QUOTE (Yerameyahu @ Jul 25 2010, 12:28 PM)

Oh, I see it now. Thanks! Carry on.

And, shame on you, MortVent. A CF that replaces an Echo?

It does not replace it. The echo is -far- superior.
A control rig is a cyberware only piece of headware(0.5 essence/10K) that provides +2 dice to all Vehicle tests while Jumped in.
Immersion is an echo that grants a technomancer a +1 dice pool bonus for all tests while he is "jumped in" and may be taken twice.
To clarify, Immersion applies in -every- situation, as long as you're jumped in. Using a drone as a relay to hack? Immersion to Hacking, EW, Matrix perception tests. Using a drone surgeon with a satlink to save someone's life from across the city in the middle ofa firefight? Immersion to Medicine, ECCM tests to resist being jammed on the fly, initiative checks, firewall+analyze tests to detect incoming hackers. Everything while jumped in. Everything everything. Immersion is expensive in terms of karma, but its a seriously underrated echo.
They also stack. A TM with a point of ware and immersion gains +4 dice on vehicle tests while jumped in, such as, say, Gunnery. Now factor in the hotsim bonus, gunnery(Ballistic) spec, a Sensors specialty on perception, and the multiprocessing echo to Observe In Detail w/ AR or VR to make Sensor tests - such as Sensor Lockon Tests as a free action, and the extra dice starts to look really, really scary.
That being said.
A simrig external accessory is a fancy trodenet that costs 1000Y/12A (a portion of 1bp)
A simrig can also be a bodyware implant, at 5000Y/8A, and 0.5 essence. (1bp)
An external smartgun system accessory costs 400Y/A4Restricted, and gives a +2 to shooting people, but only with a smartlink.
A smartlink is a eyeware-only system, with no external accessories available, costing 1000Y/8R and 0.1 essence, and pairs with a smartgun to give a good bonus.
A control rig is a headware only implant, that can't be taken elsewhere in the system. It costs 10000Y/8A, and 0.5 essence, and adds +2 dice to Vehicle tests while jumped in. (2bp)
A TM can take both Simrig and Smartlink as complex forms, for 1BP or two karma in play. They're both pieces of cyberware, clearly TMs can learn to replicate the ability of some cyberware that deals with VR/Simsense data. (Use some common senseTaking a muscle replacement as a complex form is stupid. Taking a smartlink is not.) I don't see any real reason why a technomancer shouldn't be able to learn a Control Rig complex form, particularly for a stream focusing around the concept of drone manipulation.
No, the real issue is costs. What Should a technomancer pay to get a bonus hackers do? There's two sides to the arguement. One, that TM's 'have' to pay essence to get a bonus any hacker gets to enjoy, which means their resonance 5 costs 25bp due to the lowered cap. 13 karma(which can be discounted down to 11 or

for a 'mere' +1, even a really good one +1, especially when there's other echoes out there doesn't seem quite right either.
Then there's the flipside - isn't it a little unfair to let a TM take a 2BP implant, at no essence loss, for 1bp? Sure, but it counts against their Logx2 limit on complex forms, isn't that a fair trade? Fair trade, hardly, now it doesn't count against the money limit! Et cetera. It goes on.
But yeah. I don't think its imbalanced for TMs to have the ability to learn a Control Rig complex form. I would, however, impliment it as a sort of...... Unrated complex form with two levels - in the sense that if you have it, you get the bonus, it can't be threaded up because it just gives a flat +2, just to preserve costs because.... lets face it, a control rig is a fairly powerful bonus. So a TM would pay 2 karma to learn a new complex form(control rig), and two more to bring it to R2, and then they've fully learned it and get the bonus, for a grand total of 4 karma. in BP gen, it'd be two points, the same costs for a cyberhacker.
Just, you know, more resonancey. Thats my take on it, anyway.