As requested, I'm posting my notes on different sorts of hustles. Reviewing them, I mostly tried to categorize them broadly. The research for this is primarily web-based research and watching the fantastic series Hustle and The Real Hustle. These are in NOTES FORMAT, so they are written for me to read, not for you. If you have any questions, ask, and I will explain. Hopefully someone can get something helpful out of these. I'm mostly using them for roleplaying a con man in another game right now.
[ Spoiler ]
Basic Swap
Disguise one item as another. Use props to assist in the exchange.
Ex: Putting a pricey item in a cheap item’s box (and buy the cheap item), Painting a race horse, using a rigged clock, breaking change in stages to exchange the cashier’s bills for your counterfeits, swap a real note for counterfeit and reveal it as such (sorry, I can’t accept this), etc.
Big Discount
The mark is set up to believe he’s pulling one over on the hustler.
Ex: Boot a car for a $200 fine, but offer to remove it for a $50 bribe, sell currency at a great rate (according to your currency web site).
Delayed Products
Sell an item or service you won’t receive until later (or won’t know you haven’t received until later - a la parking). Disappear before it’ll be noticed.
Police scheme
1) Agent #1 approaches as a police officer to enforce a commonly known but misunderstood law (such as liquor tax, passport check, gathering evidence, comparing items to fakes, etc.)
2) Requires holding onto the goods temporarily for examination/holding until cleared/etc.
3) Leaves under some premise (emergency around the corner, will bring items to station/customs to be picked up, etc.)
May require an assistant to act as a caught thief, second police officer, or false mark. May require advance preps in signage, etc. Give a card with a false phone number for the mark to call, possibly connecting to agent #3.
Psychic Scam
Arrange the session by appointment, if possible, and do research on the subject (perhaps calling and offering a free vacation in exchange for answering some questions). For cold readings, use barnum statements, modified by sociological information. Use theatrical tools to encourage a desirable emotional reaction.
False signage
1) Create a data/item dump (phone number, guy in a uniform, lock box, people with a van, etc.)
2) Create signs/guides matched to local format indicating that in order to complete basic task X (parking, drop off shipment), users must leave item Y (alcohol, goods) or information (such as payment info) at the data dump - this may need a good excuse. “Leave the goods with the truck, the warehouse is flooded.”
Because it is passive, escape should be relatively easy. An agent may be required as a false mark.
False Rank
1) Prepare uniform, name tags, appropriate equipment
2) Approach location. Keeping to local etiquette, request access to the target goods (room, key card, car, etc.) Alternatively, provide your own planted items (tickets to dinner, false key card).
3) Copy/gather data (if appropriate)
4) Leave (following normal etiquette)
5) If appropriate, wait until the marks leave the location. Return later to gain access to items.
False Messages
Artist makes a call to the other artist, describing a fantastic deal available. The item is actually worthless.
Breaking Change
Customer pays in check. Palm a folded, pre-planted, blank check. Swap the two checks. Say that going all the way to the bank for one check is a hassle, ask if he’ll pay cash if you give a discount. If he accepts, take the cash, then tear up the blank check in front of him, so he thinks it’s his.
Count out change in your hand. Dump it into the customer’s, but hold onto a few.
Count change into customer’s hand. Tap customer’s hand with penultimate coin, then distract with something else (the ultimate coin), pull back penultimate, drop final coin.
Count product at the beginning, coins, at the end.
Selling false goods
Hustler sells an item as having more value than it really does (ex: box which recharges charge cards, replacing the ‘broken vase’)
Using a dupe
When the mark’s security is too good, recruit an unaware accomplice. Ask it as a favor. Leave the dupe holding the counterfeit/bag, while the hustlers escape.
False evidence
Plant evidence suggesting the situation is one way when in fact it is another. Use this to support your preferred behaviors. ex: get some marked money in the till. Watch for another customer who gets that money as change. Accuse the mark of having stolen his money. The evidence is that it is marked.
Dumbass Methods
Have the mark moneygram himself money and fax you the reciept as evidence that he has the funds available (and tell him he can cash it himself later, so no loss). Modify your own ID (possibly ‘photocopying’ an edited copy of your own), and use the order # to cash it.
