Lilt
Apr 2 2004, 02:59 PM
Hi again. Just went back to fiddle around with the DCRS again, but when I tried to create a new character I got this error:
QUOTE |
MYSQL QUERY ERROR!! Query: INSERT INTO sr3_stats (character_id VALUES (138) Problem: You have an error in your SQL syntax. Check the manual that corresponds to your MySQL server version for the right syntax to use near 'VALUES (138)' at line 1 |
It was a PC character for a relatively standard game.
Dashifen
Apr 2 2004, 03:07 PM
[snip]
Dashifen
Apr 2 2004, 03:09 PM
[snip squared]
Dashifen
Apr 2 2004, 04:26 PM
[snip cubed]
Dashifen
Apr 2 2004, 05:47 PM
Okay -- here's the deal. Editting characters is going to be spotty. I'm working on adding functionality to the character record so things could go on and off.
What I've done so far:
All characters will now have a password that the GM can change. This password should be given out to only the player who "owns" the character. This will allow that player to log into the database simply for the purposes of editting their character and nothing else. They'll not have access to any other character, just their own. In order to get this working, I have to revamp some of the existent edititng systems.
Plus, I'm going to make it so that once you start editting a character you will remain editting that character until you (a) tell the system you stop or (b) start editing a new character or © close your browser. This should expidite the process because right now you always have to go back to "Edit a Character" on the menu and select your character over and over again.
Found a bug in the editting decking that I fixed. Also noticed a bug in the flash file that handls the spell editting (has anyone checked that out yet?). That fill will report that it can't load the lists if there's nothing in the table which does make sense if you think about it, but is a little annoying. I'll fix that later. Just putting it here so I remember.
Dashifen
Apr 13 2004, 03:14 PM
CHARACTER EDITING DONE!
Okay, this bumps us up to 0.9.2. Why the extra .2? I've tested it pretty throughly and found a bunch of stuff to fix.
If you check out the character
Gwyndlyn in my game. You can see the new character record's potential. Now you have a record for attributes, skills, spells, damage, edges & flaws, gear (carried and not carried), contacts, and combat and see it all on one page.
Further, the player can log into the character, provided that the GM send them the character editing password, and enter all the information themselves.
TO ANYONE WHO IS CURRENTLY USING THE SYSTEM: I strongly suggest that you do some character editing. Changes I made may have blown up the entire site again. I've tried to get everything working, but I'm just not sure. Also, change the passwords on your characters. Right now, the database automatically entered the same password for the characters. Therefore, it's a little too insecure for my tastes.
Enjoy!
Grey
Apr 13 2004, 04:59 PM
I ran into a bug for ya.
When inputting skills, there is no option to have the linked attribute be Reaction (needed for vehicle skills).
Dashifen
Apr 13 2004, 05:27 PM
QUOTE (Grey) |
I ran into a bug for ya.
When inputting skills, there is no option to have the linked attribute be Reaction (needed for vehicle skills). |
Cigar for this man. Fixed.
Nikoli
Apr 21 2004, 02:54 AM
,snip. Nevermind
i found my problem
Dashifen
Apr 21 2004, 02:57 AM
[snip] Mind telling me what it was?
Nikoli
Apr 21 2004, 03:15 AM
I was trying to add a charcter with the same name (silly me, forgot I had added a few at first.)
btw, am directing my players from DS to edit their character info (just set them up fresh, with edit pw's etc. hopefully we'll break it real good for ya
Dashifen
Apr 21 2004, 03:18 AM
Excellent! Break away. In fact, the more breakage the better! I just finished a different project and can get back to the DCRS for a few days. It's been quiet in my game, but so far, the players were able to log in and edit their characters.
Nikoli
Apr 21 2004, 04:07 AM
I did notice teh dice roller gave me a page error, but it looked like a missing file. I'll see if I can do it again
<edit>
http://www.dashifen.com/dcrs/content/datab.../diceRoller.php404 error, page not found
Dashifen
Apr 21 2004, 01:07 PM
Yup, I see the problem. I can get that one fixed.
