I have no doubt that this has been brought up in another thread, but it is faster to just ask the questions to the forum.
1.) According to the SR3 rules, firing a fully automatic weapon uses a Complex Action, which means that a person who has an initiative advantage (wired reflexes, etc.) could fire more bullets per round than a normal person. There is no logic here, as two shooters (one with WR, and the other normal) holding back a trigger would fire the exact number of bullets. I understand that Shadowrun≠Real Life (just to save the tired response), but this is a legitimate question. Do any of you have a good house rule that does not speed up full auto weaponry just becasue the shooter is faster?
2.)The SR3 rules are a little tricky when it comes to FA targeting. According to the FA rules, loosing a full load of bullets (10 per CP) at a single target would add 10 to the target number (before RC). I have no problem with this from the perspective of hitting the target with all ten bullets, but the logic fails when you consider all of the bullets missing for failing to hit this number. The example on page 115/116 fits my problem exactly. Wedge (the example character) ventilates the first two targets (11S damage to each), and has an incredibly high target number for the third (also hits). This is good logic to me so far, but what would have happened if he would have just stayed targeting the first ganger? As the example stands, he only needed a 3 to hit the guy in the first place, but the target number would have been massive if he would have kept targeting the same guy, making it unlikely to even hit him at all. Basicilly, the rule makes it easier to hit someone if he doesn't shoot as many bullets at them in the first place. Suggestions for a house rule that still incorporates modifiers for gas vents and such?