Hoi chummers
I just started a Shadowrun 3e game with three of my friends. (3e because I have a crapton of books for it, and only the main book for 4e)
All of them have played RPGs before (D&D and Rogue Trader), but none have played Shadowrun before, and I have never GMed Shadowrun F2F before. It took us about a week to get started, with me helping them make characters, and explaining a lot of the backstory to them. We had our first session yesterday, the first mission in Brainscan, and they did fairly well.
The characters are as follows:
Cyrano - A lecherous dwarf rigger with chloroplast skin (He has green skin which provides him nourishment in the sunlight). He lives in his Black Maria van, which is like an armored SWAT van thing.
Lars - An elven decker/face who has a ton of fancy clothes and a high lifestyle, and is also the only member on the team with any social skills.
Stein - An Irish (At least by accent) ork street sam with a cyberarm, wired reflexes, and bone lacing who lives in a mini-storage unit. The player also took Amnesia as a flaw, and I said that he was fished out of Puget Sound with two slugs squashed against the back of his skull. (Jason Bourne ripoff, but I came up with it on the fly.)
So my questions are as follows.
What can I do to make the game more cyberpunky, so it's not just kind of like playing in the modern day with cyberware and metahumans?
What are some things I can throw at the ork player to make his heretofore unknown backstory kind of suck for him? I want him to sort of regret taking amnesia as a flaw after all the dust settles.
What's some cool stuff I can do when they're not on a shadowrun? The team dynamic got pretty clearly defined in the first session, with Lars being more or less in charge of these two near-homeless social rejects.
Thanks in advance for any help!