Fixed! I had a relative rather than absolute path. If you understood that, you get a virtual cookie
Dashifen
Apr 21 2004, 11:47 PM
NPC Group Generator 0.5. Check it out. I'm looking for suggestions. Yes, I know cyberware doesn't check compatibility, yet. I just wanted to get a working prototype before I get nit picky. And, the magic rating of a character isn't reduced when cyberware is installed on an awakened person.
Right now it loads only spellcasters. I'd like to have it also make adepts eventually, but one step at a time.
Enjoy!
Nikoli
Apr 22 2004, 04:11 AM
Are teh character info sections working fully, I'm not sure if my players have entered their skill info, but it's not showing up if they have. (they haven't responded yet if they did or not)
Dashifen
Apr 22 2004, 12:59 PM
It was working for me and my characters. I'll check on it later today (I have to make changes to my stuff anyway
)
Edit: Worked for me. They probably just haven't entered things yet.
Lilt
Apr 23 2004, 07:42 AM
[excuse]I had my human interface design exam last week and I reckon I botched it, so I'm going to take it out on you.[/excuse]
It would be nice to have a separate category for language skills, but I may be unique in having like 12 language skills (including R/W skills).
You might want to add functionality for multiple task pools. IE: Some characters have one from a cerebral booster, one from a chipjack expert driver, and one from an encephalon, each with different rules as to what they can be applied to.
It would be nice to get the drop-down menu of linked attributes to remember the last attribute used. Right now it resets back to body each time and, as there are less body-linked skills than for any other attribute, this means more work for the person entering data. If it sets back to the last one used each time then a well-organised user can enter his/her data efficiently.
[edit]Possibly make the edges and flaws page remember what was entered last too.[/edit]
I think the skills section of the character sheet is a bit narrow too, while the edges/flaws section is far too wide yet the area where the text goes is still too narrow. This is probably due to the fact that you've not really done that much work on it, but I thought I'd tell you anyway.
Oh yes, Great system Mr Dashifen. Aside from my whining above: it's a great system and I look-forwards to using it more often.
[edit]Went looking for more flaws, nothing major but a coupple of tips:
You migght want to add "D6" afer the initiative number. (I assume that number is supposed to be in D6)
The images next to the equipment items don't work right now.
It is possible to enter a description and options for the gear, but I can't figure-out how to access it.
I get this message when transfering gear between carried and non-carried gear:
CODE |
Success!!. has been added to Thomas Bradley's gear list. |
Not too major, but I thought I'd point it out anyway.
It is possible to enter gear without a specific category. Indeed there is no category selected by default. If this is attempted I get this error:
CODE |
MYSQL QUERY ERROR!! Query: INSERT INTO sr3_gear (character_id, gear, rating, description, type, carried) VALUES (177, 'OK', 23, NULL, , 1) Problem: You have an error in your SQL syntax. Check the manual that corresponds to your MySQL server version for the right syntax to use near ' 1)' at line 1 |
The idea about remembering the last item class saved would probably help here too. In-fact I prefer the list-box format used here to the drop-down menu in the skills section, and consistency in the user interface aids users when learning as once they have learnt to use one part they instinctively know how to use other sections through abductive reasoning.
*Slaps Self*
The list box format is superior as-long-as screen space is not an issue due to the immediate honesty it offers about the available options.
*Slaps Self Harder*
*Shakes Head*
Sorry. I slipped into exam mode somehow.
One more thing: The lists of gear are uneven. All items after the first seem to be indented.
[/edit]
Dashifen
Apr 23 2004, 12:24 PM
You're awesome man ... most of these I was aware of and just haven't gotten around to, but I'll respond to some of your points later. I'm just getting up ... kinda spooky that before I do anything else in the morning, I check dumpshock
Dashifen
Apr 23 2004, 03:43 PM
QUOTE (Lilt @ Apr 23 2004, 02:42 AM) |
I had my human interface design exam last week and I reckon I botched it, so I'm going to take it out on you. |
Good! A designer! That's what I need
QUOTE |
It would be nice to have a separate category for language skills, but I may be unique in having like 12 language skills (including R/W skills). |
Yeah, I noticed that too when I realized that since the knowledge skills are just listed alphabetically (IIRC -- might be by rating) that the languages don't all line up at the bottom of the list in and easy to find kind of way. I'll get on this shortly, probably.