Combination of the above:
Appear as someone with links to a wholesaler. Come in with a new XBox. “I’ll sell you one for $100 too.” He takes you to the store, collects money from the mark, says ‘wait here’, leaves the first xbox as collateral, goes in to get the second xbox, and escapes. First xbox is actually trash in a nice box.
Gambling cheating - roulette you place or alter your bet AFTER the spin has started (under the guise of a legit move). Poker - false shuffling, or actually stacking the deck (maybe shuffling them upside down) Craps - steal everyone else’s chips (good one! tricky, use glue on the bottom of your chips and tap their chips for good luck.)
Blackmail
Create the situation, with someone ready to snap pictures. Best if you can cover the blackmail under the guise of something more legal.
False collateral - “I need you to exchange this money for me. Could you please exchange this huge stack of cash for me, and I’ll buy you drinks? Oh... since you’re holding this giant stack, could you maybe leave some collateral, just to be sure you don’t just walk off with it? Maybe some car keys?” Cash is fake (do the real/fake swap, insist they keep it in the pocket to avoid flashing it around), but the car keys are real. Leave stolen goods as collateral.
Pigeon Drop - mark + hustler finds a wallet full of cash. Convince the mark to hold onto the mark for safe keeping (or some other reason the hustler doesn’t want it), but to split the money or pay a deposit until you meet again. Mark pays real cash, hustler swaps the wallets.
Methods and tools
(Cards)
Loading a deck - take the discard pile from the last game and put it on the top of the deck. Never properly shuffle those top cards. At the end, do a ‘perfect shuffle’ (perfectly alternate the cards).
Load a cut (so you draw the highest card) - find a high card and put it on the bottom of the deck. When you cut, with an extra finger, pull out that bottom card so it slides onto the bottom of your cut.
Gin draw - when drawing card, pinch the edge so you get two cards instead of 1.
Mark a vehicle as ‘broken’ by spraying brake fluid under the wheel or letting out air.
Once invited inside on business, feel free to unlock a window and your cohort a chance to sneak in and grab stuff.
Pregenerate documentation, sans one page. You can fill in the page and print it off in a few minutes, based around information gathered by the mark directly.
On money exchanges, once the scenario is set, prompt first for a ‘little’ exchange. Return excellent profit margins. This makes the mark comfortable with further investment.
Toss a coin - either toss it with a wobble (so it appears to flip), or when you catch it, run your thumb on the face to determine which side, and either slap it on the back of the hand, or show.
Leave an item as security - item is without value, but appears to be (or offer to buy it for a high price - after the mark secures it for a lesser price).
Slip an item of yours of value into a secret compartment or pocket when handing it over to service. Then complain because the item is gone.
Hide your accomplice in a suitcase so she is delivered to where other luggage is stored.
Get checks for $9 - converty to $90 (‘0’ on the dot)
Replace memory recall and equals buttons on the calculator. After doing ‘legitimate’ calculations, it callls the preset wrong answer.
Count out the money, then discretely drop some behind the desk.
Pickpocketing - have an accomplice hold a ribbon in front of a back pocket while someone is putting away his wallet. If he doesn’t look, he’s likely to rat-tail the wallet. To steal the wallet, pull up the ribbon while providing a minor distraction. You can also grab clipped valuables by slipping under them with a newspaper. Pickpocketing should have a good hiding spot, such as an umbrella, chinese food box, or accomplice to drop it off with.
Some handy resources on cold reading:
http://www.skeptics.com.au/publications/ar...ding-ray-hyman/http://www.denisdutton.com/cold_reading.htmAnd as a bonus just because I like you, proposition bets (I didn't include the ones that seemed stupid, too weird, or too easy. As a warning, so far my wife has come up with alternate solutions for about 5 out of 6 bets I've given to her.) Most of them require some practice to get the hang of, so don't try them without doing them at home first.
[ Spoiler ]
Proposition bets
Upside down beer bottle on a bill - bet you can’t remove the bottle w/out removing the bill. Trick - bang the table as you pull it out.
