QUOTE (Omenowl @ Jan 9 2010, 04:02 PM)

I think you are validating my point of why hardened armor should count as automatic successes.
That was my intent.
QUOTE (Jaid @ Jan 9 2010, 04:12 PM)

not really. *should* drakes be completely impervious to attacks? is that a desirable goal? do we want them to be nigh-indestructible? i personally have no particular problem with drakes being extremely resistant to weak attacks like normal punches and kicks, or assorted other natural attacks, but why should they be immune to bullets?
Not impervious, no. But think about how much damage a pistol does. 4P (on the low end) +NH, where NH is >= 1. That's 5 damage,
minimum, which will superceed the drake's armor* (doing physical) but only deal out 1 box of damage: he's bleeding, the bullet penetrated, but it isn't a hindering wound.
Compared to a drake by RAW who get shot by the same pistol and is sent reeling with 4 boxes of physical despite being FAR MORE ARMORED than a dude wearing armored clothing (4/0 normal armor).
Point 1: Scales cover the full body, far more than the fabric that the human is wearing for

500. Full body light armor by RAW provides 6/4 or better.
Point 2: Scales provide so called "hardened armor" which allows the wearer to ignore the stun from an impact (better than the clothing). Only HA a humanoid can get provides at least 8/8, if not more**
Point 3: Bullets penetrate both with equal effectiveness? REALLY? That's not how physics functions.
By RAW drake scales are about as effective at stopping bullets as 2 leather jackets, except that when the bullet is stopped (no penetration) they're so tough as the nerves underneath feel nothing (no stun). This makes no fucking sense.
In any case, if we do alter HA to provide auto-hits on the damage resistance test values would need to be altered downwards to some degree. We would also have to indicate how AP effects a target that has both normal armor and hardened armor (eg. which is subtracted first) and if the DV is compared to NA+HA or just the NA value when determining S vs. P damage (5 HA + 5 NA vs. 7 damage = ? only matters if the value is greater than NA but less than NA + HA; and I find it amusing that people here can't conceive of a by RAW situation in which a single target would have both HA and NA, despite examples).
*I think in the last conversation on this matter, HA value was not used to determine S vs. P damage, but in either case 5 > 4 and 5 > 0 and the result is the same.
**Unable to locate it at the moment.