect the treshold by increasing respectively decreasing them in case of a smartlinked weapon or laser sight? Or are there still modifiers that affect the dicepool?
