QUOTE (Jaid @ Oct 2 2010, 07:28 PM)

ok, this is the last time i'm going to bother reading or responding to your posts marcus. i'm finding it increasingly difficult to treat you with anything resembling respect, and if i continue discussing anything with you, it isn't likely to be something polite.
Jaid, dude I don't think your were polite from your first posts in this thread which happens to be why I responded. I just wanted to see where you would go. It's really just an amusing ride to me. Honestly I couldn't careless about hacking TM or otherwise, but your methods of communication are unclear and abrasive. But onto the post.
QUOTE (Jaid @ Oct 2 2010, 07:28 PM)

so, first off, long term binding. i'm not convinced you actually understand how it works. you choose ONE task, in advance, for the sprite to do for 256 days. for example, "attack anyone who enters this node without my permission" or "sustain this threaded complex form for me". it does NOT allow you to tell the sprite to do whatever you tell it to for the next 256 days, so long-term binding is not something that is remotely useful for situations that come up out of the blue. it also costs karma, but that's beside the point, because the point is that it doesn't work like that anyways. as far as a rating 4 sprite, well, it can deal up to 8 fading damage, on average will deal 2 or 4, and in no case is it as good as taking ZERO fading damage to perform a basic task in the matrix. and it further means that you aren't going to be keeping a decently rated sprite ready for any actual emergencies that come up, or that you have just expended one of your compiled services for that decently rated sprite which could have been used for something meaninful.
Ok if you think you can't come up with a general wording for a task, Something along the lines of Guard me, Such is life. It could deal up to 8 fading if you were amazingly unlucky or just generally suck at compiling, but most likely it will deal none. Now on to your secound part, if your not spending all your time writing software cause you crack the security on it, (Which are tests with Month long intervals btw) you could be using those hours to register decent rating sprites in the 6-8 force range is very doable, given that you are a TM you will have a good Cha, so you should be able to have several on hand to deal with those problem you run across. Freeing up your on the fly for summoning the 4-6 range incidentals you need for the more trival task that I have previously agree would be reasonable thing to use an agent for. I'm glade you do finally agree that the sprite would in fact be superior.
QUOTE (Jaid @ Oct 2 2010, 07:28 PM)

furthermore, if you had actually read my post instead of making up words that you would like me to have said, you will see that i never suggested using agents as your personal army. i merely pointed out that sometimes you use different 'tools' for different things, and used an analogy of how the military uses tanks for some jobs, and infantry for others, and would never use tanks to do something that infantry is best suited for if they can help it. your rating 12 sprite will on average give you 8 fading (roughly equivalent to being shot with a shotgun) with as much as 24 fading being possible, something you're not going to want to risk out of the blue (more damage than an assault cannon). it furthermore will leave your resonance signature all over the place, which will draw attention from the people who you should be worried about. and i'm not convinced you entirely grasp that there is not in any way zero risk from compiling a rating 4 sprite. assuming you somehow have a dicepool of 16, you may trade that in for 4 hits... *if* the GM approves based on the dicepool being absurdly large (which 16 dice is not) and sufficiently non-stressful (which fading resistance is not likely to be considered non-stressful). and it STILL takes up your possibility of having a sprite held in reserve for important tasks, like having a slightly more risky sprite compiled for combat purposes that you would not risk registering because even a rating 6 sprite can cause a lot of pain.
Look i have quoted and I'm 90% sure I could go back and support using your words everything I have talked about. Honestly you must have the worst die luck in history if you think "there is not in any way zero risk from compiling a rating 4 sprite. assuming you somehow have a dicepool of 16," if you can't generate 4 hits in a system with a 1 in 3 probability with 16 dice that really just unfortunate. Me? I'd bet on those odds every time. Now it is true that its not a ZERO chance of taking some stun damage, but that chance is so low it laughable. Buying hits is fail imo, why? because I like my games with chance. I wouldn't buy hits if my die pool was 30, its true that you can just sometimes roll all ones on a giant handful of dice, and those moments are actually really awesome just cause they are so unlikely. Its not hard to build a character to compile, it even completely viable to do so, and with the correct Echoes you can be a machine at doing it. It certainly possible to reach a point where summoning up a rating 6 is negligible, anyone who's played a mage as long as i have in SR would find doing this math to be totally trivial, all the same tricks exist in TM, so it just a quick hop skip and a jump. Does it take some in play time to do it? yes, but its really straight forward.
QUOTE (Jaid @ Oct 2 2010, 07:28 PM)

and it doesn't matter if the agent is more versatile or in any way superior to the sprite. all you have to ask is "will this get the job done". if the answer is yes, then it doesn't matter how much better something is. it really doesn't matter in the slightest. unless the sprite somehow does something above and beyond what the agent does with a success, i don't care. the file is either decrypted, or it is not. the legwork either returns data, or it does not (note: legwork is one of those tasks that using a bunch of agents for won't get you into trouble for, and it's trivial to have multiple agents doing multiple seaches). i don't care if the sprite is smarter, or luckier, unless that actually has an impact on my chances of success. if you're using a sprite power, then obviously use a sprite. if you're just doing a basic skill + program check, why waste tasks? why take any risk of fading for that when you can easily do it and guarantee that you won't take any fading? a rating 12 sprite is something you should only be bringing to bear on extremely important targets, and in such cases, i suppose it wouldn't be reasonable to use an agent. but i can't recall ever saying you should rely on agents for important things, i said that you should use them to do things that are low risk.
simply put, not getting the equivalent of being punched in the head by an angry cybered troll is a good thing. taking even a small chance that you will get the equivalent of a gang of angry cybered trolls is something you should only do if it is very important. perhaps this is something difficult for you to grasp, but risking large amounts of fading in the middle of a run is not something you should consider to be risk-free, and i can't grasp how you could possibly think it would be.
Legwork is really one of the keys to success in SR, getting all the information your gm will let you get form computer tests really requires a level of sophistication, its one of those situation where the difference between "Get me all the information on this guy" (Something you could send an agent to try and do) vs given this sequence of events with there people get all relevant data (Something you could tell a sprite to do) really matters. Your agent could probably find out about that guy no problem, who he worked for perhaps what he had for breakfast yesterday. But it couldn't tell you there was a seemingly unrelated shooting one block from his cab on his normal path to work, that was actually the distraction that was used to slow him down so they could possess him; like a good sprite could. (Yeah that actually happened in one of our games, oddly enough).
You seem totally to opposed to taking any kind risk in the fading department. Honestly i don't understand why, It is not hard to know when you can take a big chance and when you can't. I can only think the games you play in must never have any kind of serious downtime. Given 3 edge and anything like double the rating pool and I'll take my chance on compiling/summoning in a heart beat. If its only gonna be stun its really even less relevant. If you want never take a chance I'd say maybe decking is perfect for you. But if its a sure thing where is the fun in that? Why play a game if really all your doing is just telling a story of how it happened?
QUOTE (Jaid @ Oct 2 2010, 07:28 PM)

and now, i am done with answering you. i'm not convinced you're actually paying any attention to what i'm saying. in point of fact, i'm really just putting this down here so that if others come, they won't be fooled into thinking i agree with you. i'm not convinced you actually even understand the rules at all, really.
in the (imo unlikely) event that you actually come up with something worth responding to, someone else will have to do it, because i'm done with wasting my time.
Honestly it doesn't bother me ether way. If you must be rude to someone it might as well be me. I do think we have made some progress in our posts here. Socialization occurs slowly over time, and is often best learned by human interaction. Even a level as basic as this. I personally enjoyed our talks. I am hopeful given further threads we will someday get you to capitalize the first letter in a sentence.
Peace.