Recently, I've been thinking about Shadowrun more often, and I've been trying to work out a "Shadowrun Lite" rules set to use to sort of ease new players into it, and ease myself into running it (Not much experience running the game, and none running it in 4e). As part of that, the introductory stuff I'll be working with will be lighter on most everything - no full Magicians, spirits, Technomancers, etc.
Another thing I'm trying out for this is using alternatives to IPs. I'm starting with basically new-to-tabletop-players here, so there are a couple of reasons I'm hesitant to use the existing IP rules - some are ease-of-play, some more personal-desire/personal-opinion.
In place of IPs, I'm hoping to use a pool of charges. Characters with implants, etc. that gives them these can:
* Use one to perform an additional Free action during their turn.
* Use two to perform an additional Simple, likewise.
* Use three to perform an additional Complex, likewise.
* Use one or more, at any time, before rolling, to add automatic hits to a Reaction or Agility-based test.
The pool refreshes at the beginning of each turn. My thought had been that anything that adds IPs would instead give you the same number of Swift actions. But obviously they aren't as valuable (I'm not 100% certain yet on how the bonus hits look in terms of power/value - they'd obviously be much better if you could use them after you rolled.) as acting additional times, so they probably shouldn't cost as much[1]
So, to try and summarize an overlong introduction:
* Imagine that, instead of +REA and additional IPs, Wired Reflexes grant +REA and (Rating) charges from the pool, as above. What cost would you assign to them?
* Would it be better to make the pool (1+Rating), as a single additional Free action wouldn't be that exciting? (Not that you ever really see Wired I on runners...).
* Given the relative rarity (in gunplay, at least) of Complex Actions for combat characters (unless they're using a melee weapon), should something else be offered in exchange for 3 charges to incentivize going for Rating 3 implants?
In terms of overall goals, I'm mostly looking for them to be useful enough for the cost that characters are interested but not so much so that they feel compelled to take them. If I end up using Adepts, I'll probably use the discussion here as a basis for recosting Improved Reflexes to match.
Thanks for your time,
5i
1 I had considered the option of keeping costs substantial to make them rarer and drive down their attraction to combatants, but it seemed like too much to make them both less powerful and costly for their power - I want them to be interesting-but-not-vital, not awful.