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IKerensky
Hello,

are weapons modified by Arsenal rules avaliable to player at character creation ?

If so, what are their price and avaliability ? the tables only indicate the cost and avaliability of the ressources to make them.
Ol' Scratch
Sure, if the GM is allowing them (as is true of all the optional rules). They have their own Availabilities, and a limit of 6 slots without GM permission. Having them installed is considered a freebie in the same way implants and other gear mods are handled during character creation, especially since rules for paying someone else to do things is sorely lacking in the rules.

But, again, it's always up to the GM. If they're simply allowing the use of Arsenal with no mention of disallowing parts of it, then yes, by the rules you're free to do so. The GM is also free to veto any particular combination after you're done, too. Just because the rules allow for something, that doesn't mean the GM has to.
IKerensky
What bother me is that there is no real avaliability for the modded weapon, just for the ressource to do so.

No player could start with a HV weapon but every player could start with a HV modified weapon...

As a GM I hate to tell player "You cant do what is written in the book because I told you So", I'd rather said "You cant do what is written in the book because you misread rules X page Z".

Right now I didn't allow modification because :
-1- There is no price listed for modified weapon.
-2- There is no avaliability listed for modified weapon.
-3- Modification aren't listed in what a player could buy as starting gear, accessories are listed.
-4- Nowhere in the Arsenal nor the modification rules is it mentionned you can do it at character generation nor at what cost.
-5- Authorising it would feel just like authorising magician to bind spirits for free before game start. And BC nuyens doenst value the same that in game nuyen.
Tycho
You buy the mods (they have a price an availbility) and add some fee for the one who makes the mod (xNuyen * Theshold ist the most simble methode), if you cannot do it yourself.

cya
Tycho
Combat Mage
The way I see it it's like cyber- / bioware. Ingame you would have to pay for the surgery in addition to the ware, but at start you get that free as part of your background.

In the same vein you can start with modified weapons without paying the cost for the actual work, just the materials.
Mäx
QUOTE (IKerensky @ Jun 30 2010, 04:47 PM) *
What bother me is that there is no real avaliability for the modded weapon, just for the ressource to do so.

No player could start with a HV weapon but every player could start with a HV modified weapon...

As a GM I hate to tell player "You cant do what is written in the book because I told you So", I'd rather said "You cant do what is written in the book because you misread rules X page Z".

Right now I didn't allow modification because :
-1- There is no price listed for modified weapon.
-2- There is no avaliability listed for modified weapon.
-3- Modification aren't listed in what a player could buy as starting gear, accessories are listed.
-4- Nowhere in the Arsenal nor the modification rules is it mentionned you can do it at character generation nor at what cost.
-5- Authorising it would feel just like authorising magician to bind spirits for free before game start. And BC nuyens doenst value the same that in game nuyen.

As Scratch said you just pay the price it says at the mod list and your gun has that mod, just like you just buy an implant at chargen and you have it with out having to pay for installation for which there actually are prices listed Augmentation(IIRC).
Tycho
QUOTE (Combat Mage @ Jun 30 2010, 03:56 PM) *
The way I see it it's like cyber- / bioware. Ingame you would have to pay for the surgery in addition to the ware, but at start you get that free as part of your background.

In the same vein you can start with modified weapons without paying the cost for the actual work, just the materials.


No, it is clearly stated, that the price of ware includes the costs for the surgery. For Weapon Mods it is exactly the opposite, the prise is only the material cost without the procedure.

cya
Tycho
Mäx
QUOTE (Tycho @ Jun 30 2010, 04:58 PM) *
No, it is clearly stated, that the price of ware includes the costs for the surgery.

Could you please provide a rules quote, becouse i couldn't find that with a quick search.
IKerensky
"Cost: The cost for acquiring the necessary materials.
Availability: The availability of the necessary materials."


"The difference between
the two of them is that accessories can be installed without requiring
extensive mechanical knowledge, while modifi cations
require an application of the modifi cation rules mentioned at
the beginning of this chapter."

"MATERIALS AND TOOLS
Th e materials necessary to do the job are represented by
the cost and availability values of the modifi cation, as outlined
in the modifi cation description. To acquire the materials, the
character has to buy them as he would buy any other item, following
all the necessary steps (pp. 302–303, SR4).
In order to perform the modification, a character also
needs the relevant tools (pp. 322–323, SR4)."