QUOTE |
You might want to add functionality for multiple task pools. IE: Some characters have one from a cerebral booster, one from a chipjack expert driver, and one from an encephalon, each with different rules as to what they can be applied to. |
Hrm ... good point. I'll have to think about this one. Part of me wants to say that I can't cover all of the possibilities and it's easier for me to just store the whole task pool and call it even, but the user-friendly side of me says to suck it up and save the extra information.
QUOTE |
It would be nice to get the drop-down menu of linked attributes to remember the last attribute used. Right now it resets back to body each time and, as there are less body-linked skills than for any other attribute, this means more work for the person entering data. If it sets back to the last one used each time then a well-organised user can enter his/her data efficiently. |
I agree with this one. I'll be doing this over the weekend. I realized this myself when I had to re-enter all of my characters from the Mafia Affair after they were deleted somehow. I must have done something wrong and zapped them
QUOTE |
Possibly make the edges and flaws page remember what was entered last too. |
Probably also something I can do.
QUOTE |
I think the skills section of the character sheet is a bit narrow too, while the edges/flaws section is far too wide yet the area where the text goes is still too narrow. This is probably due to the fact that you've not really done that much work on it, but I thought I'd tell you anyway. |
When I go from 0.9 where we're at now to 1.0 I'm redesigning the whole damn interface. I don't like the tables look right now. I'll try to make it a little more modern and intersting to look at. When this happens, I think i'm going to put information into wider cells. As more and more information was added to the system, I found it difficult to extend the current interface to allow it. This will happen eventually.
QUOTE |
Oh yes, Great system Mr Dashifen. Aside from my whining above: it's a great system and I look-forwards to using it more often. |
Thanks!
QUOTE |
Went looking for more flaws, nothing major but a coupple of tips: You migght want to add "D6" afer the initiative number. (I assume that number is supposed to be in D6) |
Picky, picky!! There's a couple of things I need to do to attributes. Right now you can't save base attributes and modified attributes, either, which I want to add.
QUOTE |
The images next to the equipment items don't work right now. |
I know and I can't figure out why since I'm controling the table they're in down to the pixels. Might just have to use a list, but I hate that a list skips a line between the list title and the list items.
QUOTE |
It is possible to enter a description and options for the gear, but I can't figure-out how to access it. |
See interface problems above. If you have a suggestion for this one, share it. I'm not sure what I want to do for this one yet. I was thinking a link with a pop up window, but I'm not a big fan of those.
QUOTE |
I get this message when transfering gear between carried and non-carried gear:CODE | Success!!. has been added to Thomas Bradley's gear list. |
Not too major, but I thought I'd point it out anyway. |
Silly me, for got an else if
QUOTE |
It is possible to enter gear without a specific category. Indeed there is no category selected by default. If this is attempted I get this error:
CODE | MYSQL QUERY ERROR!! Query: INSERT INTO sr3_gear (character_id, gear, rating, description, type, carried) VALUES (177, 'OK', 23, NULL, , 1) Problem: You have an error in your SQL syntax. Check the manual that corresponds to your MySQL server version for the right syntax to use near ' 1)' at line 1 |
|
Yup -- none of the errors are checked for or trapped. I will be adding context sensitive error messages one day. Right now you just get an error, use the back button and figure out what you did wrong
QUOTE |
The idea about remembering the last item class saved would probably help here too. In-fact I prefer the list-box format used here to the drop-down menu in the skills section, and consistency in the user interface aids users when learning as once they have learnt to use one part they instinctively know how to use other sections through abductive reasoning. |
I agree.
