As a GM, I don’t like to split the party any more than necessary. Shadowrun has always come with built in mechanics to do just that – VR and Astral Projection. We’ve never really used either but I’ve always wanted to use the hacking side of the game. Astral space I’ve always been ambivalent about, though I like astral perception.
I’ve played a lot of 2nd edition (years ago) but only one brief introductory session of 4th. I’m starting a new 4th campaign and have a question. With the introduction of AR and keeping astral perception, is it possible to cut out VR and projection and not upset some delicate balance elsewhere?
AR would allow for real time hacking, astral perception for interacting with spirits, information gathering, etc.
Control rigs could be a better DNI interface with drones. Not jumped in but able to control drones more efficiently mentally. Sort of a super remote control – keep the +2 dice. Hot sim for hacking is trickier. Treat it like a control rig is my first instinct since initiative passed will likely need to be tied to the physical world.
What do I lose? Gain? Is the whole idea unworkable and idiotic?
Apologies if this has already been discussed to death.