“Hello, and welcome again to Friday Night Fights. I’m Joe Tessitore, and with me as always is Teddy Atlas. We’ve got another great fight tonight Teddy; what do you make of the opponents?”
“Well Joe, it should be pretty evenly matched. Once again we’re matching magic versus machine, the outcome of which will determine who advances to the next round of our tournament. “Irish” Charlie O’Brien is the adept in the fight, and I think he’s got a decent shot. He doesn’t hit as hard as his opponent, but what he lacks in strength, he makes up for in ability; he’s one of the best fighters I’ve seen in a while.”
[ Spoiler ]
“Irish” Charlie O’Brien
Body: 4
Agility: 5
Reaction: 5 (6)
Strength: 4
Charisma: 2
Intuition: 3
Logic: 2
Willpower: 3
Edge: 3
Magic: 6
Initiative: 9
Essence: 6
Skills:
Unarmed Combat (Martial Arts): 5
Dodge (Melee Combat): 5
Adept Powers:
Combat Sense (Level 4)
Critical Strike (Level 4)
Improved Ability: Combat Skill (Level 3) (Unarmed Combat)
Improved Reflexes (level 1)
Attack:
5 Agility + 7 Unarmed Combat + 3 Improved Ability Adept Power = 15 dice
6S base damage
Block:
6 Reaction + 4 Combat Sense + 7 Unarmed Combat + 3 Improved Ability Adept Power = 20 dice
Full Dodge:
6 Reaction + 4 Combat Sense + 7 Dodge + 7 Dodge = 24 dice
Damage Resistance Test:
4 Body = 4 dice
Standing after being knocked down:
4 Body + 3 Willpower = 7 dice
Stun Damage Track: 10
Physical Damage Track: 10
“I agree Teddy, but my money is on his opponent, Marcus “Gunz” Schmidt. For those of you watching at home, he’s the one in the blue trunks, and with the two massive custom cyberarms. It should be pretty easy to tell the difference between these two during the fight.”
“Haha, that’s an understatement.”
[ Spoiler ]
Marcus “Gunz” Schmidt
Body: 5 (7)
Agility: 3 (9)
Reaction: 5 (8 )
Strength: 3 (9)
Charisma: 2
Intuition: 4
Logic: 2
Willpower: 4
Edge: 3
Initiative: 12
Essence: 0.2
Skills:
Unarmed Combat (Martial Arts) : 5
Dodge (Melee Combat) : 5
Cyberware:
Wired Reflexes Rating 1
Reaction Enhancers Rating 2
Dermal Plating Rating 2
Custom Obvious Cyberarm with natural 5 Body, 6 Strength, 6 Agility; with 2 extra armor, 3 extra Body, 3 Extra Strength, and 3 Extra Agility (for a total of 8 body, 9 strength, 9 agility, and 2 armor)
Custom Obvious Cyberarm with natural 5 Body, 6 Strength, 6 Agility; with 2 extra armor, 3 extra Body, 3 Extra Strength, and 3 Extra Agility (for a total of 8 body, 9 strength, 9 agility, and 2 armor)
Bioware:
Reflex Recorder (Unarmed Combat)
Reflex Recorder (Dodge)
Platelet Factories
Damage Compensators 4
Attack:
9 Agility + 7 unarmed + 1 reflex recorder = 17 dice
5P base damage
Block:
8 Reaction + 7 unarmed + 1 reflex recorder = 16 dice
Full Dodge:
8 Reaction + 7 Dodge + 1 reflex recorder + 7 Dodge + 1 reflex recorder = 24 dice
Damage Resistance Test:
7 body + 2 dermal plating + 4 cyberlimb armor = 13 dice
Standing after being knocked down:
5 body + 4 willpower = 9 dice
Stun Damage Track: 10
Physical Damage Track: 13
“Alright, the fighters have been announced, they’re in their corners, let’s start this fight!”
[ Spoiler ]
Gunz Initiative:
12d6.hits(5) → [2,3,6,4,1,5,2,3,2,3,5,6] = (4) hits = 16
Irish’s Initiative:
9d6.hits(5) → [5,5,2,5,4,2,4,4,2] = (3) hits = 12
Gunz wins initiative.