QUOTE |
One more thing: The lists of gear are uneven. All items after the first seem to be indented. |
Yeah, again I'm not sure why. Stupid shit like this pisses me off, because they also line up on some browsers and not on others. Oh well. Silly me for wanting to be cross-browser compatible
-- Dash --
Lilt
Apr 23 2004, 03:50 PM
QUOTE (Dashifen) |
dvsdfgsdfgs |
dvsdfgsdfgs?
Dashifen
Apr 23 2004, 03:53 PM
QUOTE (Lilt) |
QUOTE (Dashifen @ Apr 23 2004, 03:43 PM) | dvsdfgsdfgs |
dvsdfgsdfgs?
|
So I could put in more quotes from you. I wanted to hit preview post and not post reply but I missed
Lilt
Apr 23 2004, 04:06 PM
Ah. Thx. I had guessed that some of it might be known but decided to post it anyway.
BTW: the lecture notes and slides I learnt from can be found
here if you're interested. If you spent a coupple of days avoiding reading through them (imagining you had an exam in a few days time) then that should put you at roughly graduate level of human interface design.
Dashifen
Apr 23 2004, 04:23 PM
EXCELLENT! I took an interface design course, but it was focused on instructional designs, a subset of human interface design. *snatches the files* The scarey part is, I might enjoy this
Lilt
Apr 23 2004, 04:38 PM
One point: Handout 7 is actually a copy of handout 8, so you'll probably want to make-sure you grab the slides for lecture 7 so you have the complete set. It was a quite good course. Lots of it is logic and common sense but it helps you know where to start and what issues are important.
Dashifen
Apr 23 2004, 05:08 PM
I took it all
I have a proggie that grabs a whole website when given a base address. Handy for making mirror sites or downloading notes for classes.
Lilt
Apr 23 2004, 05:15 PM
Cool. Hope you enjoy.
Nikoli
Apr 24 2004, 01:30 PM
I noticed on the equipment list, there seems to be broken image tags.
Looky Looky
Nikoli
Apr 24 2004, 04:03 PM
Oh and the Dice roller is still giving my browser a 404 error
Mmmm, Clicky
FXcalibur
Apr 28 2004, 03:12 PM
Cool, never got to use anything like this.
I've made a game and randomly fiddled about some, so far no errors. I'll let you know if I get anything (that the others didn't already).
But so far, an ultimately cool concept. I tip my hat in your general direction
Dashifen
Apr 28 2004, 05:22 PM
QUOTE (Nikoli @ Apr 24 2004, 11:03 AM) |
Oh and the Dice roller is still giving my browser a 404 error
Mmmm, Clicky |
Where are you finding that link? It's working fine for me. Stupid bugs.
Either way, here's the
link you need. I'll try to figue out what's wrong. I think I have an idea, but I'm not sure.
Edit: Try it now when you get the chance. I altered the link in the menu so hopefully it will work now.
Dashifen
May 1 2004, 03:05 PM
The NEW Dashifen Character Record SystemCheck it out if you want to see what everything will look like when I'm done
Kakkaraun
May 1 2004, 04:59 PM
I just signed up, and when I try to log in I get this:
Not Found
The requested URL /new_dcrs/frames/content/database/proLogin.php was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
--------------------------------------------------------------------------------
Apache/1.3.29 Server at www.dashifen.com Port 80
Dashifen
May 1 2004, 06:22 PM
Right -- the new one doesn't work -- that's an example. You'll want to go to
dcrs.dashifen.com to use the current version. Sorry for the confusion.
Kakkaraun
May 1 2004, 08:54 PM
Aaaaah. Thanks.
"Picture yourelf on a boat on a river..."
Dashifen
May 12 2004, 04:22 AM
Been a while since I posted any updates. I have a big one coming up Monday or Tuesday. I redesigned the entire site with, what I feel, is a much more userfriendly design. Also, I've coded a method to import character information directly from a .sr3 file coming out of mcmackie's NSRCG! I've tested it a little, and it's worked with everything I've thrown at it so far. However, I'm sure you'll break it.
