How would the world of 2060 look in SR4A terms? I'm thinking of starting a street-gang game based in 2060, then playing through the Almanac events leading up to 2072, by which time the PCs will be big-time movers & shakers. This will allow lots of downtime for training, surgery, and other medical treatments.
The few things I can think of immediately:
- Fewer & less effective Bioware & gene therapies.
- Fewer & less effective drugs & nanoware.
- Simsense modules would be BIG (and called "cyberdecks"), and there would be no AR: you'd need screens, and the interface would be generally sucky compared to AR hacking.
I'm planning on playing it that the events of Emergence are what allowed simsence modules to become so miniature (the new tiny 2072 ones were basically reverse-engineered from otaku / TMs) and AI design is what allowed AR to become so efficient (Renraku arcology experiments).
So, what other changes do I need to make? Hopefully simple stuff like just removing certain gear until it becomes available at a certain date.
Thanks, -- N