QUOTE (Midas @ Sep 21 2012, 04:07 AM)

Sheer utter absurd arrogance. Every GM has their own unique take on the gameworld from the published rules and fluff, and it should be more than apparent to you from the feedback you have recieved that your group's pretty unique take on the gameworld is very different from that of other groups. Just two quick examples from your post above.
1) RFID tags in cola you consume
Do you even know what an RFID tag is, and what it is used for? RFID technology is there to help manufacturers and retailers with their logistics in the distribution of said product. The manufacturer will be able to trace the product from the batch it was produced in through to the retailer it was shipped to. For the retailer, RFID technology allows them to manage stocks in each of their outlets without wasting valuable time and money in physical stock-taking.
While it is safe to say that in the SRverse of 2070 each bottle/can of pop will have an RFID tag on it, where are you getting that there are going to be tags in the sugary carbonated liquid you have consumed? Can you give me a quote from the rulebook to back up this assertion? Can you even give me a logical gameworld reason why this should be the case?
Spy Games page 13: Medical shots have RFID tags in them that remain in your body for a month or so.
Runners Companion page 22 (under the Staying off the Grid Header and the RFID Sub header).
Runners Companion page 24: "Radio signal scanners and tag erasers are cheap. Scan and Erase everything before you use it. Yeah, it might be a pain in the ass to scan your candybar and then have to erase the tag in it, but really, do you want Azzie corporate security wondering why someone’s in their facility with a Horizon CaramelCluster bar in their stomach? Hmm?
> Pistons "
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2) Gait analysis and getting caught
I am happy for you and your group that you use persona-chips to confound potential gait analysis, but again this is pretty simplistic thinking given that you happily proclaim that each member in your team is one of the best in the world in their chosen field. Your individual way of shooting with skill 6 + specialization + high base attribute will reveal your MO just as much as your gait might ("Look at the lack of scatter on that wide burst, looks like the same guy who hit our Tacoma facility 2 months ago."). Add to that your best-in-world colleagues and their individual and equally revealing ways of doing things, and Ares (or whichever corp) will pretty quickly be able to figure out the same group was behind both runs.
Which is why you have to alter such things. I did not, even remotely, list out everything of relevance. I simply chose two things off of an entire list.
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Two important tropes in the game setting are those of data balkanization, and (rightly or wrongly) the fact that corps will not waste valuable time, resources and money to chase down the perps once the team have got clean away and passed the McGuffin onto the rival Johnson.
Data balkanization means that Ares will only have access to Ares cctv footage. So PCs who did not take the precaution of using persona-fix chips to alter their gait might want to avoid stepping on Ares turf for a week or so after the run, but this is why runner Good Operating Practice dictates they lay low for a while after each run.
How many runs do you think are made against secure Ares facilities? Laying low for a week or so isn't remotely enough. If you ever run against an Ares facility again and don't make sure no footage survives or that the footage shows false information then they will link both runs to the same team.
Ares also has the police contract for Seattle (and many other sprawls). Every public/police controlled camera will be running gate, facial, etc. analysis on everyone that passes in front of those cameras and comparing it to a database of interesting information (like the gait profile of those dudes who ran against an Ares R&D facility last week). Data Balkanization and Data Overload do keep you safe but, well so long as it's all within the same corporate hierarchy, DB does not apply and DO fails as well because there simply are not that many runs being done to make it an overwhelming amount of data.
Run against Aztechnology and don't use a false face and gait alteration? Then you better not ever set foot in a Stuffer Shack.
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The second trope implies that Ares will not waste resources hunting the PCs down once they can be fairly certain the PCs no longer have the McGuffin, so that R6 agent or hacker tasked with looking for the same gait on Ares databases will not spend much more than a week or so on the task, and quite possibly nowhere near that long.
What I am talking about is less than a weeks worth of effort from the corp's security section. Yeah, a corp isn't going to be investing months in tracking a person down but they will spend a week or so and then flag all the data for continued comparison and analysis.
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The fact that your group seemingly ignores these two central planks of gameworld logic goes a long way towards explaining why you play the way you do, and in part explains your disconnect with the way other tables see things. It sounds like you are having fun (and as I said in my earlier post, your hotel run sounded like a blast), but do not try to tell people that you are playing closest to "the one true way". There is no such thing.
We don't ignore them, we simply recognize what they are (and aren't).
QUOTE (Kyrel @ Sep 21 2012, 10:37 AM)

When all that is said and done, I'll tell you that I believe that your group's and mine oppinion of what a Corp. is willing to do to find a runner, is somewhat different. I don't disagree with you that in theory, a Corp. can track your runner in god only knows how many ways, depending on how many clues you left behind related to your identity. The thing is, at the end of the day, to a Corp. it's about the bottom line. The Corps. all know that Shadowrunners are simply independant contractors who do a job they have been hired to do. They all use such individuals, and at the end of the day it's just business. Sure, a runner team can manage to somehow piss off someone and turn matters into a personal issue, rather than a business one, but a decent runner will do what he can to make sure that a Corp. or other target has as little cause to try and come after him/her as possible. That means that unless a runner team causes enough havock and damage that it makes sense to expand the additional money and effort to try and come after them personally, the Corp. will see no point in doing so. After all, they might be able to use them themselves in the future. And even if they do find the runners, what good will that do them? They can kill them, sure, but why? It not like it's going to get them back their lost "X". The runners are highly unlikely to have it any longer anyway. Going after runners is simply additional expenses added on top of the loss they've already suffered from the Run against them.
The corp isn't going to kill you if they find you. Information is power, especially information on assets and entities as valuable as prime runners. The corp will use it's information to find more information and then attempt to control you. The profit in having a good, deniable, runner team under your thumb is worth far more than a hundred million or so nuyen investment to the corp.
QUOTE (Manunancy @ Sep 21 2012, 12:09 PM)

Another point where i think we differ is the amount of ressources a megacorp can bring to bear. The AAA don't operate in a vacuum, there's still other actors around that will limit their slice of the pie. As a rough ballaprk, let's suppose the Big Ten together have a worldwide clout and cash somewhat on par with the USA. That would grant them a 20% slice of the world's GDP - around 2% each. Say from 1% to 3% to account for variation.
That's a hideous understatement. Every AAA has a quarterly revenue stream greater than the current annual US GDP. As a whole they are the sole relevant political voice (being the membership of the Corporate Court). Individually everyone of them is more powerful (socially, economically, militarily, and culturally) than any nation that exists in 2070. Any AAA could literally buy an entire Airforce the size of the current US air-force out of it's
daily profits.
Something doesn't really effect an AAA's bottom line unless it is in the trillions of nuyen.
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Nations really don't matter in Shadowrun. They don't have the money, men, infrastructure, military, or cohesiveness (every single mega has every nation so riddled with spies and agents that no nations government could ever act without the mega's consent).