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Wanderer
What type of lifestyle templates do you find particularly appropriate for shadowrunners, keeping in mind lifestyles are typically used as hideouts and operation base, in addition to living?

I think that a good combination might be:

Area 2 (Low) (to save on expenses: if one invests in security, has little to worry from burglars anyway)

Comforts 4 (High) (if the lifestyle gets to be used as safehouse, far better to have it comfortable)

Entertainment 4 (High) (as above; plus, one gets better matrix access)

Furnishings 2-4 (Low-High) (this is another area where one can potentially save, unless the char really likes to be surrounded by beauty; Low is threadbare functional, Middle is adequate, High is stylish)

Security 4 (High) (keep your equipment safe)

Space 4 (High) (to keep in-house all those shamanic lodges, hermetics circles, and various shops)

Plus, for a for a safehouse-like lifestyle, and some Flaws to cheapen it:

Defensive Setup +0.10
Escape Tunnel +0.10
Inconspicous Housing +0.10
Privacy Screen 3 +0.30
Reliable Utilities +0.10
Cacophonous Neighborhood –0.05
Disgusting Neighborhood –0.05
Horrible View –0.05
Middle of Nowhere –0.05
Rough Neighborhood –0.15

if one also aims for magical powerhouse:
Defensive Setup +0.10
Inconspicous Housing +0.10
Manaline/Power Site in the Basement +0.30
Privacy Screen 3 +0.30
Reliable Utilities +0.10
Astral Magnet –0.20
Bad Reputation –0.05
Haunted 2 –0.20
Infestation 2 –0.20
Middle of Nowhere –0.05

Or for a more comfortable lifestyle aimed to greater relax:

Defensive Setup +0.10
Good Insulation +0.05
Privacy Screen 3 +0.30
Reliable Utilities +0.10
Watertight +0.05
Annoying Neighbors –0.05
Horrible View –0.05
Mail Leftovers –0.05
Middle of Nowhere –0.05
This isn’t Sam’s Pizza –0.05
Siege
My GM doesn't use the lifestyle guide -- rather players can buy upgrades as they deem appropriate.

Buying maglocks and installing them, for example.

-Siege
Jason Farlander
I rather like the lifestyle customization rules, but havent really had the chance to implement them. I bought the book after I had started up a campaign, the PC's didnt want to spend any money upgrading their lifestyle, and then the campaign died.

One thing I noticed is that I would not want my mage's lifestyle to function as an astral magnet. Ever. Too easy to have that become a very bad thing.
252
As I'm finally getting to that part of the book. I'm trying to think of slow ways to incorporate this. My biggest way is hoping people are going to change houses and such.

Then again I might do what Siege said, and just have them buy things as needed to get the different benefits. Though I'm not sure what I will truly do.
sable twilight
Mechanic's Shop
This site is perfect for a rigger's vehicle facility. The neighborhood is not really the nicest, being in the middle of an industrial park right next to the highway, but the landlord is really very nice and is desperate to keep the place rented.
Note: This is only the site for the rigger's (or weapon specialist's) facility. The actually facility or personal lifestyle must be rented (or purchased) separately.

Area – Squatter (1pt) – The area is in the middle of an industrial park.
Comforts – Middle (3pt) – The power and water are pretty reliable.
Entertainment – Street (0pt) – What, you came here to work, not goof around. Don't you find engines and transmissions fun enough already?
Furnishings – Street (1pt) – Like a mechanic's shop is going to have much else?
Security – Middle (3pt) – Fairly good considering the neighborhood. Decent locks, night watch, big dogs, it's not like some one is going to want to boost your Entertainment or Furnishings.
Space – Luxury (5pt) – Big enough to house a vehicle facility.
Total: 13 points

Merits:
Easygoing Landlord (+.05)*
Inconspicuous Housing (+.10)
No More Neighbors (+.15)
Privacy Screen 3 (+.30)
Quiet Neighborhood (+.15)
Total: +.75
*If lifestyle is purchased, drop Easygoing Landlord

Flaws:
Cacophonous Neighborhood (-.05)
Horrible View 4 (-.20)
Mail Leftovers (-.05)
Middle of Nowhere (-.05)
Patchwork Engineering (-.05)
Total:-.40

Total Monthly Upkeep: 2,228 nuyen.gif
With Weapon Facility Rental: 3,228 nuyen.gif
With Vehicle Facility Rental: 4,228 nuyen.gif
With Computer, Cybernetics or Electonics Facility Rental: 5,228 nuyen.gif

