QUOTE (Neurosis @ Sep 19 2010, 03:54 PM)

If you'll be much more specific about what kind of example you're looking for, I'll gladly wrack my brain.
Whatever you had in mind when you wrote the below sentence.
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I do think if the player says to the GM 'I want to be a bad guy' it is well within the GM's rights to say 'I don't think that rings true for your character, why don't you show me the origins of this behavior through roleplay?".
QUOTE (Neurosis @ Sep 19 2010, 03:54 PM)

What is your point here? That you hate acting and it should never be part of roleplaying, or that you hate roleplaying and it should never be part of a roleplaying game? I don't want to put words in your mouth but I'm having trouble seeing a different interpretation for this.
Ok, I'll dig out the quote. “Blank face is fine.....The art of acting is not to act. Once you show them more,what you show them,in fact is bad acting.” - Anthony Hopkins, I want to say this is from an interview on the Red Dragon DVD, and if it isn't he said close to the same effect there...or maybe it's the Hearts in Atlantis DVD but I don't think so
The expressions on the actor's face makes full sense only because of the context it is in, what else is happening around and to the character, otherwise the facial and body language are just signals for basic emotions (or a blank slate that we scribble in what we want). Where you pulled my quote from was describing a situation where that wasn't happening, context wasn't being given.
Now I don't hate improv ((EDIT: quite the opposite, I like getting my Robin Williams on from time to time, generally enjoy when people bring their character to life with a little thespian magic)). What I greatly dislike is:
1) limiting people to having to talk, and act in the first person always rather than giving an equal nod to using [in some cases better suited] 3rd person exposition
2) the assumption that dice can't be involved with, naturally (or by definition) aren't a part in anything involving 'roleplay'
3) that idea that someone improving, or describing to me the character's actions and words by itself actually proves
anything to me about the core of the character
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I am unclear how this is a secret at any table. The GM should be aware of the player's backstory, contacts, negative qualities, and get a lot of the rest of player-specific plot from roleplaying cues.
Yet that actually isn't the full of it! You'd hope that'd be enough to narrow in on what the player wants the character to be challenged on, and therefore what aspect of the character to be defined and emphasized. But it isn't actually the case. *shrug* You can find
something to challenge them on but that doesn't mean it was what the player actually wanted....and if you wait for a few or more sessions in for the encoded "roleplayed" message well shite, you've wasted time and might just have to retool the operation. If the other players also happened to be expecting other highly divergent challenges? Oy vey!