I posted this guy on another post, I know he is higher than the BP limit you are looking at, but the gear list could give you an idea of what limited price and availability really can end up looking like.
400 BP build, no magician, adept but latent awakening okay. No sinner negative quality. Surge is okay. Any amount of BP can be put towards the 50 cap on resources but only price range of 300$ & 4R and less is available (and no carry over from generation to play allowed). Extended lifestyle in effect, only 7 points can be spent on the 5 categories. Only contacts of connection 2 or less can be taken. Restrict qualities like restricted gear, Born rich, and black-market pipeline and anything that has that vibe too it. I used 1 BP, you are really limited to what you can find with the dollar amount and availability brought so low. Still have not found a game to run him in, but I still think he would be fun to play.
[ Spoiler ]
Name: Vladimir Sidorov------------------------Street handle: Djaval-------------BP 400
Total Karma: (0)--------------------------------Current Karma: (0)---------------Street Credit: (1)----Notoriety: (0)
Sex: Male----------------------------------------Height: 2.1 meters----------------Kilo: 143 kilograms
Meta type: Tiger Shape shifter-----------------Ethnicity:Russian
Race BP cost: 75
Attributes:--------------Score:-----Modifiers:----BP
Body:-------------------7/9 [13]------------------30
Agility:------------------8/9 [12]------------------30
Reaction:---------------6/7 [10]------------------40
Strength:---------------7/8 [12]------------------40
Charisma:--------------2/5 [8]-------------------10
Intuition:---------------4/5 [7]-------------------30
Logic:-------------------1/5 [7]-------------------0
Willpower:--------------3/5 [7]------------------20
Edge:-------------------2 (Shift human form gains Edge trait from human)--0 BP
Magic:------------------1----------------------Total BP: 275
Physical attack rating: 12
Stun attack rating:-----10
Unarmed attack:-------Shock Gloves (5s (e) -1/2 P)/ Hard liner Gloves (5p 0P)
Essence:----------------6
Initiative:---------------10
Initiative Pass:---------1
Positive Qualities:
Latent awakening------------------------------5
Exceptional Attribute (agility)----------------20
Martial Arts (Krav Maga: Take aim as free action/ ready weapon)--------10BP
Negative Qualities:
Uneducated-----------------------------------+20
Mild drug addiction (Betel)------------------+5
Mild drug addiction (G3)--------------------+5
Incompetent (cyber combat)--------------+5
Racial Notes: Dual nature, Enhanced senses (smell), Regeneration, and Sapience powers, as well as the weaknesses Allergy (Silver, Severe) and Vulnerability (Silver) Their Natural Weapons (claw/Bite: DV 5, AP 0) only available in their critter form.
116 +9
Active Skills:--------------------------Rank---Attrinute link-----------Dice Pool--------------------------BP Cost
Pistols (Semi automatics +2)--------4---------8-----------------------12 (14){15 with laser sight}------18
Unarmed combat (Martial arts)------3--------8------------------------11 (13)------------------------------14
Athletics skill group (rank 1)-------------------------------------------------------------------------------10
-----Gymnastics-----------------------1--------8------------------------9
-----Climbing--------------------------1--------7------------------------8
-----Running---------------------------1--------7------------------------8
-----Swimming------------------------1--------7------------------------8
Stealth skill group (rank 2)-----------------------------------------------------------------------------------20
-----Disguise--------------------------2--------4------------------------6
-----Infiltration------------------------2--------8------------------------10
-----Palming---------------------------2--------8------------------------10
-----Shadowing-----------------------2---------4------------------------6
Influence group (rank 1)-------------------------------------------------------------------------------------20
-----Con-------------------------------2---------2------------------------4
-----Etiquette--------------------------2---------2------------------------4
-----Negotiations----------------------2---------2------------------------4
-----Leadership-----------------------2----------2------------------------4
Astral combat (spirits)---------------1----------3-----------------------4 (6)--------------------------------6
Assessing------------------------------2----------4-----------------------6-----------------------------------8
Dodge----------------------------------2----------6-----------------------8-----------------------------------8
Perception-----------------------------2----------4-----------------------6-----------------------------------8
