QUOTE (toturi @ Jul 16 2010, 11:26 AM)

All you have shown is that given equal skill at Disguise and Infiltration and with Agility at augmented maximum and Intuition at natural maximum (which by definition is always lower than augmented maximum) the sniper that is constantly using Infiltration is harder to detect.
Also what is the maximum that an Attribute can get?
Exactly. A sniper using infiltration is harder to detect than disguise. I then explained in a scenario how that disguise when hiding is silly. A sniper that is harder to detect while hopping about in the woods compared to a sniper that is actively hiding himself via a ghillie suit is the penultimate of stupid. When you have an end affect (not being seen) governed by two different skills, the player and character would be stupid to choose the inferior method. Since the bonuses for using agility outweigh the penalties gained by using disguise, a player with a strong infiltration skill with choose to move constantly to avoid being seen, even if it's just back and forth over a meter, when sanity dictates that remaining still should create a harder to detect character. The latter situation is only true when the character is specialized towards disguise and has a vastly strong intuition than agility attribute.
This is all brought about by the fact that you cannot directly augment Willpower, Intuition, or Body [Except for Suprathyroid Gland], while you can easily get +3 to Strength, Reaction, Agility, and Logic. I believe the maximum direct augmentation to each stat is Strength (5), Agility (5), Reaction (4), Body (1), Logic (3), Charisma (0), Willpower (0), and Intuition (0). I know some people apply Tailored Pheromones to charisma, but it says charisma test, not the attribute.
Natural maximum is the highest a character can reach via improving his attributes via karma. Augmented maximum is the absolutely highest the character can reach via augmentations, which is added after your natural stat.
For a human, dwarf, or orc, a natural agility of 8, with an augmented max of 12 and a natural intuition of 8 with an augmented max of 12. (4 dice agility advantage)
For an elf, a natural agility of 9, with an augmented max of 13 and a natural intuition of 8 with an augmented max of 12. (5 dice agility advantage)
For a troll, a natural agility of 7, with an augmented max of 10 and a natural intuition of 7 with an augmented max of 10. (3 dice agility advantage)