Purchase: 214,500Y nuyen.gif
With Weapon Facility Rental: 314,500 nuyen.gif
With Vehicle Facility Rental: 414,500 nuyen.gif
With Computer, Cybernetics or Electonics Facility Rental: 514,500 nuyen.gif
sable twilight
Prairie Dog Commons
This was just your typical, run down, inner city, housing project apartment building until a Prairie Dog Shaman moved in. Though her diligent work and effort, she has managed to bring the residents together, form a community watch program, and overall get them all more involved in one another lives. The residents and neighbors have taken to calling the building the Prairie Dog Commons

Area – Low (2pt)
Comforts – Medium (3pt)
Entertainment – Low (2pt)*
Furnishings – Low (2pt)*
Security - Medium (3pt)
Space – Low (2pt)*
*In addition to the base points, there are two additional points that may be spent on Entertainment, Furnishings, or Space. Only one per option.
Total: 16 points

Merits:
Concerned Neighbors (+.05)
Easygoing Landlord (+.05)
Good Reputation (+.05)
Helpful Neighbors (+.05)
Vigilant Security (+.15)
Total: +.35

Flaws:
Annoying Neighbors (-.05)
Intolerant Neighbors (-.05)
Mail Leftovers (-.05)
Patchwork Engineering (-.05)
Rough Neighborhood (-.15)
Total: -.35

Monthly Upkeep: 3,650 nuyen.gif
sable twilight
The Rat Hole
This location has become the hang out for a group of rat shamans and their associates.

Area – Squatter (1pt)
Comforts – Low (2pt)
Entertainment – Squatter (1pt)
Furnishings – Squatter (1pt)
Security – Squatter (1pt)
Space – High (4pt)
Total: 10pt

Edges:
Defensive Setup (+.10)
Easygoing Landlord (+.05)
Escape Tunnel (+.10)
Hasty Access (+.05)
One Step Away From Everything (+.05)
Total: +.35

Flaws:
Bad Reputation (-.05)
Crashpad (-.10)
Infestation (-.10)
Living by Committee (-.10)
Portal in the Closet (-.20)
Total: -.55

Monthly Upkeep: 560 nuyen.gif
Purchase (if you really want it): 56,000 nuyen.gif
The Burning One
Sorry newbing out again. Which book are the lifestyle templates out of?

TBO
Adam
Sprawl Survival Guide has the optional lifestyle rules that these templates are built for.
sable twilight
Okay, I'm hooked. Making lifestyles is almost as much fun as gening up characters. Hope you all enjoy the write ups, or at least don't mind me posting them.

Las Ance Motel
This dilapidated motel is a barely a step up from a coffin, but only if you consider having enough room to move around and location private enough to do work that requires a little discretion as step up. The management could care less what goes on in the rooms they rent out. As long as you pay your bill on time, you could probably get away with murder. Some of the letters on the ancient neon have long since burned out, leaving it with the name Las ance Motel.

Area – Low (2pt)
Comforts – Middle (3pt)
Entertainment – Low (2pt)
Furnishings – Low (2pt)
Security – Middle (3pt)
Space – Low (2pt)
Total: 14pt

Edges:
Hasty Access (+.05)
Privacy Screen 3 (+.30)
Total: +.35

Flaws:
Disgruntled Service (-.10)
Infestation (-.10)
Rough Neighborhood (-.15)
Trigger-Happy Landlord (-.05)
Total: -.40

Nightly Cost: 75 nuyen.gif
Monthly Upkeep: 2,233 nuyen.gif
Siege
Go for it -- make a collection of them and post online.

I'm sure there GMs who would love to have an easy reference of hideouts, buildings and whatnot to inflict on their players.

Especially if their players don't know about the related benefits and drawbacks, until discovered through role-play. grinbig.gif

-Siege
sable twilight
Okay, in this one I intoduced a new Flaw; Nosy Neighbors. Let me know if you all think it is too powerful, too weak, too complex, or the like.

Suburbia
Ah yes, the suburbs. Sometimes it can be useful to hide out in a nice, quite house, in a nice, quite neighborhood. Because all the houses and streets look the same, sometimes it's pretty easy to get lost. Maybe the runners can bring a little excitement to the doldrums. And you can be guaranteed if they do, it will be talked about for years to come.

