Ok I think I got the heavy weapons part down. I will get a gyromount when I get a heavier machine gun. Until then I think I will be happy with my white knight and it’s under barrel grenade launcher.
Now the only thing I am trying to figure out are stats, implants, and skills. When it comes to combat characters the skills are pretty much obvious but I am not sure what stats to give him. The near maxed out logic is basically as high as I will get it, same with his agility, but what’s a good body and strength stat? Implants were also a bit confusing. Wired Reflexes is obvious, the cerebral booster as well. The regulator for those long operations (both runs and medical) and the toner for his sub par agility. Should I keep the lacing or replace it with something else? I thought of getting reaction enhancers 2 which would give him a 6(

reaction.
I thought the reflex recorder for the biotech group was a good idea but then I realize I am going to break this group early on when I buy a spec in combat wounds for first aid and trauma surgery (or awakened, depending on the amount of mages/adepts in our group) in medicine. The medical shop already gives me a plus 8. So that’s biotech 4 + 8 (6 in the case of on site healing) + 6 logic = 16 normal 18 with shop. That will be 18/20 within the first 2 runs when I get the specs. I know cybertechnology doesn’t seem like that useful of a skill but I want him to be prepared for everything and maybe later on begin designing his own implants.
In combat it would be automatics (assault rifles) 4(6) + smartlink + agility 6 so only 12(14). Not as much as the other combat character (a 15(17) in long arms and pistols) but I think it should get the jobs done…I think. I really don’t know lol. Heavy weapons seem to be the same problem with 13(15). I wasn’t going for a combat twink, in fact I was focusing more on the medical and armorer side of things, but I’m sure his combat effectiveness will pan out soon and from there I guess I could pick up other abilities to broaden myself a bit. Odds are gunnery being the first.
Is there anything I missed?
I know I could make a more optimized character with another race but I want to make one character of every racial group before doing another again.
Ork – Check
Elf (wakyambi) – Check
Troll – Hopefully check
Reaction Enchanters and Wired Reflexes do not stack (Catalyst Labs,Shadowrun RPG,FAQ)