QUOTE (MortVent @ Jul 31 2010, 03:30 PM)
The last is the key part... most of the game has been altered into makign everyone part of the meat team vs someone sitting offsite and working with a team.
So you got to have the combat skills and intrusion skills... so better anyone can be a hacker than have gimped hackers wanting to stay home and remote in
Right, and that part makes sense. Give everyone a chance to be involved - it does help break one of the problems with the older versions of SR (party splitting while some players just sit around).
However, if you use the optional rules (page 39 unwired) that are okay for official use, all you do is penalize players with either a low Logic score or a low skill rating. That is a pain in the ass to track as a GM and I would never use it: "Uhh... wait, your Logic score is what again? Limits your successes to what again?...." That is a *terrible* optional rule. Blech! And it also means, that once again, you will have some players sitting around BORED at the table while another group plays on. Lame.
But if you just let people add their Logic scores in it does TWO very good things: One, it still lets people with Logic scores jump in and contribute without penalizing them. Which keeps everyone at the table involved. And Two, it gives a pretty nice bonus to those players who do invest in being a "1337 haxorz" by allowing the full use of their Attribute+Skill+Program. Everyone still gets to play and contribute (no one at the table sits around bored), but also leaves room for the players who want to specialize in being a Hacker.
Sigh. Why this was left out or run over in SR4 I don't understand....