Area – Middle (3pt)
Comforts – Middle (3pt)
Entertainment – Middle (3pt)
Furnishing – Middle (3pt)
Security – Middle (3pt)
Space – Middle (3pt)
Total: 18pt

Edges:
Concerned Neighbors (+.05)
Good Reputation (+.05)
Inconspicuous Housing (+.10)
Quiet Neighborhood (+.15)
Total: +.35

Flaws:
Ambush Friendly (-.10)
Middle of Nowhere (-.05)
Nosy Neighbors (-.05)*
Total: -.20

*New Flaw
Nosy Neighbors
Value: -0.05
The character's neighbors take it upon themselves to be involved in the business of very one else in the community. The neighbors will come to investigate anything strange or peculiar going on in the neighbor hood, but not out of concern for community, but for their own titillation. Nosy Neighbors must succeed a Willpower (4) test to resist investigating, and will only even try to resist investigating if asked or threatened not to. Treat them as having an Intelligence of 3 for purposes of noticing anything that might be considered unusual or noteworthy, Willpower 2 for resisting the urge to investigate, and Stealth 3 for being noticed themselves. This Flaw can be taken in conjunction with other "Neighbors" Edges and Flaws, each pertaining to a specific set of neighbors.

Monthly Upkeep: 5,750 nuyen.gif
Nikoli
Um, isn't there a lifestyle flaw like this alerady? not sure, don't keep a copy of the books at work (though I'm tempted)
sable twilight
I did bring mine to work (bad me). There is Annoying Neighbors, which make noise, disturb the character with requests, etc., and Intolerant Neighbors, which have short tempters, complain about then noise, and avoid personal contact. The Nosy Neighbors are like all those typical sitcom and movie neighbor types. When the shamans start chanting, the neighbors investigate. When the characters get a bunch of heavy boxes delivered, the neighbors investigate. If the characters happen to have any obvious cyberware, the neighbors want to know what it is, when they got it, and what the operating specs are. Think of the neighbor lady from the old sitcom Bewitched (Gladys I think her name was) or the neighbor from the movie House. It can also be potentially bad for the characters if the Neighbors actually see anything.
Rev
The swinging bachelor pad (High here, but easy to abstract to any level):

Area - Luxury
Comforts - High
Entertainment - Luxury
Furnishing - Middle
Security - High
Space - Middle

Edges/Flaws:
Cacophonous Neighborhood (-.05)
Good View 1 (+0.05)

Monthly cost: 10k nuyen.gif
RangerJoe
I like the bachelor pad's "Furnishings- Middle." I mean, really, all you need is a pimpin' bed, a functional bar, and a futon of some sort when she gets angry and decides to make you sleep on the couch.
sable twilight
Adam, I take it you are the same Adam that edits The Shadowrun Supplemental? If so, do you think any of these are good or interesting enough to be included in a future issue?

This next one, at least the premise of it, is a bit more little tongue in cheek.

The Dorm
Not all Shadowrunners are in it for the danger and excitement. Some turn to running to help pay their way through collage. Here is a typical dorm room a collage runner may find themselves living in. Even though the typical University may have excellent, high-speed matrix access, with so many students logging in at the same time, it frequently slows the network down to a crawl.

Area – Middle (3pt)
Comforts – Middle (3pt)
Entertainment – Low (2pt)
Furnishings – Low (2pt)
Security – Middle (3pt)
Space – Squatter (1pt)
Total: 14 pt

Edges:
Helpful Neighbors (+.05)
One Step Away From Everything (+.05)
Roommate From Heaven (+.10)
Total: +.20

Flaws:
Cacophonous Neighborhood (-.05)
Gnomes Under the Floorboards (-.10)
Either Crashpad or Roommate From Hell 2 (-.10)
Living by Committee (-.10)
Mail Leftovers (-.05)
Total: -.40

Monthly Upkeep: 1,880 nuyen.gif
sable twilight
QUOTE (RangerJoe)
I like the bachelor pad's "Furnishings- Middle." I mean, really, all you need is a pimpin' bed, a functional bar, and a futon of some sort when she gets angry and decides to make you sleep on the couch.

"Yeah baby. It's Shaggarific!"
Adam
QUOTE (sable twilight)
Adam, I take it you are the same Adam that edits The Shadowrun Supplemental? If so, do you think any of these are good or interesting enough to be included in a future issue?