“Right out of the gate, Gunz looks significantly faster than Irish; the question is, can Irish hold him off long enough to make a difference, or is this fight going to be over before it starts?”
[ Spoiler ]
Initiative round 1
On 16, Gunz attacks Irish.
9 Agility + 7 unarmed + 1 reflex recorder = 17 dice
17d6.hits(5) → [1,6,3,2,5,4,3,2,4,5,3,6,6,6,6,3,4] = (7) hits.
Irish attempts to full dodge.
6 Reaction + 4 Combat Sense + 7 Dodge + 7 Dodge = 24 dice
24d6.hits(5) → [3,6,6,6,2,2,6,4,6,3,3,5,5,6,2,2,2,1,2,5,2,2,4,3] = (9) hits. Irish dodges.
On 12, Irish is full dodging, and does not use his free action.
Initiative round 2
On 16, Gunz attacks Irish.
9 Agility + 7 unarmed + 1 reflex recorder = 17 dice
17d6.hits(5) → [1,4,6,1,6,3,1,4,3,1,6,6,4,5,3,5,5] = (7) hits.
Irish attempts to block.
6 Reaction + 4 Combat Sense + 7 Unarmed Combat + 3 Improved Ability Adept Power = 20 dice
20d6.hits(5) → [2,5,2,1,1,3,5,5,4,5,5,2,2,3,3,4,5,2,3,5] = (7) hits. Irish blocks.
On 12, Irish attacks Gunz.
5 Agility + 7 Unarmed Combat + 3 Improved Ability Adept Power = 15 dice
15d6.hits(5) → [4,4,4,5,4,6,5,2,2,5,2,1,6,2,5] = (6) hits.
Gunz attempts to block.
8 Reaction + 7 unarmed + 1 reflex recorder = 16 dice
16d6.hits(5) → [3,2,3,6,1,4,6,5,6,5,3,6,2,2,6,2] = (7) hits. Gunz blocks.
“It didn’t look like either opponent made much progress in that exchange; but it won’t be long before the sparks start to fly.”
[ Spoiler ]
Gunz Initiative:
12d6.hits(5) → [4,6,5,6,2,4,1,3,3,1,4,5] = (4) hits = 16
Irish’s Initiative:
9d6.hits(5) → [4,5,1,6,6,3,3,1,4] = (3) hits = 12
“Again, Gunz is landing his punches a half beat before Irish; if he’s going to have any chance in this match, he’s going to have to start landing those counterpunches for damage, or he’s in big trouble.”
[ Spoiler ]
Initiative round 1
On 16, Gunz attacks Irish.
9 Agility + 7 unarmed + 1 reflex recorder = 17 dice
17d6.hits(5) → [5,6,3,5,5,3,2,4,5,1,2,5,1,3,1,2,2] = (6) hits.
Irish attempts to block.
6 Reaction + 4 Combat Sense + 7 Unarmed Combat + 3 Improved Ability Adept Power = 20 dice
20d6.hits(5) → [2,6,1,5,5,1,5,1,2,2,4,3,4,6,2,4,1,5,2,3] = (6) hits. Irish blocks.
On 12, Irish attacks Gunz.
5 Agility + 7 Unarmed Combat + 3 Improved Ability Adept Power = 15 dice
15d6.hits(5) → [4,1,5,3,5,1,5,2,2,3,5,1,1,3,2] = (4) hits.
Gunz attempts to block.
8 Reaction + 7 unarmed + 1 reflex recorder = 16 dice
16d6.hits(5) → [3,2,2,3,4,3,2,6,5,2,6,6,2,2,6,6] = (6) hits. Gunz blocks.
Initiative round 2
On 16, Gunz attacks Irish.
9 Agility + 7 unarmed + 1 reflex recorder = 17 dice
17d6.hits(5) → [2,3,6,6,2,5,3,5,4,6,5,6,4,1,2,5,6] = (9) hits.
Irish attempts to full dodge.