"THE PLAN
The cost of the plans is up to the gamemaster, but certain
open source or pirated plans might be found for free if the
character looks in the right place. A character can also try to get
a plan with good old-fashioned legwork (see Swag, p. 280, SR4).
Characters can throw some money around to speed up the plan
acquisition, using the same rules as given under the Availability
Test (p. 302, SR4)."

That's all the relevant quotes I found. So definitely NOT A FREEBEE, and definitely not just the cost of the material indicated in the tables.
Mäx
QUOTE (IKerensky @ Jun 30 2010, 05:21 PM) *
That's all the relevant quotes I found.

Could you please read what part of your post i quoted.
IKerensky
That is the first thing I quoted, the legend from the table you are refering.

Note this is not a price that is indicated but a Cost, and the cost is said to be for the material. You also need a plan, and a tools to get the amelioration.
Draco18s
QUOTE (IKerensky @ Jun 30 2010, 08:47 AM) *
-5- Authorising it would feel just like authorising magician to bind spirits for free before game start. And BC nuyens doenst value the same that in game nuyen.


You mean like the fact that there is a listed BP cost for bound spirits?

IIRC it's like 1 BP per point of force plus 1 BP per task. Or Force x Tasks? I'm AFB, but I know its in there.
svenftw
QUOTE (IKerensky @ Jun 30 2010, 04:48 AM) *
Hello,

are weapons modified by Arsenal rules avaliable to player at character creation ?

If so, what are their price and avaliability ? the tables only indicate the cost and avaliability of the ressources to make them.


Each different modification has an Availability. In our games we allow modified guns at the start as long as each mod is within the Availability limit.
Ol' Scratch
QUOTE (IKerensky @ Jun 30 2010, 08:21 AM) *
That's all the relevant quotes I found. So definitely NOT A FREEBEE, and definitely not just the cost of the material indicated in the tables.

It is a freebie... during character creation. Again, just like implants and other similar mods. The other rules you cited were in-game rules, much like the surgery rules for getting implants installed.

If you don't like them, just say no in your games. smile.gif
Mäx
QUOTE (IKerensky @ Jun 30 2010, 05:31 PM) *
That is the first thing I quoted, the legend from the table you are refering.

ohplease.gif
wobble.gif
It seems you still didn't at all read what part of your post i quoted when i asked for rule quote.
Please read the text inside the quote area slowly and carefully and then try to do as i asked. wink.gif
svenftw
QUOTE (Mäx @ Jun 30 2010, 07:47 AM) *
ohplease.gif
wobble.gif
It seems you still didn't at all read what part of your post i quoted when i asked for rule quote.
Please read the text inside the quote area slowly and carefully and then try to do as i asked. wink.gif


You were quoting Tycho, not IKerensky.
Mäx
QUOTE (svenftw @ Jun 30 2010, 06:57 PM) *
You were quoting Tycho, not IKerensky.


Damm your right, Mea Culpa IKerensky.
I think i need coffee or maybe that think draco drinks that name he cant remember.
Ryu
There would be the lack of surgery cost and the description of Cyberware on pg. 338 of The Precious. "Bodyshops offering minor procedures..." would suggest that the cost is for having something installed including the cost of the implant itself. Not a strong argument, I am afraid.
Tymeaus Jalynsfein
QUOTE (Draco18s @ Jun 30 2010, 07:58 AM) *
You mean like the fact that there is a listed BP cost for bound spirits?

IIRC it's like 1 BP per point of force plus 1 BP per task. Or Force x Tasks? I'm AFB, but I know its in there.



Actually it is 1 (One) BP for each Service Owed by the Spirit, and Their Force is equal to the Magician's Magic Rating. You can have no more services than your Charisma.

Keep the Faith
Draco18s
QUOTE (Tymeaus Jalynsfein @ Jun 30 2010, 07:19 PM) *
Actually it is 1 (One) BP for each Service Owed by the Spirit, and Their Force is equal to the Magician's Magic Rating. You can have no more services than your Charisma.