I haven't had time to give them a close look yet - unfortunately I'm pretty stressed out over a variety of things lately [one of them being the epic saga of my laptop and getting it fixed... sigh, just after I ported all my TSS stuff over to it, things well to hell], but I do think it would be cool to include the lifestyles in 19, as we're already planning on including the rural lifestyle rules.
simonw2000
I'll think of some real soon!
Wanderer
QUOTE (Jason Farlander)
I rather like the lifestyle customization rules, but havent really had the chance to implement them.  I bought the book after I had started up a campaign, the PC's didnt want to spend any money upgrading their lifestyle, and then the campaign died.

One thing I noticed is that I would not want my mage's lifestyle to function as an astral magnet. Ever. Too easy to have that become a very bad thing.

QUOTE
One thing I noticed is that I would not want my mage's lifestyle to function as an astral magnet. Ever. Too easy to have that become a very bad thing.


Yes, it can be a real pain, but the Flaw gets justification in the fact that astral pests are likely to be attracted by the manaline or power site (the same justification for the Haunted 2 and Infestation 2 flaws). Giving the place an "Haunted House" feel gives it a cool atmosphere, and helps scaring the curious away, adding to the safehouse's privacy. Moreover, it keeps the price of the magical safehouse lower, as combining "safehouse" and "power site" Edges can make the lifestyle rather expensive. Besides, a magician shadowrunner worth its name should be able to deal with little problems like Astral or Paranormal Pests or a Resident Spectre wink.gif

Of course, one may mix and match, and give it some regular "safehouse" Flaws instead, so:

Regular Magician Safehouse

Area Low
Comforts High
Entertainment High
Furnishings Low/High
Security High
Space High

Defensive Setup +0.10
Inconspicous Housing +0.10
Manaline/Power Site in the Basement +0.30
Privacy Screen 3 +0.30
Reliable Utilities +0.10

Cacophonous Neighborhood –0.05
Disgusting Neighborhood –0.05
Horrible View –0.05
Mail Leftovers –0.05
This isn’t Sam’s Pizza –0.05

The bad features of the neighborhood can help explain the increased privacy of the place (there aren't many people that wish to be around; one could easily justify adding No More Neighbors later), and the "annoyance" flaws might be explained as the syncronicities and weird oddities striking magical places...

Otherwise, for the real "Haunted Safehouse" feel

Haunted Magician Safehouse

Area Low
Comforts High
Entertainment High
Furnishings Low/High
Security High
Space High

Defensive Setup +0.10
Inconspicous Housing +0.10
Manaline/Power Site in the Basement +0.30
No More Neighbors +0.15
Privacy Screen 3 +0.30

Astral Magnet –0.20
Bad Reputation –0.05
Disgruntled Service (or Portal in the Closet) –0.10
Haunted 2 –0.20
Infestation 2 –0.20

Other good Edges for Safehouses, to be bought later, are: Escape Tunnel (+0.10), Good Insulation (+0.05), Hasty Access (+0.05), Reliable Utilities (+0.10), if not already possessed, and Watertight (+0.05).



simonw2000
Enchanting Shop (Based on the Facility template)

Area – Squatter (1pt) – The area is in the middle of an industrial park.
Comforts – Middle (3pt) – The power and water are pretty reliable.
Entertainment – Street (0pt) – What, you came here to work, not goof around. Don't you find magic fun enough already?
Furnishings – Low (2pt) – Like a enchanting shop is going to have much else? Enough for between Enchantments.
Security – Middle (3pt) – Fairly good considering the neighborhood. Decent locks, night watch, big dogs, it's not like someone is going to want to boost your Entertainment or Furnishings.
Space – High (4pt) – Big enough to house an Enchanting Shop.
Total: 13 points

Merits:
Easygoing Landlord (+.05)*
Inconspicuous Housing (+.10)
Mana Line Or Power Site In The Basement (+.30)
No More Neighbors (+.15)
Privacy Screen 3 (+.30)
Quiet Neighborhood (+.15)
Total: +1.05
*If lifestyle is purchased, drop Easygoing Landlord

Flaws:
Cacophonous Neighborhood (-.05)
Horrible View 4 (-.20)
Mail Leftovers (-.05)
Middle of Nowhere (-.05)
Total:-.35

Total Monthly Upkeep: 3,228 nuyen.gif all together

Purchase: 322,800Y nuyen.gif
Shockwave_IIc
This is one i cooked up for a character i thought, basically, just got to seattle (or other city) with nothin more then 5000 nuyen.gif. Pocket sec took 3k, armour another 1k, weapons 500. so not a whole lot left for living.

