QUOTE (Dakka Dakka @ Aug 7 2009, 10:14 AM)

Unless you want to further penalize your character, take Synaptic Boosters, the bioware equivalent of Wired reflexes, instead. A pure Biosam can work well, but then Synaptic boosters are a must-have IMHO.
I said that I felt Synaptic Boosters were too expensive at character creation. They are the first up bioware I am buying, and since we've removed magic from the campaign the DM is giving bioware a 50% discount after character creation, so they'll only be 56k for SB1, and 112k for SB2 instead of 80/160 at creation.
QUOTE (DWC @ Aug 7 2009, 10:14 AM)

The MP5's recoil comp is inferior to that of the P93, because the MP5 uses a R2 gas vent to get it, whereas the P93 has a magical, unexplained, mystical random point of recoil compensation, can still have a gas vent added, and is available with discount electronic firing. Sniper rifles are a poor choice as a primary weapon because of the rough handling rules in SR4A and much like shotguns or the Ares Viper, would require you to switch to a different primary combat skill. The Viper is also terrible against spirits and drones because the damage gets ignored rather than converted to stun if you don't beat the armor value.
Shotguns, sniper rifles and submachineguns are neat, but they all have drawbacks that keep them from competing with a real assault rifle when selecting a primary weapon system.
With the IP inflation, the effects of suppressive fire are reduced, but I do have to mirror the suggestion of switching your secondary weapon to StickNShock.
Getting back to tactical decisions, is this character generally operating alone, out ahead of the rest of his team, or is he moving with the herd?
The P93 is 2(3). As far as I can tell, the stock is supposed to give the extra point of recoil. 1 Integral, 1 from stock, 1 from electronic firing.
The MP5 is 2(3) as well, it has gas vent 2 and a detachable folding stock.
I tend to choose weapons for coolness factor as much as ability. I love the P90, so the P93 was a logical choice. A sniper rifle indoors may still be more effective for me. I have 5 longarms with a specialization in sniper rifles, and a reflex recorder for longarms. So I got +4 dice over assault rifles when using a sniper rifle. I'm tempted to ask that if I mod this sharpshooting assault rifle to only semi-auto if I could function it on longarms, just not gaining the benefit of my specialization.
I honestly don't know how he will play out during an infiltration. The rest of the group, combat wise, consists of an unarmed maniac, a blade user, and a person that dual-wields pistols, the two melee characters are another reason I am loath to use suppressive fire. Due to his very high infiltration, compared to the rest of his team, and the difficulty in detecting him, I imagine he would be with the group but away from it at the same time, either scouting ahead, hanging back. I can place him anywhere, but I know that when combat occurs he will not be clustered with the rest of the group.
As for stick and shock, my character has his clips filled 50/50 between Explosive and SnS, except for his real sniper rifle which is 50/50 EX-Explosive and SnS.
QUOTE (deek @ Aug 7 2009, 10:15 AM)

Nice of your GM to give you all a bonus IP.
I'd echo the edge attribute. Always nice to have the ability to use a point and get an extra IP.
I'd also say, for this build, trying to get a surprise round, would be huge.
That's about it...you don't want cyber, you don't want drugs...so your bio and edge are the only other ways to deal with IP. Unless you can find a mage that's willing to boost you magically...
I've stated earlier that we've removed magic, so yes the only way for me to get more IPs is through edge and bioware. Unfortunately my edge stat is only 4 of a possible 7, and my highest desires for the purpose of spending karma is to raise my automatics to 5 so I can get a specialization (yes I have firearms(4)), and to increase my edge stat. As an aside note, being human grants a bonus +1 to Edge, so my base edge stat is 3. If I improve my Edge via karma, will it cost 12 (3->4) or 15 (4->5)?