Ah, there we go. Still, point made. smile.gif
Tymeaus Jalynsfein
QUOTE (Draco18s @ Jun 30 2010, 08:47 PM) *
Ah, there we go. Still, point made. smile.gif


Indeed... wobble.gif

Keep the Faith
IKerensky
I am sorry but as I say there is no price nor avaliability listed for the built in modification, thoses are for the ressources to build it.

A very simple example from arsenal :

ARES HVAR 11F 2400 nu

High velocity mode 8R weapon costx2


If 8R was the avaliability of the modification it would mean you are prohibited from having a HVAR but could have a HV colt M223 or HV SMG. Wich make no sense AND ARE NOT WHAT IS WRITTEN IN THE RULES !!!

The Terminology I quote indicate that the Avaliabilty and Cost are for the ressource NOT FOR the modification. It is evident than some of the modification are F rating or very larger avaliability than the ressource to make them.

You can House Rules that they are free to get at character creation, entirely discounting the actual price to build them (wich is a lot more than just the component) but that would be a house rule because there is no way to acquire thoses things at character creation in the rules. Neither is rules to simply buy a modificed weapon from a store.

If it cost : weapon + tools + plan + material + time to create the modified weapon it cant cost weapon + material to buy it from a store. That's simply stupid.
AngelisStorm
Chill out. Bold, caps, and underlines are not cruise control for "win."

It's a game. Trying to use the reasoning of "it makes no sense, thus it must not BE!!!" is incorrect, because it presumes the game designers are infallible, and don't make mistakes.

If characters were not intended to have modded weapons at character creation, it would in all likelihood say so in the rules somewhere. Besides, this is dumpshock. If such a blatant "oops" occurred, one of the writers or developers would have probably mentioned it by now.
Mäx
QUOTE (IKerensky @ Jul 1 2010, 10:31 AM) *
If it cost : weapon + tools + plan + material + time to create the modified weapon it cant cost weapon + material to buy it from a store. That's simply stupid.

But your not buying it from a store, thats not what the chargen recources reprecent, it's just the combined nyuen value that your gear is worth.
Chargen rescources are a compöetdöy differnet think then ingame nuyen.

Getting the mod for your gun with the listed prices in chargen is no different then:
*Characters getting implants with out having to pay for the surgery.
*Mages getting spell without having to buy a formulae
*Mages getting bound spirits without having to pay for summoning materials
IKerensky
Bold and underline are just to highlight the main point of a post a bit too lengthy.

Character creation rules doesnt mention weapons nor vehicules modification in the gear that can be buyed. Of course they are after the arsenal.

To build the modification the character are supposed to be in possession of the skills and tools, that is also part of the cost of the modification. If a character have the required skills and tools I have no problem with him starting with modified weaponnary, he pay fully for them.

And about rules : there is nowhere in the SR4, SR4A nor Arsenal where is the price and avaliability of a modified weapon, period. The rules in the Arsenal are for construction of the modification from scratch and REQUIRES the skills, tools and test. This is repeated several times into the modification chapter and before the list of the modification.

I would allow player to start with modified gear if there was a price for them, wich is not there. Something is missing from the rules, period. SR4A should have had amelioration mentionned, or the Arsenal should have contained the price and avaliability of the amelioration, wich is not there.

I am sorry if I feel a bit irritated but that's because all thoses people telling "Dude the price are right there into the tables", without carring to read what is written into the book.
Mäx
QUOTE (IKerensky @ Jul 1 2010, 10:50 AM) *
I am sorry if I feel a bit irritated but that's because all thoses people telling "Dude the price are right there into the tables", without carring to read what is written into the book.

No your just not reading what we're saying, chargen recourcer doesn't reprecent the character buying stuff from a shop and as just the list of prices in arsenal is enought for chargen.
IKerensky
But you are not understanding what I am telling you. Thoses price are not the price of the amelioration. By paying thoses price you character only buy the materials needed to build the amelioration.

You starting character start with a pile of metal bits and electronics and that is all that he paid for.

Just like when you buy something from any other table you only get what you paid for.

"Starting characters must have the money to cover the full cost of an item." SR4A p46
Full cost of amelioration include Tools and Plan.

