After reading the corporate guide I stated to make up some security procedures for business sides because this was not covered in the guide. I like to hear some comments to what I've done and I want to share this work in the case someone is interessted. Currently i'm working on the other securtiy branches (physical and matrix). I wrote everything in german and translated it i a hurry so I hope you excuse possible errors.
Magical security levels:
The prizes are based on an average income of a wage-mage of around 100k to 150k nY per year (high lifestyle). To add taxes, insurances as well as the profit of the employer the prize is doubled for someone to hire a mage, totaling to 200k up to 300k nY. This is for average skilled mages. The best mages would definitely get more. If only 1 of 500 people is able to do the job this seems probable. I r assume further that the mages working full time on summoning or making a ward.
Because of the nature of the menace of magic I assume 50% of every magical active being to work in the security sector. Maybe 30% would work in research and the rest providing specialized services. The levels of security can be roughly applied for street security, too. In this case wards would be less important instead more watcher would be sent on patrol. Level 4 corresponds to AAA-areas, level 3 to AA areas, level 2 for A and B areas and level 1 to C areas.
Note that a maximum of roughly 5% of the annual expenses for a specific location of today’s big businesses like Exxon or BP is invested in security related tasks. These are sites that are attacked by insurgents almost every month.
Level 0:
[ Spoiler ]
Level 0: No active magic security. Every store without any own security personal would have this level. This does not mean there is no magical security at all. But this depends on the surrounding area and is based on public contracts (LoneStar, KE). These would cover mainly periodically astral observation of the store from the outside.
Level 1:
[ Spoiler ]
A low level ward (1-3) in the main office with the nexus and/or safe. Periodically surveillance by a watcher of the security corp. If the ward is broken the mage calls the police (LoneStar, KE). Expenses: 800 nY per month (10k p.a.). Every store or business with a receptionist or bouncer will afford this level.
Level 2:
[ Spoiler ]
Multiple wards (Level 2-3) guarding all core areas (Key-Account offices, labs, nexus, crucial production processes). A high-level (3-5) ward guarding the main office. A mid level (3) spirit is permanent patrolling the area. The spirit has the task to report every active magic (maybe some exceptions) to the mage. The conjurer has 3-6 such contracts and offers remote services. In case of a broken ward or a spirit report he is projecting to the area with an additional spirit for backup. Persons observed by the mage will be assensed and, depending on the situation, asked to leave. The mage will also contact the physical guard to observe the magical person, and maybe can their SIN. The mage would not engage magic users instead he would call police forces (LoneStar, KE). Expenses: 5000 nY per month (60k nY p.a.). Each business with round-the-clock physical security personal will afford this level.
Level 3:
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The business has an own security mage on a 40 weekly hour basis. All important areas are guarded with ward (level 2-4). Some special areas (safe, office of the CEO) maybe guarded with extra wards (Level 4-5). Every entrance is guarded by a mage-lock (A small warded corridor at each entrance). A low level spirit, bound for a year-and-a-day, assenses even mundane people at random. Two additional spirits are patrolling the area and will report active magic to the mage. The mage reacts to magical intruders the same way like on level 2. But he can also engage a magical threat. Therefore he concentrates all spirits (3-5 thereof 1-3 bound spirits (Level 3) and 1 summoned (Level 4-5)) for a single attack. The mage would stay in the background most of the time. Although the mage works 40 hours per week, he is on-call duty. Expenses: 20k nY per month (240k p.a.). Businesses with an own security office and several round-the-clock guards will afford this level.
Level 4:
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Three to four security mages on shift work duty. Every time at least one mage is on site. One of the mages is initiated and experienced. He knows one of the following metamagical techniques with the corresponding effect (quickening permanent manabarriers, divining -> knows roughly the future, geomancy -> a part of the area is an aspected domain (level 1-3) for the security mages, invoking -> 1 or 2 great form spirits, ally conjuration, -> one ally spirit) The area is patrolled by 6-10 spirits which assense people at random. The surroundings of the area are astrally observed form time to time, too. Even mundane people found in uncommon places by the spirits are reported to the physical guards. Every mage knows at least one relevant detection spell (magic, live, or the like) and uses it to support even at pure physical alarms from security vehicles or the office. Every mage owns a mid level focus (level 1-2) and is periodically trained in magical and physical security procedures and skills. In addition to the mages the business possesses some mana-tech installations. Depending on the area this could be FAB II walls or magically active plants (GlooMoss, Ivy) with camera surveillance. One paranormal critter per shift to support the physical guards is also possible. In the case of a magical threat the on-site mage arrives within 10 to 30 sec. The other mages are on on-call duty and will arrive astrally within 2-3 min. The first mage estimates the power of the threat and waits to attack together with all other mages. They also concentrate their spirits (roughly 8-12 spirits level 3-4 and at least one especially summoned for defence (level 8+)). The mages will mostly stay in background. If the threat is able to escape, the mages will pursue it with spirits and target it with ritual magic (if one of them was able to assense the threat). If necessary the initiated mage will also perform an astral quest to gain additional information (the astral signature of the summoner of a spirit). Expenses: 120k nY per month (1.44mil nY p.a.). Only extremely important assets would be secured with such an effort (the head quarter of a huge business, a secret research lab)
Level 5:
[ Spoiler ]
A whole magical circle is providing security to this area. 15 to 20 mages on different states of experience are available. In every shift at least one initiated mage is on site. He knows a whole bunch of different spells and one or more meta-techniques. Every shift consists of 3 to 4 mages. Thus each person who enters the area is assensed by either a mage or a spirit. More than 30 spirits would patrol the area and its surroundings. Several manatech installations (GlooMoss, Ivy) and a paranormal critter squadron are integrated in the security system. Each mage is specialized in a specific field of magic (banishing, counterspelling, summoning, support) and possesses at least one corresponding focus (level 2-5). The circle knows altogether three metamagical techniques. The reaction to threats is alike on level 4 but additionally there is a magic- HTR (high threat response) team on-call duty. This could include uncommon or extreme actions like, arcane arrester, FAB III, special critters, 2-4 great form spirits level 10+. This is always combined with heavy physical security forces. Expenses: 1mil nY per month (12mil p.a.). Such extreme level of security is mostly afforded for prestige reasons (HQ of the AAA cons).