QUOTE (Udoshi @ Jun 29 2010, 01:21 AM)

Yes. Yes it is, saint.
.....
I would love to be the face in the OP's group. Two combat monkeys who can't say no when told to do stuff - like stick to the plan?
<3.
this.
QUOTE (Udoshi @ Jun 28 2010, 05:19 PM)

I would like to point out that uncouth IS pretty severe. It treats you as unaware for social skills you don't have. Unaware characters annot default on that skill.
No opposed negotiation. No rolling intimidation - or resisting it. Time for an etiquette check? Failed. The only way to come out ahead with Uncouth is to use karmagen - you get 40 points, pick up the influence group for 20, and intimidate for 8.
For the most part, the roleplayin aspects of being a socially unaware jerk can be achieved by taking Incompetent: Etiquette instead of Uncouth.
also this.
uncouth is one of the most crippling negative qualities that i am aware of. the only other ones in the same range would be infirm and uneducated, in my opinion.
perhaps most importantly, an uncouth character isn't likely to actually be uncouth unless they spend the points on social skills, which will quickly cost more than you gained from the quality in most cases. otherwise, as was pointed out, they can't lie, and they can't tell when someone is lying. they can't intimidate, and they can't resist being intimidated. they can't be polite, and they can't tell when others are being polite (and by extension, they can't tell when someone is insulting them). they can't negotiate, and they can't resist negotiation. they can't lead (which is probably reasonable in most cases), and they can't resist being led (which is not so reasonable in most cases).
so don't worry if the character isn't roleplaying out being an ass. there isn't much the uncouth character can do to prevent the quality from being a serious problem for them.
if you want to make a character that is uncouth, you're best off taking incompetent: etiquette and poor self control or something like that.