I understand the comparation with Cyberware, but for Cyberware the table include the price of the finished things you are buying. You only got the medical interraction not to pay. If you buy a Cyberware later on you will paid the same price, there is no price listed for adding the cyberpart to the character.

For weapon modification the listed price is not the final price, and after creation you still wont get a full weapon modification for this price.
Mäx
QUOTE (IKerensky @ Jul 1 2010, 11:05 AM) *
I understand the comparation with Cyberware, but for Cyberware the table include the price of the finished things you are buying. You only got the medical interraction not to pay. If you buy a Cyberware later on you will paid the same price.

Yeah but then you just have an implant in a package/freezer not one implanted on your body.

And how about those 2 other points i mentioned.
IKerensky
A frozen implant is very different from a steel tube, several inches of wires, some electronic gadget and assembling parts. wich you have no knowledge on how to assemble and no tools to do so. And the implant is complete and ready to be implanted. There is no additionnal price listed for the actual operation, meaning that they are already included into the price (I could stand corrected if thus price are listed into Augmentation by example).

And when you buy a cyberlimb or implant there is no additionnal price mentionned on the rules or table. When you buy the ressource to make the modification there is several other element mentionned in the table (tools column) and rules (need for a plan, need for tests).

*Mages getting spell without having to buy a formulae

When mage buy a spell at character creation they pay it 3 BP, they dont refere at all to the standard procedure for buying/creating spell after character creation. Entirely different procedure with entirely different set of rules.

*Mages getting bound spirits without having to pay for summoning materials
Sames for bound spirit at creation, special case with special price and formula, not the standard one from the table.

Refering to the mages exemple, if weapon modification were supposed to be avaliable at character generation some kind of extrapolated procedure should have been present to use (just as for techno Sprite and Great Form). Arsenal rules lack the cost and procedure to buy amelioration at character generation.
Deadmannumberone
QUOTE (IKerensky @ Jul 1 2010, 02:50 AM) *
Character creation rules doesnt mention weapons nor vehicules modification in the gear that can be buyed. Of course they are after the arsenal.


Character creation also doesn't mention software, drug, toxins, explosives, armor/clothing, or tools as items that can be purchased, and only lists the items in the Street Gear chapter as being available. So if you go by that logic, all the stuff from the extended core books are out.
Traul
QUOTE (IKerensky @ Jul 1 2010, 11:34 AM) *
(I could stand corrected if thus price are listed into Augmentation by example).

They are, in the Medtech section.
QUOTE
And when you buy a cyberlimb or implant there is no additionnal price mentionned on the rules or table.

There is. It is the implant grade or type that determines the implantation cost.
Draco18s
QUOTE (IKerensky @ Jul 1 2010, 04:05 AM) *
But you are not understanding what I am telling you. Thoses price are not the price of the amelioration. By paying thoses price you character only buy the materials needed to build the amelioration.


So...you want two entries in the weapons mod table. One that says "cost to build" and one that says "cost to have, but only at chargen, because this shit can't be bought, ever, but you can start the game with it"?

QUOTE
For weapon modification the listed price is not the final price, and after creation you still wont get a full weapon modification for this price.


There isn't a full price. At least not one that can be listed, due to the number of combinations.

Weapon Price + Mod Price = Final Price.

Not knowing what weapon the player is looking at modding, they can only list the mod price and hope you can do simple math.
Ol' Scratch
Character Creation != Gameplay.

They have their own rules and guidelines for a reason. There's artificial limitations in character creation that have no bearing on actual gameplay (such as Availability and rating restrictions) and leftover nuyen isn't converted to gameplay nuyen on a 1:1 scale... or any scale at all. You don't have to pay service fees during character creation, whether that be for installing an implant, paying the various sundry tips/bribes/gifts required to secure that Loyalty 5-6 contact of yours, or having an accessory or modification applied to your weapon or vehicle. You don't have to roll to find an appropriate clinic. You don't have to roll Availability tests. You don't have to make Build/Repair tests. It's all assumed to be taken care of during the character creation phase. As long as you stay within the Availability/rating limits and your GM's house rules, you're fine.