6 Reaction + 4 Combat Sense + 7 Dodge + 7 Dodge = 24 dice
24d6.hits(5) → [1,6,6,1,4,4,3,4,2,5,2,2,2,4,2,5,5,1,3,2,3,1,5,1] = (6) hits. Irish is hit.
Irish is resisting 8P damage. He is adding edge (2/3 remaining).
4 body + 3 edge = 7 dice, rerolling 6s.
7d6.hits(5) → [6,4,6,1,3,4,1] = (2) hits, rerolling 6s.
2d6.hits(5) → [6,4] = (1) hit, rerolling 6s.
1d6.hits(5) → [2] = (0) hits. 3 hits total.
Irish takes 5P damage, and is knocked down.
“Back and forth, trading punches, neither landing a clean.. And Irish is tagged!”
“That left put Irish on the mat, and he looks hurt! That didn’t take long!”
“No kidding. I guess when you’re punching someone with metal fists, once you land a good one it’s gonna sting for a while.”
“1… 2… 3…”
[ Spoiler ]
Irish attempts to stand up. He has a -1 wound modifier.
4 Body + 3 Willpower -1 wound modifier = 6 dice.
6d6.hits(5) → [2,5,4,2,2,5] = (2) hits. Success.
“Irish stands up, but looks a little wobbly. Unless something major changes, I don’t know how much longer he’s going to last. Irish pushes the ref away, and we're ready to go.”
[ Spoiler ]
Gunz Initiative:
12d6.hits(5) → [3,1,5,1,5,3,3,6,1,3,5,2] = (4) hits = 16
Irish’s Initiative:
9d6.hits(5) → [2,5,1,1,4,6,6,1,4] = (3) hits, -1 wound modifier = 11
Gunz wins Initiative.
“Gunz looks like he’s moving in for the kill; let’s see if he can finish it right here.”
[ Spoiler ]
Initiative round 1.
On 16, Gunz attacks Irish.
9 Agility + 7 unarmed + 1 reflex recorder = 17 dice
17d6.hits(5) → [6,3,6,4,3,3,6,6,2,4,4,3,3,2,4,3,3] = (4) hits.
Irish attempts to block.
6 Reaction + 4 Combat Sense + 7 Unarmed Combat + 3 Improved Ability Adept Power -1 wound modifier = 19 dice
19d6.hits(5) → [2,2,3,5,2,2,4,5,5,6,1,5,1,4,4,6,2,1,1] = (6) hits. Irish blocks.
On 11, Irish attacks Gunz.
5 Agility + 7 Unarmed Combat + 3 Improved Ability Adept Power -1 wound modifier = 14 dice
14d6.hits(5) → [4,3,4,2,1,2,5,6,5,6,2,5,1,6] = (6) hits.
Gunz attempts to block.
8 Reaction + 7 unarmed + 1 reflex recorder = 16 dice
16d6.hits(5) → [6,1,3,2,5,5,2,4,6,4,4,5,4,4,2,2] = (5) hits. Gunz is hit.
Gunz is resisting 7S damage.
7 body + 2 dermal plating + 4 cyberlimb armor = 13 dice
13d6.hits(5) → [1,5,4,2,6,6,1,3,5,6,5,2,4] = (6) hits. Gunz takes 1S damage.
“Irish landed a shot against Gunz there, but it doesn’t seem to have fazed him at all.”
[ Spoiler ]
Initiative round 2.
On 16, Gunz attacks Irish.
9 Agility + 7 unarmed + 1 reflex recorder = 17 dice
17d6.hits(5) → [4,6,5,3,5,4,1,1,5,6,6,2,6,2,2,3,2] = (7) hits.
Irish attempts to full dodge.
6 Reaction + 4 Combat Sense + 7 Dodge + 7 Dodge -1 wound modifier = 23 dice
23d6.hits(5) → [2,3,4,4,1,2,5,3,1,3,5,4,3,3,1,3,1,5,2,5,5,1,4] = (5) hits. Irish is hit.
Irish is rolling edge to reroll failures (1/3 remaining).
18d6.hits(5) → [1,2,1,1,5,1,6,4,1,2,6,5,6,4,5,3,2,6] = (7) hits. Irish dodges.
