I've been a PC in a shadowrun game for about a year now. I enjoy it more than any video game, but I've recently relocated and can't play with my group any longer.
Fortunately, I've convinced a group of 5 over here to play. A couple have played D&D before, one has played an earlier edition of Shadowrun and Earthdawn, and two have no role-playing experience at all. Since I'm the only one with a decent handle of the setting and the rules, I've been elected as GM.
Buuuut I've never GM'd anything before.
I have a couple of goals for my first campaign. First, I want to give them a good example of the setting. I'll be running a semi-mirrorshades campaign in the city of Neo-Tokyo, focusing on the questionable morality of shadowrunners, dystopia and the terrifying powers-that-be. My second goal is to give them a good handle of the rules by putting them up against a variety of threats and allowing them to explore what their characters' abilities and limitations are. My ultimate goal is to port the Renraku Arcology: Shutdown to SR4 and have them run that (There are no Technomancers in my game, but one character is playing an AI. I allow this because he's an experienced RPer, everybody else is using the standard metavariants). I've already sat down and reviewed all of the characters, we've got a team of a hacker, an AI, a combat rigger, a troll face (Brilliant!), and a mage.
So, what are some fairly newbie-friendly missions that won't kill my runners outright? What are some GM-newbie friendly missions that will be manageable but still provide good flavor?
Are there any resources on Neo-Tokyo? I'm willing to houserule most of it, but it'd require a lot of work. Are there any resources for Arcology: Shutdown ports to SR4a?