QUOTE (Karoline @ Jul 27 2010, 05:47 PM)
Partly because I don't like that they've split up the campaign into three separate games (Last I heard anyway) and I don't feel like buying three games so I can get one game's worth of content.
The "campaign" went from around 30 missions that all felt vaguely similar (in Starcraft) to 30 missions initially in Starcraft 2 to 29 unique feeling missions for Terran with likely another 58 missions in the next two expansions. Say what you want about split up the campaign but in reality what you're asking for is them shoving Starcraft, Brood War, and a non-existent second Starcraft expansion into a single game.
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QUOTE (BobChuck @ Aug 9 2010, 02:49 PM)
It took four tries for me to beat it. It's the only level on normal difficulty that I had to play more than once (except for the ones where I did something stupid). It's hard. I chose to take out the air (you'll understand). I ended up having to field lots and lots of siege tanks (bunkers and the marnies inside die too quickly, and are too difficult to get into place after the second or third wave), along with a fair number of missile launchers (no attacking air units, but overlords that can drop zerg were still fair game), a set of 8 banshees to deal with nidas worms (cloak ftw), and all the units I could spare defending the two entrances: 3 battleships plus any vehicles i could squeeze out while not making seige tanks on the left, and 2 battleships plus what my barracks was spewing on the right.
I attempted it 6 times while going for the Hard difficulty achievement and didn't come close, then it took me 3 tries on Hard without going for the achievement. Have fun on Hard. My piece of advice, attempting the Hard achievements on hard is typically harder than playing the map on Brutal. As it stands, this is the only mission specific achievement I don't have.
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QUOTE (Karoline @ Aug 9 2010, 10:17 PM)
I'm stuck on this level as well (on hard). Funnily enough I did the best my first time around. I was sitting at 6 recovered and 6 sealed, and had a good sized force left after finally clearing out that base right next to mine, and then they started sealing the last alter, so I rushed my troops over to them and went strait after the probe because it was already almost done by the time I got there. It literally went "Probe finishes, probe turns around to move away, probe dies".
My biggest problem is actually with those stupid lazer ships, they keep tearing my goliaths and bunkers apart. Maybe I just need to field more infantry because they don't seem to be fielding anything particularly effective against them. My grenade guys and marines are just tearing stuff up with 3 or so medics behind them to keep them healthy. That marine shield really helps with survivability.
I found that a healthy infantry army ratio of 1 Marine to 1 Medic works miracles. Also, target Void Rays first.
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QUOTE (Karoline @ Aug 10 2010, 08:27 AM)
Gezz, that was like my second picked mission. I just stuck marines and a couple of firebats in bunkers and ran out with hellions during the day. Think it was 6 days on hard.
I cleared it a couple nights ago on Brutal. It took me 1:21:21. When the map ended I had 3 SCVs, 1 Command Center, 1 Barracks, 1 Factory, and 4 Hellions.
QUOTE (Karoline @ Aug 10 2010, 08:27 AM)
I really like that you aren't limited to how many people you have selected at a time any more.
P.S. Someone said something about a unit cap? Only one I've hit so far is 200
Actually, there is a limit on how many units you can select at once. I believe I had 150 supply worth of Zerglings on a custom map once... I was able to select about 80% of them at once....
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QUOTE (Voran @ Aug 10 2010, 07:44 PM)
Finally finished the campaign. Yeah that last level was fun. I had to purposefully slow the game down to its slowest speed to micromanage things. WHich probably means I'd be eaten alive in multiplayer.
I do have to say that the Queen of Blades has an entirely cheap set of bossmoves. Its like 'instakill' for any of my guys, even the fully upgraded thors and battlecruisers.
It's just an instant kill for mech units. She does massive damage against other units and has a psi-storm like ability for infantry.
QUOTE (Voran @ Aug 10 2010, 07:44 PM)
I'm going to play it again though with a change in approach. I also picked 'nuke airsupport' so I had worms in that final mission, which really seemed to be the most disruptive elements, I'd like to see how a wall of fully upgraded anti-air missile towers fares against aerial assault.
Blowing up the worms is the easier strategic option.... having the air support on Hard made my life very, very difficult with the upgrades I had chosen.