Please read this you examine the house rule: This house rule applies only to karma gen. By karma gen, I mean attributes cost 5*(new attribute) karma and races cost standard BP*2 karma. Except Orks and their metavariants, they cost BPx2+20 karma.
This rule is intended to emphasize and encourage average attributes instead of min-maxing at chargen. Works as follows:
Part 1: - This part of the rule is only effective during character creation. –
Human attributes (Minimum 1, maximum 6) are considered the baseline. (Edge notwithstanding)
Any race with a higher minimum in a given attribute can pay the same amount as a human to increase that attribute up to their minimum+2. For reference, the cost is 10 karma for minimum+1 and another 15 karma for minimum+2.
This applies to ALL races and ALL attributes. It also includes the edge attribute. It does NOT include Magic or Resonance.
Example: An ork has body minimum 4. He may start play with 6 Body for the same karma cost as a human would start with 3.
Part 2: -This part of the rule is effective both during and after character creation-
For races with attribute penalties (this means anyone with an attribute maximum lower than 6) improving an attribute beyond 1 costs additional karma compared to normal. Like part 1, this applies to all attributes and all races. This includes edge. UNLIKE the first part of the rule, part 2 applies to the Magic and Resonance attributes. This means essence loss is especially nasty for mages, adepts, and technomancers.
The cost increase is 5*(6-racial attribute maximum) karma and is added to standard karma cost every time the attribute is increased. This is intended to make “attribute penalties” actual penalties, instead of merely lowering given potential.
Example: A troll has a racial maximum logic of 4. This means that every point of logic he buys past 1 costs 10 extra karma. Buying 3 logic would cost him 45 karma (10+10 to get to 2 and 15+10 to get to 3).