QUOTE (Stahlseele @ Jun 10 2010, 04:35 AM)
A Point Buy?
http://store.steampowered.com/app/57500/QUOTE
About the Game
Imagine a living, breathing Pacific Rim city, its streets full of vehicles and thousands of civilians going about their daily life.
For the first time ever, put such a city online. Introduce 100,000 players to each world and 100 players to each action district instance of the city. Their mission: to gain fame and fortune, fast.
Many will become Criminals, supporting themselves by feeding on the citizens of San Paro. Other players will choose to join the Enforcers – and feed on the Criminals.
Every single player will be unique, thanks to APB’s cutting-edge customization technology, with personalized looks, clothing, tattoos, vehicles, and music.
Imagine joining in. Which side will you pick? How will you play? Will you choose to achieve celebrity for your sheer style? Notoriety for your skills with a gun? Will you join a Clan, or lone-wolf it?
Will you do favors for Contacts around the city, completing directed missions, or choose to concentrate on open-world sandbox activities? Do you want to top the leaderboards (tracking Kills, Arrests, Mission Success rates, and other competitive stats) or do you want to stay under the radar, pulling off daring jobs under the opposition’s nose?
Welcome to the evolution of action games into a persistent online space. You’re going to love it.
Experience fast-paced third-person action in a persistent multiplayer online world.
From Dave Jones the original creator of GTA.
Earn money, clothing, weapons, and cars as you play
Master the radically different styles of gameplay aimed at each Faction
Gain real-life celebrity through in-game displays of your characters and designs
Cause havoc, gunning down your rivals while hanging out the window of a speeding car during a chase
Stalk Criminals through back alleyways to arrest them
Become San Paro’s premier car thief, clothing designer, “death theme” artist, or assassin. It’s up to you
.....
Oh yay! We are talking about one of my favorite subjects again!
First off - Forget a ShadowRun MMO, it would suck. The biggest point of "suck" for me IMHO would be essentially once I paid for my digital BBB (or DVD boxed set if you still retail despite most brickNmortar treating PC gaming like a-holes) for x amount of $ plus the mothly subscription ... and then it runs out, my character's involvement in that world goes *poof* and I have some useless digital form of a BBB on my digital shelf. Oh, I want to use it again? Better fork out for another month! *gags* And you thought the DLC cash grab was sick.
Next up - This is a way better point than my first negative nancy point. I buy (usually on a 50% or more sale) and play a lot of games and they all have a lot of elements that scream Shadowrun to me:
XCOM, Fallout, Fallout 2, Fallout 3, Jagged Alliance 2, System Shock 2, Deus Ex, No One Lives Forever 1 & 2, Vampire Grand Theft Auto series, Neverwinter Nights 1 & 2 (and expansions and DLC and fan made mods and servers), Splinter Cell, Mass Effect 1 & 2, Alpha Protocol (want to get) ... and the list can go on and on as I am sure you are all aware.
I think the possibility of a Shadowrun "video game" is more than just a possibility with all the good games that have paved paths along all the various elements that make up its diverse setting. I believe the games not only represent that the technical and thematic hurdles can be over come but that they also represent there is a market among gamers in fairly profitable numbers even at the ridiculous margins of AA or AAA games after all the involved parties get their piece ... and that is only the start too, when you start getting into expanded content thanks to community efforts and commercial ventures with a stable development platform to launch off of for new content which costs less to produce into an established loyal bunch of consumers who are active in participating in communicating their desires to purchase new product...
Oh, and PC Gaming is far from dead, the big publishers are just pricing themselves out of the market with their inefficiencies due to lack of meaningful discourse with their consumers, that is a power vacuum new and innovative independent (free of most publisher restraints) are moving into, especially thanks to expanding Digital Download platforms or even self distribution they are cutting out the middle men for bigger piece of the pie.
Oh well, I guess until Smith & Tinker wake up and realize that the piss poor showing had a lot to do with it competing in the wrong section of the electronic gaming market (Multiplayer FPS - taking on the likes of the Unreal Tournament series, seriously?) since it didn't hold true to its RPG roots, I'll just have to content myself with all the other games that have elements of the Shadowrun setting and mechanics that new releases seem to have little problem entering into. *shrug*