While I hold them, you can’t separate two books. Trick - shuffle the book pages together. THey can’t be torn apart, only bent apart.
Use an expended match. Balance it between two glasses, with an ‘I’ shaped object stuck between them. Bet - remove the item without touching or dropping the match. Trick - burn the match for a second or two, then blow it out. The burnt sulphur will stick it to one glass. You can move the glasses apart safely.
3 empty glasses, 3 full, change it to alternating by moving *1* glass (and no pushing glasses). Trick - pour it.
Take two glasses, one inside the other. Position them however you want, then separate them without touching them. Trick - put them on their sides, and blow in the one.
Draw a bottle opener on a paper. Bet he can’t open the bottle with the paper opener. Fold paper about 8 times (3-4 times longwise, 1-2 times other way) then use it as a lever to pop it off.
Who can pour water from narrow-mouthed bottle first - insert a straw in the mouth.
Position a cork in a glass of water so it doesn’t touch the edges. Let the mark try with the glass half empty - the cork rises to the highest point (the edges). On your turn, fill the glass until it’s swelling upwards. The cork will stay in the middle.
Lay a matchbox on top of an upside down glass. Using one finger, lift the box so it’s sitting on its side. Trick - if the tray is upside down, it can’t be easily uprighted.
Suck wine from a saucer into a glass - light them matches, put the cup over. air pressure pulls it up.
Tie a knot in a rope without letting go of either end. Cross arms first, grasp each end, pull through.
Balance your ID on the edge of a glass. Bet I can balance more on the edge of the card than you. Trick - fill the glass with water.
Upside-down beer bottle on top of a dollar bill - remove the bill w/out touching or knocking the bottle. Roll up the bill and it pushes the bottle off slowly.
Get ring off a circular chain threaded through it - loop ends over each thumb. Pull out a loop near the ring. Use this as the pintle. Wrap the opposing thread around the pintle and loop backwards by the neighboring thumb. Take the thread caddy-corner from the loop and loop it backwards around the first thumb. Slowly pull the ring towards you, letting the pintle loop slide away. The original loop & reverse loop undo, freeing the ring, but the third loop replaces it so the mark doesn’t realize it.
Push a nickel through a hole in a bill the size of a dime. a) push a pencil through the hole, poke the nickel. b) bend the paper around the coin and it falls through (need to test - maybe dime/penny?)
Lift a table without touching it, using only the items on the table and leaving the mug on top. Make sure there are many random items that look useful (but avoid string/levers). Wet napkins. Place book of matches on top. Empty mug. Light matches. Put mug upside down over matches to create a vacuum. Lift table by mug.
Drink from underneath the hat. Bet is I can drink the drink without lifting the hat off it. Use a straw, pretend to drink. When the other person demands proof, he lifts the hat. Then drink it.
Swap whiskey and water from two separate glasses - put a driver’s license on the water glass and put it on top of the whiskey glass.
Bet the barman you can do something amazing with his $20 (and if you do, you get to keep it). Set hustler #2 at distracting any other tenders by the till. Barman writes his name on the note. Hide the note, slipping it to hustler #3, ‘burn’ the hidden note. Hustler #3 goes around to the distracted tender and buys something with the $20, while hustler #1 tells the barman to go back to the till and look in the $20 pile for his note.
Bet I can find something you can hold in your strong hand and not in the weak hand. Answer: elbow.
6 shot glasses, 3 empty, 3 full. Move 1 glass to change the series to alternating. Pick up 2nd full glass, pour it into 2nd empty glass.
Crumble up the money, put it under one of three cups, move the other two. One of my blindfolded friends will name which cup the money is under. Stick a single hair crumbled in with the money. The first mark recognizes which one has the money by the hair under the cup, and transmits that to the blindfolded friend by using code (Alex & Jess, the guys, Jess & Alex).
I can hit a ball further in 1 hit than you can with your second shot. - he shoots first - you shoot the opposite direction. How he has to make up his original distance + yours.
Who can eat the crackers faster - put butter on the bottom of yours.
Walnut (or ping-pong ball or whatever) throwing - preload one with extra weight and pocket it. Pick a legitimate nut and swap.