So, in SR4A, there is a fiction piece at the front of the Wireless World chapter, titled Game, Set & Match by Jen Harding and Aaron Pavao. The story was originally intended to be an short example of play, and while the turn-by-turn rules explanation intended to accompany it was dropped in favor of expanding it to become the chapter lead-in fiction, Jen posted that breakdown here.
At one point, Netcat, who has hacked herself admin level access in a drone, attempts to delete the legitimate admin level account of a security rigger who is accessing the same drone she is. The attempt fails because, to quote from the fiction, "The security riggers had programmed the drone to not accept admin account deletions." The posted rules explanations merely parrot this, except to add that "Netcat and the Rigger are at a stalemate."
Further in the thread, other Dumpshockers suggest that this is an option out of Unwired, to which I presume they are referring to the rules for "Limiting Account Privileges" from p.73. While this particular configuration option certainly is a handy way for an administrator to help lock down what can and can't be done on a node, I don't think that it can be applied to this situation. The "Limiting Account Privileges" text specifically states "A simple way to do this is to deny lower account levels the ability to do certain things" and Netcat had admin level access, which is the highest level described by the rules.
Unwired does mention account privileges in another place, on page 53, where it states that one of the Admin Access Rights is to "assign privileges to account levels"; the word lower does not appear here, so presumably even Admin Level privileges such as deleting accounts, could be edited. But as far as I can see, there is nothing stopping Netcat from using her Admin Level access to edit those privileges right back to the default of "No action or command is denied to an admin account." (p.225, SR4A)/"Admin access grants the right to do everything the user wants to on a node." (p.53, Unwired).
At the point in the hack when Netcat is trying to remove the Rigger's account from the access list, the Rigger has not detected her icon, and is unaware of exactly what actions she is taking in the drone's node. The only way he could cause a stalemate in that case is if there were some mechanism in place to alert the rigger that changes have been made to Admin Level privileges (Node script?), and were fast enough to change them back prior to having his account deleted. Doubtful at best.
Alternately, another way to get to the "stalemate" would be if the rigger removed the right to delete admin accounts, and then removed the right to "assign privileges to account levels" from Admin Level Accounts as well. However, if it is possible to lock out that specific privilege, it becomes a lot easier for everyone to Brick their opponent's nodes:
1.) Hack yourself up some Admin Level Access.
2.) Delete all possible privileges from all account levels, including the ability for another admin account to set things back.
3.) ?????
4.) Profit!
Downright insidious. Bricking a node should not be that easy. At least the Crash Node action lets the victim get the node back after reboot, and even the reformatting triggered by the Unplug Virus alerts all security and admin accounts in time to try and stop it. With an attacker doing the proverbial delete *.* on all actions on all account levels, the only recourse for the victim is to try to set up a Hidden Access Point on their own node and use that to restore the privilege list, as Hidden Access Points are not tied to any account level (but require hacking attempts for any actions). And to twist the knife in the wound, any anti-hacking measures in place in the node will still be running, fighting the restoration attempt because it's a hack.
Being able to revoke the right of Admin Access to "assign privileges" is a bit of a non-starter for me, and I don't like the idea of two users with Admin Level access racing into an edit war over the delete admin accounts flag on the privileges list, so how do you achieve the stalemate described in the fiction within the scope of the rules? Or is it, just as toturi described in the other thread, a "GM hand wave"?