QUOTE (Jaid @ Jun 24 2009, 02:48 AM)

in general, i would consider most sports (and physical activities) to be a specialisation of one skill or another. riding bicycles in 4th edition would probably fall under pilot groundcraft, for example.
I wouldn't put it under groundcraft. Reaction's the wrong attribute. Riding a bicyle is sport and should be put under Strenght or Body (= endurance).
QUOTE (Jaid @ Jun 24 2009, 02:48 AM)

i probably wouldn't recommend a sports skill group. if there was going to be something similar, i'd probably treat it more like artisan. i don't feel that being good at sports is worth a skill group, personally.
I've faced more than once a question like:
- How do I ride a bicycle?
- What skill do I use for this horse?
- Why isn't there a skill for my rollerblades?
...
I didn't chose some ramdom skills but skills that are missing and (IMHO) useful for the game. That's the reason why "surfing" isn't as important to me than the other four skills.
QUOTE (Omenowl @ Jun 24 2009, 02:54 AM)

I would put cycling under pilot ground craft
Maybe downhill but have you ever climbed a hill with a bicyle? That's the end of "piloting".
QUOTE (Omenowl @ Jun 24 2009, 02:54 AM)

I would put skiing as a subgroup under running and same with skating.
And lose all possible spezialisations. Downhill skiing's something entirely different than cross-country skiing.
QUOTE (Omenowl @ Jun 24 2009, 02:54 AM)

Surfing I would still put under athletics or its own skill
Horseback riding I would also put under its own skill and base it on willpower.
I think adding a skill group with different skills that have little correlation or mixture between disciplines is not a good way to go.
One might put surfing in the sports group and treat horse riding as a stand alone skill.
QUOTE (Omenowl @ Jun 24 2009, 02:54 AM)

As for adding skills as a GM you are free to add as many as you want, but to put them into a corebook does not add much except space. It is like adding every knowledge skill to the book. A lot of effort for little return.
I was creating a archetype for
Pegasus Spiele and one shouldn't hand out archetyps with house rules to total beginners. The problem was how to handle bicycling.
QUOTE (Tiger Eyes @ Jun 24 2009, 04:03 AM)

*whistles* Hm. I wonder where a Riding skill might appear...
Pardon me? *confused*
QUOTE (The Jake @ Jun 24 2009, 05:52 AM)

I put most sports under Athletics skill group.
I'll give a good example: Parkour.
Yes, that's a great example for athletics. But it becomes different if you use a bike or skis. I wouldn't even put basketball or baseball under athletics. But these are really of little importance to the game.
QUOTE (Tymeaus Jalynsfein @ Jun 24 2009, 05:53 AM)

I am pretty sure that we use athletics for most sports as well... though a few might fall under several other skills...
As I said, decathlon would be perfect but I see a difference between "athletic" and using a musclepropelled means of transportaion.
---
I surely don't want rules for every sport but I see a lack of some skills that are useful in the game and happen to cause problems more than once in a while. (Of course neither all the time.) Maybe mentioning SR4A was exaggerated but one could place a sports group either in a RC reprint or in a supplemental PDF for RC like Digital Grimore. A chapter on sports in the 6th world exploring naturalist, cyber-enhanced, metas vs. humans, ki-ads on the sports field and the role of WADA would be great.
QUOTE (Omenowl @ Jun 24 2009, 06:07 AM)

I would put Animal riding/training under a unique skill with willpower as the primary attribute. It has a lot less to do with agility or strength and more to do with asserting your will onto an animal.
I guess since Robert Redford we know there are two ways of riding. One linked to Willpower and one linked to Intution.