I realize you don't care for that, and that's fine, too. Just call it one of your house rules and carry on, or simply disallow the use of weapon/vehicle modifications during character creation. That's your right as a GM.
Yerameyahu
Draco18s, that's not what he meant, I think. He's repeating that the prices don't include labor, plans, etc.
Dumori
QUOTE (IKerensky @ Jul 1 2010, 08:31 AM) *
If 8R was the avaliability of the modification it would mean you are prohibited from having a HVAR but could have a HV colt M223 or HV SMG. Wich make no sense AND ARE NOT WHAT IS WRITTEN IN THE RULES !!!

The availability of the modded gun is that of the highest involved if it needs to come up. AND OMFG AVAILABILITY RULES MAKING NO SENSE REALLY! they are arbitary already so yeah I have no probs with them remaining such.

Draco18s
QUOTE (Yerameyahu @ Jul 1 2010, 02:26 PM) *
Draco18s, that's not what he meant, I think. He's repeating that the prices don't include labor, plans, etc.


Which means it doesn't matter. Money at chargen is worth significantly more than money after chargen.

If he really wants to me a rules lawyer about it, he can go look up the "hired help" rules and figure out what it would cost to contract the modification work out to an NPC. It will almost certainly cost less than 1 BP to do all the work for all his guns.
Yerameyahu
*shrug*. I don't see how that alters the point that the weapon mods are explicitly parts-only list price.
Caadium
If you are worried about the use of modifications getting out of hand during character creation, perhaps you might want to consider the way I do it:

I treat weapons like contact lenses, and other similar things. By that I mean, you add the availabilities together, as well as the cost. Each modification makes it harder to get in my opinion, so I don't look at the individual availabilities for each mod.

I'm away from my books right now (and too be honest my players usually don't go that overboard), but I believe that unless you take restricted gear you wouldn't be able to get a HV modded weapon if you add the availabilities together; thus making it hard for a character to start wtih just like normal HV weapons. Of course, since I'm away from my books I could be wrong, but thats how I generally handle Mods to most things. If you buy it later and remod something, then you deal with just that availability; but if you do it bulk, availabilities combine.
Yerameyahu
Well, for contacts, I always thought adding was the lamest sneaky rule, so I usually ignore it. Basically, it encourages people to wear contacts with goggles. biggrin.gif
Caadium
QUOTE (Yerameyahu @ Jul 1 2010, 01:31 PM) *
Well, for contacts, I always thought adding was the lamest sneaky rule, so I usually ignore it. Basically, it encourages people to wear contacts with goggles. biggrin.gif


In my group I find it limits everyone having the one uber pair of contacts/glasses (based on style preference), but makes people think about what they will put where.

It hasn't come up yet, but perhaps later I'll look to see what this does to hackers and riggers. Perhaps keeping them from starting with the uber deck/vehicles by limiting what mods they want and forcing them be more broad. If I did look into doing this I'd also look at things like cyberlimbs and their mods, etc.

Also, I just looked, and it would be possible using the rule I suggest to start with a HV weapon.

AK-97 is base availability 4 so the +8 HV would work.
The same is true for the HK-MP5 and Uzi
Then again, Ares HVAR is base availability 11 so. . . .
Yerameyahu
Is the HV weapon an important touchstone or something? I feel like they're not any better than another gun, because you won't have enough RC.
Ol' Scratch
I don't really get it either. As mentioned, the Ares HVAR and Ingram Supermach are both freely available to characters during creation.

In my experience, it's when players catch on that they can have fully BF (and even FA if you really want to) Heavy Pistols through the weapons modification rules that it becomes a problem, and then only if you actually see that as a problem. I've never had trouble saying "no" myself, but that seems to be kind of a rare thing around these parts.
Caadium
QUOTE (Ol' Scratch @ Jul 1 2010, 01:59 PM) *
I don't really get it either. As mentioned, the Ares HVAR and Ingram Supermach are both freely available to characters during creation.

In my experience, it's when players catch on that they can have fully BF (and even FA if you really want to) Heavy Pistols through the weapons modification rules that it becomes a problem, and then only if you actually see that as a problem. I've never had trouble saying "no" myself, but that seems to be kind of a rare thing around these parts.