On 11, Irish is dodging.
“Irish barely dodges that vicious uppercut! I know we say this all the time, but his luck is going to run out eventually.”
“The luck of the Irish? It’ll last longer than you’ll think!”
“Ha, that’s right Teddy. Well we’ll see exactly how much longer in this fight he’s got.”
[ Spoiler ]
Gunz Initiative:
12d6.hits(5) → [1,5,2,1,1,2,1,6,6,3,3,6] = (4) hits = 16
Irish’s Initiative:
9d6.hits(5) → [2,2,6,3,4,2,1,5,2] = (2) hits -1 wound modifier= 10
“Irish looks tired out there; Any shot could knock him down.”
[ Spoiler ]
Initiative round 1
On 16, Gunz attacks Irish, using edge (2/3 remaining)
9 Agility + 7 unarmed + 1 reflex recorder +3 edge = 20 dice, rerolling 6s.
20d6.hits(5) → [5,4,3,3,5,1,1,4,4,2,5,3,6,6,2,4,4,2,1,3] = (5) hits, rerolling 6s.
2d6.hits(5) → [5,3] = (1) hits. 6 hits total.
Irish attempts to block.
6 Reaction + 4 Combat Sense + 7 Unarmed Combat + 3 Improved Ability Adept Power -1 wound modifier = 19 dice
19d6.hits(5) → [6,1,2,2,4,3,6,6,2,6,2,2,5,1,4,4,3,5,1] = (6) hits. Irish blocks.
On 10, Irish attacks Gunz, using edge (0/3 remaining).
5 Agility + 7 Unarmed Combat + 3 Improved Ability Adept Power -1 wound modifier +3 edge = 17 dice, rerolling 6s.
17d6.hits(5) [3,5,4,1,5,2,1,4,3,1,4,3,3,5,2,5,5] = (5) hits.
Gunz attempts to block.
8 Reaction + 7 unarmed + 1 reflex recorder = 16 dice
16d6.hits(5) → [1,4,3,2,5,1,3,5,3,6,4,1,4,3,2,4] = (3) hits. Gunz is hit.
Gunz is resisting 8S.
7 body + 2 dermal plating + 4 cyberlimb armor = 13 dice
13d6.hits(5) →[6,4,3,3,1,3,2,2,1,6,5,2,3] = (3) hits. Gunz takes 4S damage, reduced to 3S by platelet factories, putting him at 4S.
“Gunz throws a wild overhand right, and Irish tags him! It looks like he actually caused some damage there!”
“Irish is leaving it all out there, he knows the next shot Gunz gets on him is going to put him down, and he’s throwing like he’s got nothing to lose.”
[ Spoiler ]
Initiative round 2
On 16, Gunz attacks Irish, using edge (1/3 remaining).
9 Agility + 7 unarmed + 1 reflex recorder +3 edge = 20 dice, rerolling 6s.
20d6.hits(5) → [3,5,4,3,1,1,5,4,5,5,6,1,6,2,2,5,4,3,4,3] = (7) hits, rerolling 6s.
2d6.hits(5) → [6,1] = (1) hit, rerolling 6s.
1d6.hits(5) → [5] = (1) hits. 9 hits total.
Irish attempts to full dodge.
6 Reaction + 4 Combat Sense + 7 Dodge + 7 Dodge -1 wound modifier = 23 dice
23d6.hits(5) → [2,2,3,4,3,6,5,1,1,5,2,3,6,6,3,2,1,6,4,2,6,3,3] = (7) hits. Irish is hit.
Irish is resisting 7P.
4 Body = 4 dice
4d6.hits(5) → [1,4,1,6] = (1) hit. Irish takes 6P damage, putting him at 11P. He is knocked down, and dying.
“Oooh, a wicked left hook, And that will do it. To be honest, it didn’t look like Irish had much of a chance from the beginning. 25 seconds in, we have a knockout.”
“Even when he was hitting Gunz, it wasn’t doing much damage; most of his shots either grazed or landed on his arms, and those things are built to last.”
“Thanks again for watching Friday Night Fights, we hope to see you again.”