QUOTE (Fortinbras @ Jun 5 2011, 05:52 AM)

I can't imagine anyone feels that a PC's Matrix stats, especially those of a team's hacker, are unimportant; much less that they are passive to any adventure.
waves hand.
I believe that!
In the long run the player is rolling a certain number of dice. If he has to to the trouble of clustering cyberware to get those dice so be it. Whatever those dice are, be they 5,12,18,22,or 34 doesn't matter in and of themselves. What they matter is in relationship to 3 things.
1) The man on the street, who, even in a low-powered ganger campaign doesn't stand a chance, but it at least shows that the characters have the power of heroes.
2) The other players. If one player has, in multiple situations, more dice than everyone else, there's going to be trouble. Sure, that player may have a great time, but at the expense of the other players.
3) The opposition.
Given a balanced table, The opposition's dice are the only dice that matter. The opposition's dice need to exactly as high as the players NEED them to be. If the players NEED to mow down the opposition like wheat, then the opposition's dice pool sucks. If the players NEED to be risking their character's lives every mission, then the dice pool is much higher.
The opposition's dice pool is incredibly adjustable on the fly. Add more people. Add better gear. The manager in charge of the museum is now an ex-marine drawing retirement. Knight Errant has a dispatch station 2 blocks away and they're wearing non-conductive armor. The hacker and rigger who defend the place are into clustering and have been building one heck of a toy over the past year because, quite frankly, their job is boring.
Or take away dice. Have less people. Have them not as well equipped. Have them use stupid tactics. Have them surrender early. It's easy to make the opposition fail.
If the player is going to the trouble of clustering cyberware on his main character then that player has some sort of complex the table is going to have to deal with. Yay! The player broke the game. Really, was it that hard to do? Do we move on to the next game to be broken or do we actually play this one? If the player REALLY needs a nexus in their head to enjoy Shadowrun, then it's not going to be enough, because he's going to need the kind of praise and attention from the other players that he's just not going to get. They're going to get tired of this after awhile and that's the opposite of what he's seeking.
If you're clustering for fun, do it for fun and don't get everyone at the table hung up on the rules. Eyeball it and get on with having a good time.