Pilot ground car----------------------1----------6-------------------------7----------------------------------4
Knowledge Skills:
Seattle Vory-------------------------3----------4------------------------7
Safe houses-------------------------3----------4------------------------7
Gang turf Seattle-------------------3----------4------------------------7
Under world politics----------------3----------4------------------------7
Language Skills:
Russian----------------------------N
English-----------------------------3
Weapons / Weapon Accesories / Ammunition:
-----Hard liner gloves (5P -0P) use unarmed skill
-----Shock Gloves (5s (e) -1/2 P) 10 Charges, also unarmed skill
-----Colt man hunter [5P -1 penetration SA 15©] comes with laser sight
Armor / Clothing: (3/3)
-----Leather jacket (2/2) with PPP system upgrades vital protector (+1/+1)
Drugs:
-----[90] Betel (1$ each)
-----[20] G3 (5$ each)
Additional Equipment: 450$ starting cash---------------BP spent: 1
-----[2] Pair of shorts (30$ each)
-----[3] t-shirts (15$ each)
-----[2] Pair of pants (45$ each)
-----[2] pair running shoes (25$ each)
-----[1] pair combat boots (100$)
-----Leather armor Light jacket (255$)
-----Survival pack (100$)
-----Heavy leather armor jacket [cold] (300$)
-----Rain coat (40$)
-----[10] pair socks (3$ pair)
-----Map-soft [Seattle metroplex] (25$ each)
-----Shock gloves (200$)
-----Hardliner gloves (100$)
-----Cancelable holster (75$)
-----Colt man hunter (300$) [5P -1 penetration SA 15©] comes with laser sight
-------------90 rounds (20$ per 10 shots) rounds
-------------[6] spare clips (5$ each)
-----PPP system upgrades: vital protector (200$)
-----Certified credit stick (25$)
-----Glasses rating 3 (75$) with image link, Vision magnification 2 (200$) {adds 2 to vision perception tests}
-----Ear bud rating 3 (30$) audio enhancement level 2 (200$) {adds 2 to hearing perception tests}
-----AR rings (acts as gloves) (250$)
-----Comm-link (CMT clip) (300$) with a OS Vector XIM (200$) sim mod (100$), trodes (50$)
------------------Response: 1 signal: 3 firewall: 1 system: 1
----------Progams: Analyze 1, Browse 1, Command 1, Edit 1, (100$)
Lifestyle: LP: 7= middle (1,100$)
Comforts: 1
--------Mattress on floor, we have three army style folding chairs, one fold out picnic table (Red),
Entertainment: 1
--------Enjoy the local dive bar chummer
Necessities: 2 (50 square meter pad (one bedroom )
--------CHN: Ares DoCoMo (Low) Response 1, Signal 2, System 1, Firewall 2
--------HMSS: Rating 1
Neighborhood: 1 (2332 Lexington AVE Pinurst Everett, wa) (50 square meter floor plan saved undeer low lifestyle)
Security: 2
-------Device Rating: 2
-------Professional Rating: 1
------------Examples: Maglock on door, screamer alarm on windows (apartment complex has a short chain link fence with a Barking Dog drone and one security guard lives on site…..but he can barley secure his own place so really no security guard chummer)
Perks: Um yeah
Drawbacks:
Notes of lifestyle: paid one month
Contacts:------BP: 8
Gang member (connection 2/ loyalty 2)
Bartender (connection 2/ loyalty 2)
Regeneration (Paranormal)
Type: P • Action: Auto • Range: Self • Duration: Always
A critter with Regeneration rapidly heals any Physical damage. At the end of a Combat Turn, make a Magic + Body Test. Each hit regenerates 1 point of Physical or Stun damage.
If a critter has already taken enough damage to enter into Physical damage overflow, the critter is not considered dead until it has had a chance to make a Regeneration Test. After a critter has made a Regeneration Test, if the damage overflow is still greater than the critter’s Body attribute, then the critter is dead.
Certain types of damage cannot be regenerated from this power. Damage to the brain or spinal cord (for example, from a called shot to the head) cannot be healed this way. Likewise, magical damage from weapon foci, combat spells, critter/adept powers, or other magic may not be healed through Regeneration. If the critter has an Allergy, the critter cannot regenerate damage until the allergen’s presence is removed.
Vulnerability (Silver)
Creatures with a vulnerability to a specific substance take additional damage from weapons made of the substance. Increase the Damage Value of all attacks with the substance by 2. Weapons made of a substance to which the creature is vulnerable bypass any Immunity that it may have. Damage taken from a substance to which the creature is vulnerable cannot be healed by Regeneration or magic.
Allergy (Silver):
Contact with the allergen results in actual physical damage. The character receives 1 box of damage for every minute he touches or remains exposed to the allergen. Apply a –4 dice pool modifier to all tests made while a character experiences the symptoms. Increase the Damage
Value of weapons made from this substance by +4 when used against the character.