MW Tactics LOOKED good in the beginning.
Basically, like MegaMek only with hugely improved graphics . .
And now, it's more looking like it might be sooner compared to MechAssault rather than MegaMek . .
in-game-art-style sucks and the buying booster packs with random stuff in them including ultra rare over powered weapons . .
Basically, like MegaMek only with hugely improved graphics . .
And now, it's more looking like it might be sooner compared to MechAssault rather than MegaMek . .
in-game-art-style sucks and the buying booster packs with random stuff in them including ultra rare over powered weapons . .
There was a talk a ways back about how to make free to plays work properly. The MW Tactics team is just doing it wrong. Rule #1 is you do not sell power.
I'll use Tribes: Ascend as the quintessential Free-To-Play done correctly. You CAN buy enough gold to unlock all the items you want, but that only means you get them sooner than someone who played long enough to earn XP and get the same unlocks for free. The ONLY things that cannot be bought with XP are purely cosmetic things like voice packs and skins.
That said, MW Tactics doesnt look "ruined" from any reasonable perspective. It would seem that instead the hopes of some fans have merely been crushed. The MW Tactics team does have to be careful though, because their primary market base is going to be Battletech fans looking for a Battletech game, and if they dont get it, they wont play for long. You absolutely NEED a large community for the free-to-play business model to work.