All I need to do for monday is fix the attrocious character record display page with all those poorly spaced tables and badly displayed information. I should have that sort of stuff coded over the weekend and tested by Monday or Tuesday. Then, it'll all look nice and pretty and new for everytone. Won't put us at 1.0 yet since I have to write error messages for everything (oh god, that'll suck) before I think of it as a real release.
Projected things to do:
1) more generators and calculators
2) support for shapeshifters and drakes
3) other stuff as the need arrises
Just FYI.
BGMFH
May 12 2004, 02:08 PM
So, will the .SR3 support mean my cyber and gear will show up properly?
Will it handle the carried/not carried checkboxes in the NSRCG?
Will it change the oil, rotate the tires, and fill the tank before bringing my car home?
WolfJack
May 12 2004, 04:14 PM
I feel like that stupid tv commercial and all I can say is WOW!
I liked it before and it is even more schwag now.
LOVE the Maneuver Score Calculator especially since my group is just now getting into vehicle rules real heavy.
-Wolf
Nikoli
May 13 2004, 03:57 AM
Tried to change one of my PCs into an NPC, got a page error, here is the url:
http://www.dashifen.com/dcrs/content/datab...des/pcToNPC.php
Dashifen
May 13 2004, 05:55 PM
QUOTE (BGMFH) |
So, will the .SR3 support mean my cyber and gear will show up properly?
Will it handle the carried/not carried checkboxes in the NSRCG?
Will it change the oil, rotate the tires, and fill the tank before bringing my car home? |
The way the NSRCG converter works right now is that it gathers all of the information and puts it into categories as it can. For all gear purchased on the NSRCG gear page, it puts it all into the mundane gear category and then allows you to move them to other categories if you need to. For cyber, bioware, magical gear, vehicles, decks, and utilities (I think that's all the other ones) it puts them automatically into the right category. Oh, and nanoware.
As for the carried/not carried checkboxes -- i've never used them so I didn't think of that, but I'll look into it before I make the release! Thanks!
Dashifen
May 13 2004, 05:57 PM
I'll get to this next week. I don't know what happened, yet.
-- Dash --
Nikoli
May 14 2004, 01:08 AM
Sweet. it's like magic or something, I post and the designer moves to fix. if only MS was this responsive.
Dashifen
May 18 2004, 07:54 PM
QUOTE (Dashifen) |
I'll get to this next week. I don't know what happened, yet. -- Dash --
|
I can't reproduce this error. I made one of my PCs into an NPC and then made the new NPC back into a PC. Can you get it to happen again? If so, tell me what you did.
Stupid bugs.
Dashifen
May 21 2004, 02:09 AM
I just updated the old site with all of the new look. I haven't had a chance to test everything yet, though I noticed the code for my page titles isn't working. But, if you come across some other stuff, let me know!
Kanada Ten
May 21 2004, 03:39 AM
Oops.
Dashifen
May 21 2004, 04:28 PM
Oops what?
Edit: or do you mean the page titles? Yeah, that was dumb on my part. I coded it so that the page titles and some of the information for them is in the database so it would be easy to change without actually needing to change the website. However, all that coding was based off of the file name which had "new_dcrs" in the title. Therefore, when I replaced "new_dcrs" with "dcrs" everything broke down.
Nikoli
May 21 2004, 07:39 PM
Across teh top of the Dice roller and a few other screens I get this:
f4ac9b5b78bab88e14ec99ea169bff28
in large bold text, is that supposed to be there?
Also, on the character screens, under contacts and under decking I get the same initial error, "expected ")" on line 14, and a prompt asking is I want to debug., I click no and go to the page. not breaking, just annoying.
Dashifen
May 21 2004, 08:20 PM
Hrm.... the titles, yes I know about those. I have to update the database to handle the change over in names from new_dcrs to dcrs.
I'll check on the error you're getting. That's thrown from Internet Explorer, however, and not from my site, so it may not be something I can fix, but it should be. I'll get right on it.
Nikoli
May 21 2004, 08:21 PM
Just keeping you in the loop
Dashifen
May 21 2004, 11:47 PM
I appreciate it
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