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2) Pet Peeve Alert: I just have to say and especially in our current times, feeling like you have to get some company's approval to publish something is ludicrous. Well, assuming you are not looking to make any money (and even if you do get paid, as all freelancers will tell you, its not a ton of money anyways), why not just publish what you have and let the "people" decide what its worth. That meaning, if they want to get it in their hands and use it. If you got good material and players want it, you'll get to where you want to get (whether that be a freelancer or some kind of participant at an official level). Just write your stuff and put it out. If its good, why not let 100s of people critique it and help you make it better than a handful of devs and an editor?
Because some of us want to get paid (and getting paid 'shitty freelancer pay' is a lot better than nothing) to do something we love? It is hubris of the worst sort, I suppose, yet it is also a pretty defining human characteristic.
Anyway, Ancient History certainly didn't let the CGL mess stop him from releasing his material. And considering BRodda has 0 contractual obligations, the only thing stopping him from releasing his content for free as homebrew is any hope he may be holding on to of selling it (unless it is the backbreaking thankless work it would take to finish it).
Additionally, if praise and audience reception is important to you, (many to most) people will like what you did better if it is a published product that they had to pay for than if it is available for free online. It is a quirk of human nature.
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1) Since I mainly run games, my burnout rarely comes from the setting/rules, its the current campaign. It normally takes me about 1.5 to 2 years to get to the point of wanting to try something new, but that normally means starting a new campaign. Even in Shadowrun (where I feel I am most restricted in my campaigns, as there is a lot of canon history that I usually try to avoid contradicting), I have a plethora of valid campaign options that play so different from one another, it can something feel like a different game. So, I really don't get burned out from a setting. Now, if I was only playing, I guess I could see wanting to chuck my books sooner and more often if I was playing the same things over and over. I may also have a safety to burnout, as my weekly group has been alternating between to different campaigns and GMs for the last few years. Playing a single game only twice a month keeps it fresh a lot longer.
I agree with this a lot, but my own ADD tendency to switch campaigns and game systems triggers much more frequently, at least twice a year.