I actually agree with you completely. I only focused on the HV because it was part of what the OP was focused on.
Dumori
BF heavy pistols are ok. They bearly carry enough ammo to really cause a problem in my games. Then I tend to play a game where an AR is a valid option in combat. Not a oh god in come the tanks as some people do. Its FA holdouts with SnS you have to look out for. 15dvS(e) from a gun that is hard to spot in a guys palm...
Yerameyahu
Can they even hold 10 whole bullets? biggrin.gif Ugh. That's why GM oversight is there. smile.gif
Ol' Scratch
QUOTE (Caadium @ Jul 1 2010, 03:46 PM) *
In my group I find it limits everyone having the one uber pair of contacts/glasses (based on style preference), but makes people think about what they will put where.

As mentioned, that really only comes up during character creation, though. Availability is really lame in 4th Edition. It's not an actual limitation, it just dictates how long it takes to get something. And unless the number gets ridiculously high and you're using the optional(?) rule of degrading dice pools on Extended Tests, you can get your hands on just about anything before too long. Especially if you have an appropriate contact and some spare cash to throw at it.
Tymeaus Jalynsfein
QUOTE (IKerensky @ Jul 1 2010, 03:34 AM) *
A frozen implant is very different from a steel tube, several inches of wires, some electronic gadget and assembling parts. wich you have no knowledge on how to assemble and no tools to do so. And the implant is complete and ready to be implanted. There is no additionnal price listed for the actual operation, meaning that they are already included into the price (I could stand corrected if thus price are listed into Augmentation by example).

And when you buy a cyberlimb or implant there is no additionnal price mentionned on the rules or table. When you buy the ressource to make the modification there is several other element mentionned in the table (tools column) and rules (need for a plan, need for tests).

*Mages getting spell without having to buy a formulae

When mage buy a spell at character creation they pay it 3 BP, they dont refere at all to the standard procedure for buying/creating spell after character creation. Entirely different procedure with entirely different set of rules.

*Mages getting bound spirits without having to pay for summoning materials
Sames for bound spirit at creation, special case with special price and formula, not the standard one from the table.

Refering to the mages exemple, if weapon modification were supposed to be avaliable at character generation some kind of extrapolated procedure should have been present to use (just as for techno Sprite and Great Form). Arsenal rules lack the cost and procedure to buy amelioration at character generation.


What you fail to notice though, mimicing your examples above, that you can treat modifications the same way... you buy the parts and ignore the cost to assemble... In game play goes by different rules... much like the summoning of Spirits and Spell purchase after game starts... wobble.gif

Keep the Faith
Five Eyes
I think what IKerensky's getting hung up on is that Arsenal, I believe, notes that the costs are for the materials to perform the modifications as a DIY sort of thing. Typically, base materials cost, what, half of the cost of the full item?

What his stance is, as far as I can tell, is that for most items the listed cost is the market value of the item, not including necessarily the cost to acquire it (i.e. your cyber-implant costs this much to buy but more to implant or to rent clinic hours to have the surgery performed, etc etc.) - anyone that has the capability of building that part can do so themselves for less.

i.e. Almost any listed item costs X in raw materials to make, and (if memory serves) 2X to purchase. It might also cost 2X+Y, where Y is the cost of getting access to it, but Y-based costs are ignored during chargen.

However, most people would not let a character with the relevant skills have a bunch of items at Cost X during chargen, even if they could have made them themselves, because of the abstract nature of chargen cash.

The modification rules suggest that the listed costs for a mod represent the price X, for DIYers, and the OP is asking what they should cost during chargen, where you can't get a half-price discount because you could hypothetically have built the thing yourself.

If you accept that chain of reasoning as regards what the listed price means for modifications (i.e. materials cost rather than market cost), then I'd suggest charging 2X as the item's "market price", whether as the cost to get it from a gunsmith or as the "cost" during chargen.
Draco18s
To which I respond in one of two ways:

1) Waving my arms around and going "wooba-wooba-woo" and point out that by RAW the cost is x, therefore the COST is x.

2) "He's a mage, right?"
"Yes, but I--"
"He used magic"
"But how did he--"
"MAGIC!"
Yerameyahu
I'd just double the Arsenal costs. 50% for materials is a perfectly good rule of thumb. It doesn't make sense to pay the material-only cost at chargen if you don't have the relevant skills, and they're explicitly listed as materials-only costs.
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