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Dakka Dakka
QUOTE (Falconer @ Jun 17 2012, 04:21 PM) *
Yera: I think it simply is a good way to enforce good behaviour. The ability to pack in a ton of ware in chargen... without paying the extra BP costs to keep your resonance is worth a lot to a min/maxer.
a)Technomancer is a poor choice for a min/maxer, adept hacker probably is a lot more powerful. b) Latent techno is even worse. You pay 5 BP at CharGen for nothing, if and when you emerge you still can do nothing with your technomancer status. You will have a huge karmasink to bcome the OMG L33T <y83R H4XX0R
QUOTE (Falconer @ Jun 17 2012, 04:21 PM) *
If the player is well behaved and roleplaying well as opposed to simply powergaming for everything he's worth. Then the GM can be benevelont. If not, well you can use 'wish wording' to twist the players choices into a black hole he may never escape. If it's in between... you might simply do things like pick an unoptimal stream (like say a "networker" on someone who used charisma as a dump stat).
All the latent qualities do not work for power gamers, so any GM should be in the clear.

Random would be fair, or at least screwing everyone equally, but letting the player decide which stream to get and if he wants a paragon, will make everyone happy without making the character overpowered.
Yerameyahu
That's true, Dakka Dakka: I wasn't saying you actually could 'abuse' the Latents, unless the GM is somehow giving you hundreds of karma immediately. That's kind of my point: I can't see a reason for these to exist (as written). It's not for powergamers, so you might as well let the player pick; but they might as well also just start as a Techno and ignore it, unless they're really augmenting to hell and back.
_Pax._
QUOTE (Jeremiah Kraye @ Jun 17 2012, 08:43 AM) *
BACK TO THE ORIGINAL POST:

By RAW: Is there precedence to...

A: Be a latent technomancer
B: Through character Gen/game play, have your essence reduced by augmentation (not below 0)
C: Have your latent power awaken. And begin to explore that path? If so does it start at 1?

The part in red should read "(not below 1)"

If you're Latent, and reduce your essence to 0.9999 ... you will never awaken, because that reduces your maximum Magic or Resonance to 0.

Otherwise, you are absolutely correct.
Yerameyahu
smile.gif Pax, you do that in every thread: respond with the same answer given three times already. I know we all do it occasionally, on accident…
Irion
Technomancers are just a bad example using BP-Gen and later on Karma.
The issue here beeing the complex forms. 10 complex forms at 5 at chargen translates into 50 BP. Not really nothing, but also not the world.
10 complex forms at 5 for Karma is 150 Karma or upgrade to 60BP to 210 Karma.

So yeah, having this possibility, to save a enormous amount of Karma right at the start, makes the latent technomancer a bit silly.
Here again it begs the question what happens, if your Ressonance drops below the raiting of your complex forms. Do you have to rebuy them?
If this is the case, it might still be a good idea to go the latend route.
If not, well rebuying ressonance 5 from 1 up costs 70 Karma. Still, 80 Karma for 50 BP are a good deal...

The opposite side is the adept. The honey badger adept just does not care...
Falconer
Answer, Irion... the learned rating of a complex form can NEVER exceed your resonance. So yes if you lose resonance... your complex forms also degrade and need to be rebought. So yes... you do need to look at buying up resonance before buying augments.


I still don't see latent techno as a bad powergamer choice... especially if you follow the track I just mentioned. ONLY focus on things which self-buff... which don't require tons of complex forms... or where the complex forms are cheaper ways to do things than otherwise. (the echoes are pretty very useful... and immersions/echos can be had for reasonable karma prices).

Example... biowires... rediculously cheap. Why buy a skill when you can just pay 1 karma per rank to learn it permanently and thread it higher as necessary! Toss in that cyber which helps skillwires and you're set.

Street sam with an army of sprites...

Adept is NOT guaranteed... and I disagree strongly with dakka that someone should necessarily get what they wanted. The entire point of the quality is it's unpredictable and they should not be able to plan. And the GM is supposed to do what he thinks will work best IN HIS GAME (not necessarily for the character). Adept is by far the easiest to work around... but that does not mean it should be selected. Quite frankly... I see latent adept as the MOST powergamed possibility... (adepts don't need new magical skills, they simply start augmenting what they already have! magicians on the other hand need a whole new skillset and arsenal of spells...)

If you guys can't see ways to powergame this, you're simply not trying hard enough.

In both cases, the character gains new ways to spend karma to enhance things in ways not always available or potentially cheaper than they can do them with cyber/bio or merely buying up skills/attributes.

Tymeaus Jalynsfein
QUOTE (LurkerOutThere @ Jun 16 2012, 04:49 PM) *
I need to go checking through the books myself but i'm pretty sure there's a limitation on max initiation/submersion that's figured on something about your essence or something?


It is an infinite progression on Paper, but never so in practice.
DMiller
The only real reason for the latent qualities is so that the GM can (as the campaign is being put together) say something along the lines of "no one can start with magic or resonance." That's how our most recent campaign started; everyone took latent "something". We have since all awakened and are all in about the same boat as far as skills and attributes. The game has been very fun.

Of course this is only my opinion.

-D
Neraph
QUOTE (DMiller @ Jun 17 2012, 10:02 PM) *
The only real reason for the latent qualities is so that the GM can (as the campaign is being put together) say something along the lines of "no one can start with magic or resonance." That's how our most recent campaign started; everyone took latent "something". We have since all awakened and are all in about the same boat as far as skills and attributes. The game has been very fun.

Of course this is only my opinion.

-D

I'd have just played an AI.
Tymeaus Jalynsfein
QUOTE (Neraph @ Jun 18 2012, 07:41 AM) *
I'd have just played an AI.


An AI is not a Latent Character; Some people like the challenge of a Latent Character. smile.gif
KarmaInferno
QUOTE (Yerameyahu @ Jun 17 2012, 09:32 AM) *
I agree, but I'm saying I just don't see any outcome that it more acceptable than them just buying Techno at the beginning. It seems like what you describe is the only thing the rule adds to the game. smile.gif

To me, it's an opportunity to roleplay out the awakening years of the technomancer, something that normally happens in the character's backstory.

Particularly good for games where the runners are just starting out.




-k
Dakka Dakka
This could be achieved with denying the players access to some of their characters' skills as well.
DMiller
QUOTE (Neraph @ Jun 18 2012, 10:41 PM) *
I'd have just played an AI.

AI wouldn't have been a good fit. We've done a lot of "off the grid" work where we actually had to worry about batteries going dead and no matrix access. Our hacker has other skills which were useful so no one got left out.

-D
Yerameyahu
That's so you, Neraph. A normal person would assume that 'no Awakened/Resonance' *probably* also was correlated with 'no AIs', but not you: after all, he didn't specifically say you couldn't. wink.gif
Neraph
QUOTE (DMiller @ Jun 17 2012, 09:02 PM) *
"no one can start with magic or resonance."



QUOTE (Tymeaus Jalynsfein @ Jun 18 2012, 07:53 AM) *
An AI is not a Latent Character; Some people like the challenge of a Latent Character. smile.gif



QUOTE (Yerameyahu @ Jun 18 2012, 06:32 PM) *
That's so you, Neraph. A normal person would assume that 'no Awakened/Resonance' *probably* also was correlated with 'no AIs', but not you: after all, he didn't specifically say you couldn't. wink.gif

Exactly biggrin.gif
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