QUOTE (Glyph @ Jun 27 2010, 11:18 PM)

For me, personally, it has less to do with game balance, and more with my notions that standard unarmed combat already uses all of your limbs, and that someone using a weapon should have an advantage over someone fighting barehanded. And I say this even though martial arts adepts are a personal favorite of mine to play.
Bah! Holes in arguements.
Then why is there a kick attack?
What about someone with a one-handed weapon and unarmed?
So what you're saying is, since an unarmed combatant is already using all their limbs, they should be able to claim the 'defender gets minus -1 for being attacked by more than one weapon' bonus(arsenal 163), because, well, a foot and a fist is more than one.
Bone lacing and cybershock hands are listed on the Melee weapons table, with a reach of 0 (anniversary158). So are unarmed, so are shock gloves. There's even beating people with someone else(metahuman body). The requirmements to Two Weapon
Frankly, its stupid that you can dual wield someone elses arms, but for some reason people in this tread seem to think you can't do it with your own. Unarmed combat gets the same options as anyone else - at the same penalties.
And yeah, melee weapons DO have an advantage over unarmed. Reach. Unarmed vs armed is always going to have a one dice or more shift due to reach, before trolls get involved. They also tend to have an AP modifier. Unarmed usually doesn't. Sure, unarmed adepts usually do - because of the magic system, not any inherent problems with the combat system.