QUOTE (redwulf25 @ Jul 13 2013, 01:09 AM)

Am I the only one to whom the run rewards section on cash is making absolutely zero sense from an in game perspective? I can't think of a single run in any edition that I've run or played where Mr. Johnson didn't tell the Runners how much they were getting payed before the run, not after they came back and told him how hard it was. The latter is literally what the rules in that section seem to be telling me to do. I'm grateful to finally have some guidelines but I would appreciate them more if they made sense.
Worded a bit clumsily, but what you really get is Johnson saying, "There's a bonus in it for you if you do it quickly/quietly" or adding, "Since I need this done in the next 24 hours, I'm adding a bit extra as incentive."
(Also, the money listed is per runner, not per group. GM's should keep an eye out for runners who try to pad the team with SINless guys.)
So, a standard run, where the opposition involves a spirit on guard, a dozen-ish guards (who you should sneak past!), and a bodyguard with 12 dice in Pistols (Agility 4 bumped to 6 with cyber, Pistols 6, running his smartlink 'cold' to keep from being hacked when the client's in need), would llok like this:
Base for Strongest foe's dicepool (12)/4 = 3
Outnumbered 3:1 = +1
Total Pay per 'runner = 3000 * (3+1) = 12,000
The opposed Negotiation roll adjusting the pay by 400 per hit the Face or Johnson beats the other by. (100 * 4)
There's then a 3000 (ish) bonus per head if they can pull it off quietly.
So, if someone says "Standard rates", that's pretty well what they're talking about. From there, you can toss other modifiers, for "I need it tomorrow" (+1) or "It'll be in public, so there's a good chance you'll be seen." (+1) and so on. I wouldn't be suprised to see a "Different types of jobs" list with modifiers down the road, like Wetwork getting a +2, "Wreck the places and let the owners know they need to pay for protection" a -2, and so on.
At any rate, this is the formula that'll be used in all 5th ed Missions, as well as published 'adventures' and so on. We're well aware that some of the "I don't get out of bed for less than six figures" guys will toss the rule and move on, but we went four editions without giving GMs any guideline at all, which caused no end of flamey arguements in the boards. Now, you have an official number ... which will cause flamey arguements. But at least there's a standard! (And, yeah, there was a good level of talk over this level. Some wanted more, some wanted less, some wanted a group rate, some wanted per head.)
Now, you have a risk-reward gamble. Take easy missions that pay less or take more dangerous ones that have a better payout but could snuff you. Everything's Got a Price, chummer.