QUOTE (Tai-Pan @ Aug 17 2010, 01:24 AM)

pretty simple question here can someone point me in a direction as to why Ares thinks Detroit needs a 26 foot tall wall around it? I've been contemplating running a game in detroit for a while now and 6th world almanac drops this bit on me. I've got a couple crazy ideas for it just wondering if I missed something in a book somewhere else.
This isn't new to the 6WA. It's part of the Detroit material from previous books (sorry - don't have my reference list with me to tell you exactly which books to hit). As I think someone else mentioned, the rumor was that they would eventually dome the whole thing.
And my PERSONAL theory on why they need it is that the "safest city in the world" stuff is a pile of crap. In reality, the "safe" zone is the space inside the Wall. Outside the wall there are SOME safe areas, but much of it doesn't live up to the hype.
And why wall and dome it? Why not? London tried (and failed) to do the same thing for a host of good reasons. Climate control. No snow. Pollution control. Less wear on infrastructure. If you play the "the world is an environmentally damaged place" the dome makes a lot of sense. Not to mention the complete control this gives Ares. The city becomes, effectively, a giant arcology, where Ares rules everything. Every aspect of life becomes theirs to control including total access control (land/sea/air).