Crimson Jack
Mar 23 2005, 10:13 PM
Maybe I'm a dunce for not being able to find this, but for the life of me, I can't find what the recommended limits are for availability of items/cyber/bioware. Someone fill me in, por favor. Thanks.
Need 'em for some PC character creation shite I'm working on right now.
Herald of Verjigorm
Mar 23 2005, 10:27 PM
Not above rating 6, availability of 8 or lower. No betaware or deltaware for the cyber, probably no cultured bioware.
DocMortand
Mar 23 2005, 10:30 PM
Heh this was just asked in another thread.
Kagetenshi
Mar 23 2005, 10:22 PM
The cultured bioware thing is a suggestion, so if you're looking for strict canon it's permissible.
~J
Herald of Verjigorm
Mar 23 2005, 10:24 PM
Hence the "probably." Since the topic has been the basis of violent debates, I chose to include it with a term of uncertainty than to leave it out or include it as a hard rule, either of which would probably lead to this being another thread for that old war.
Crimson Jack
Mar 23 2005, 10:37 PM
I didn't realize there was another mention of this issue in another thread. I just needed a quick answer anyhow. Thanks. Got it.
Vuron
Mar 23 2005, 11:22 PM
No cultured Bioware is generally a pretty safe rule to adopt as otherwise there's all that problem with Cerebral Boosters. Of course availability adjustments might make that an non issue.
Kagetenshi
Mar 24 2005, 12:12 AM
What's the problem with cerebral boosters? They provide a substantial bonus, but have costs appropriate for that.
~J
Eyeless Blond
Mar 24 2005, 12:12 AM
The "problem" he's talking about I think is that buying a cerebral booster 2 may or may not entitle you to 10 more knowledge skills at chargen. That's what you're talking a bout, right?
Mortax
Mar 24 2005, 05:36 PM
Also, all neuro bioware is cultured, or at least it was in 2nd edition. This means its always cultured, therefore likely unavailable at char gen. It was in shadowtech. I'll have to look in man and machine when I can get to it to see if this is true in third as well.
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