Welp, guess my search-fu fails since I didn't find that other thread on the same topic.
Thanks for the ideas, guys. I think I shall have to invent a spell for it. Here goes:
Metahuman TransformationTarget: Willing sapient creature, range: LOS, Drain: F/2+2, Duration: Sustained, Type: Physical, Category: Manipulation (Transformation)
Description: The subject is physically transformed into one of the five common metatypes of humanity (human, elf, dwarf, ork, or troll), or one of the metavariants thereof, chosen at the time the spell is cast and immutable for the duration. While transformed, the subject is affected as follows:
- Physical and mental attributes are unchanged. The new form's maximum modified attribute values apply to physical attributes (maximum modified values for mental attributes are unchanged).
- Positive and negative qualities and powers not obviously incompatible with the new form remain (i.e. a blind ork becomes a blind elf; a dragon can use its Influence or Fear power, but not its Elemental Attack).
- Movement modes not also available to the new form are lost (i.e. a dragon loses its Flight).
- Naturally occurring vision modes not also possessed by the new form are lost.
- The subject's astral form remains unchanged.
- Only the subject's body changes. Any clothing that is too small for the new form will be shredded and destroyed if worn while the spell is cast (tip: buy some stretchy underwear). The spell fails if there is no available space for the subject to change into the new form (i.e. dwarf contortionists balled up inside glass boxes cannot be crushed by turning them into trolls). Any cyberware or bioware implanted in the subject's body is magically adjusted to work with the new form (since it has been paid for with Essence).
Hits on the spellcasting test may be spent in the following ways:
- If transforming into a form with reach from a form without it, 1 hit MUST be spent to gain reach.
- If transforming into a form with dermal calcification from a form without it, 1 hit MUST be spent to gain dermal calcification.
- One hit may be spent to increase a physical or mental attribute by 1 point, up to the racial average (i.e. racial minimum +2) for the new form.
- One hit may be spent to gain a vision mode possessed by the new form that the subject doesn't already have and is eligible for.
- If transforming into a specific other metahuman, each hit spent to mimic the intended appearance increases the threshold on Perception tests to tell that the subject is not the person in question by 2.
Some examples of this spell in action:
Dragon -> Human, Force 1Dragon's Body and Strength are reduced to 9 (modified maximum for a human). The dragon's breath weapon and flight powers are not compatible with his new form, nor is his low-light or thermographic vision, so he loses them. He remains a dual-natured creature.
Wimpy Human Mage (Body 1, Strength 1) -> Troll, Force 52 hits must be spent to gain Reach and dermal calcification. Then at most 3 hits can be used to increase body to 4, or body 3 strength 2, etc. If less than 2 hits are generated on the spellcasting test, the spell fails.
Elf (Body 3, Charisma 8, Strength 3) -> Ork, Force 5Since the elf has low-light vision and the new form does as well, it remains while transformed. Charisma stays at 8 even though the maximum modified value for an ork is 7. Spellcasting hits could be used to increase Strength and Body up to 5 and 6, respectively, or to mimic a specific ork.
Ork (Body 8, Strength 7, Charisma 2) -> Elf, Force 5Since the ork has low-light vision and the new form does as well, it remains while transformed. Modified maximum Body and Strength for an elf are 9, so those remain unchanged. Spellcasting hits could be used to increase Charisma up to 5, or to mimic a specific elf.
Ork (Body 8, Strength 7, Charisma 2) -> Troll, Force 5Since the ork has low-light vision and the new form does not, he loses it. 2 hits must be spent to gain Reach and dermal calcification. Strength and Body are already at or above average troll levels, so they may not be increased. Spellcasting hits beyond 2 could be used to gain thermographic vision or mimic a specific troll.
Troll -> Troll, Force 6Since the subject is already a troll, he keeps his reach, dermal calcification, and thermographic vision. Hits can be used to increase the Perception threshold to tell he is an imposter.
IntentionsI think the spell should be usable by non-dragons, which is why I also tried to make sure it wasn't too cheesy, but at the same time it's not going to "gimp" a dragon (or PC) that uses it too severely. If viewed as a way to increase physical attributes, it is good, although you can do better with the Improve (Attribute) spell for less drain, and the max you can get is the average value of the metatype in question. Personally, I would allow attribute improvements from this spell to stack with Improve (Attribute), since it already has the stricture that minimum force = the augmented attribute value. Originally, I thought it would make sense to limit mental attributes by the new form's augmented max, but since Shapechange doesn't do that, I didn't either to be consistent.
As a side note, I think a great dragon's Metahuman Form power should work the same way this spell does with physical attributes; rather than becoming an "average" member of the metahuman type, they should just be capped by the augmented max.