OK, so after much discussion in the Regular Army vs. Shadowrunner thread I have decided to just do up some basic stats for a typical UCAS Army Fireteam, similar to the NPC Grunt write ups in the Core book. So.....
UCAS Army Fireteam (Professional Rating 3)
Although the UCAS has taken a more protectionist view to foreign policy in the world of magic and extraterritoriality, it still maintains one of the best equipped, most professional, all volunteer armed forces in the sixth world. For many UCAS citizens, military service represents one of the only ways to get a leg up in society, and off the farm or out of the sprawl. While many are enticed by the benefits of training, recruitment bonuses, and veterans benefits, for some, the prospect of “three hots and a cot” is enough. While the UCAS Army has not officially taken part in operations outside its borders in decades, the Chicago bug outbreak, Renraku Arcology shutdown, and border tensions with the Sioux have kept them relevant in the 2070s
Rifleman:
B A R S C I L W Ess Init IP
4 4 4 3 3 4 3 3 6 8 1
Condition Monitor Boxes: 10
Skills: Automatics 3 (Assault Rifle), Perception 2, Unarmed Combat 2
Gear: Camouflage Suit, Helmet (Integrated 'Trode Net), Goggles (Lowlight, Thermal, Flash Comp, Smartlink, Image Link), M-23 (Smartgun), Medkit, Military Commlink (Device Rating 3, Analyze 3, Firewall 6, TacNet 3, Non-Standard Wireless Link)
Grenadier:
B A R S C I L W Ess Init IP
4 4 4 3 3 4 3 3 6 8 1
Condition Monitor Boxes: 10
Skills: Automatics 3 (Assault Rifle), Heavy Weapons 2 (Grenade Launcher), Perception 2, Unarmed Combat 2
Gear: Camouflage Suit, Helmet (Integrated 'Trode Net), Goggles (Lowlight, Termal, Flash Comp, Smartlink, Image Link), M22A3 (Smartgun, 2 HE Grenades, 2 Frag Grenades, 2 Smoke Grenades), Medkit, Military Commlink (Device Rating 3, Analyze 3, Firewall 6, TacNet 3, Non-Standard Wireless Link)
Automatic Rifleman:
B A R S C I L W Ess Init IP
4 4 4 3 3 4 3 3 6 8 1
Condition Monitor Boxes: 10
Skills: Automatics 2, Heavy Weapons 3 (Machine Gun), Perception 2, Unarmed Combat 2
Gear: Camouflage Suit, Helmet (Integrated 'Trode Net), Goggles (Lowlight, Termal, Flash Comp, Smartlink, Image Link), Ares MP-LMG (Smartgun), Medkit, Military Commlink (Device Rating 3, Analyze 3, Firewall 6, TacNet 3, Non-Standard Wireless Link)
Fireteam Leader:
B A R S C I L W Ess Init IP
4 4 4 3 3 4 3 3 6 8 1
Condition Monitor Boxes: 10
Skills: Automatics 4 (Assault Rifle), Perception 3, Unarmed Combat 2, Leadership 2
Gear: Camouflage Suit, Helmet (Integrated 'Trode Net), Goggles (Lowlight, Thermal, Flash Comp, Smartlink, Image Link), M-23 (Smartgun), Medkit, Military Commlink (Device Rating 3, Firewall 6, Analyze 3, TacNet 3, Non-Standard Wireless Link)
Notes: Apply Racial Modifiers as appropriate. There is a general propensity towards Orks in the Automatic Rifleman position.
Next Project: Weapons Fireteam/Squad, Squad Leader, Platoon Leader and other Platoon Positions (Radioman, Forward Observer, Medic, etc)