
Now, a mage summons a possession spirit and tells it to possess the body and do stuff. The book says that the possessing spirit can't access the cyberware that takes commands to use, it just uses what's "naturally" there. For instance, while a possessing spirit can see through cybereyes, it cannot access vision enhancements in those cybereyes. So, the spirit can issue commands to the muscles which move.
The rigger, however, is still rigged into his stirrup interface, which can directly command the muscles. It seems to me that although the spirit can command the muscles that the rigger can command the stirrup interface to do what it normally does -- issue electric shocks to seize the muscles up in a controlled fashion. So, although the spirit is commanding the body, so is the rigger.
Normally, this works out to about a tie -- each force does its thing and each time it's countermanded by the other force. But spirits generally only have two IP's (all spirits have two IP's, except Watcher spirits who can't be above a Force 1 -- they have 3 IP). A jacked in rigger in VR has three IP. So, 2/3 of the time, both sides are issuing commands. 1/3 of the time, the spirit is momentarily exhausted and cannot issue any more commands, but the rigger still can -- 1/3 of the time the rigger has full control and is able to take one complex action (or two simple actions) completely unopposed by the spirit).
My contention is that the cyberware doesn't stop working because the spirit is there. Sure, the spirit is in control and can issue orders, but the rigger can shock the crap out of the individual and momentarily put him into a seizure or something (or just a mild enough seizure that he can't move).
Sound plausible? Should it work like that?