Hear goes
Area, Squatter. It changes by night. Never staying in one place to long

Comforts, Street. You simply don't have the money for any..

Entertainment, Squatter. Sitting in a park, watching the ad's on a view board, maybe hearing someone else's radio. Could be a lot highier if the character is the really likable type.

Furnishing. Street. You need a house to have furnishing no?

Security. Street. Not that you need it, you don't have anything. Could be highier by using airport lockers and such.

Space. Squatter. You able to keep the rain of your back most nights.

Total 3 60:nuyen:
merits/ flaws
Easy going landlord +.05 (not a landlord per se. It just amazzing how far that last 5 nuyen.gif can go...)
One step Away from everything +.05
Annoying Neighbours (other bums tend to be) -.05
Bad Insulation -.05
Cacophonous Neighbourhood -.05
Cursed Amenities -.10 (public loos anyone?)
Intolerant Neighbours -.05
No Privacy lvl3 -.15
Total -.35

cost per month 39 nuyen.gif
To Buy 3900 But why?
Siege
I thought the Pocket Secretary was 2k?

-Siege
Fortune
QUOTE (Siege)
I thought the Pocket Secretary was 2k?

Not if you DNI-adapt it. smile.gif
Eyeless Blond
I apologize for the thread necromancy, but this is a really cool topic. What would you guys suggest for a decent black medical clinic? My opinion was to base it on the Mechanic's Shop, but take a point from Space and put it into Security to keep people from jacking the clinic's drugs, but what do you guys think? I'd perfer to keep the monthly cost capped at around 2,000 nuyen.gif .
cutter07
Help!!!

Need one for a ultra cheap last ditch hide out: a public storage container. Assuming its pretty much a couple of mattresses, a fridge, some medical supplies and a weapons locker how much would it be?
A Clockwork Lime
Area: D (2 points).
Comforts: Squatter (1 point).
Entertainment: Street (0 points).
Furnishings: Squatter (1 points).
Security: Squatter (1 point).
Space: Squatter (1 point).

Edges: Inconspicious Housing.
Flaws: Bad Insulation, Horrible View, No Hazard Alarm, Patchwork Engineering
Cost: 6 points with 0.90 mark-up. 90 nuyen/month.

Get the book. It's worth the investment just for flavor purposes.
cutter07
What about a small street doc setup for installing cyberware/bioware? Assuming working on 1 person at a time and an ICU type section for 2 to 3 people. Very secure, quiet, and clean.
A Clockwork Lime
That's all you're getting outta me, punk. <shakes his fist threateningly> Get the book if you want more. smile.gif
Eyeless Blond
Well I adapted mine off of the Facility templatefor Pierce, the street doc in Tisoz's World. Someone else will have to fill in the details (Edges/Flaws, equipment rental, etc) 'cause I don't have the SSG:

Area: 1 (Mostly for flavor reasons; the guy's a *street* doc)
Entertainment: 2 (Matrix connection)
Comforts: 3 (Need that running water/electricity)
Security: 4 (clinics have lots o' cyberware and stuff.
Space: 4 (I'd say this is the minimum you need. Hospitals should need 5, or even more.)

Total: 14pts (2350 nuyen.gif base price)

You can buy an Alphaware medical clinic rating 3 outright for 137,200 nuyen.gif (see M&M for details). Y'know, if I knew how much they cost to rent I might have done that instead; this was by far my biggest investment; even bigger than those damn skillwires. nyahnyah.gif
sable twilight
Going through some old notes and realized I had written this one up and nevr posted it.

Barrens Big Shot
Looking to be a big shot in the Barrens? The only thing a runner needs is a rating 2 fake ID and all this can be yours. Sure, the neighborhood might be a little rough, but with the proper bribes to the right gangs and you can make sure few people are going to try to boost your stuff. Remember, it's better to be a big fish in a small pond, then a small fish in a big one.

Area – Street Z (-1pt)
Comforts – High (4pt)
Entertainment – High (4pt)
Furnishings – High (4pt)
Security – High (4pt)
Space – Medium (3pt)
Total: 18pt

Edges:
Bribed Security (+.15)
Defensive Setup (+.10)
Escape Tunnel (+.10)
Vigilant Security (+.15)
Total: +.50

Flaws:
Bad Reputation (-.05)
Middle of Nowhere (-.05)
Rough Neighborhood (-.15)
Total: -.25

Monthly Upkeep: 6,250 nuyen.gif
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