So yes, I'm excited about the new Fallout game that just came out (waiting on my pre-order to arrive here overseas), but that's not really the point. The point is that while at work today, when the internet went down, I started reading through Feral Cities for the first time and as I read over the bits on Chicago, it sounded to me to be a LOT like the Fallout games: post nuclear area where everyone's trying to scrape by, lots of ghouls, hard to find clean water or working power, etc etc. Anyways, the real point of it all is this: if one were to start and run a game taking place solely in Chicago, what kind of special character creation rules would you use?
It's something unique in and of itself, so not really a street level game. You could do standard BP/Karma characters, but they'd need special rules I'm sure, based on how things are there. Maybe reduced availability cap for certain things (such as wares), or increased availability rating for other things to show how much more scarce they would be (like any Ares weapon or armor, or maybe medicine, commlinks, programs, etc). Maybe have to rework the alternate lifestyle rules to make things like essentials cost more maybe. I'm really getting into this idea, but I'm not exactly an experienced GM, I've been an assistant GM for a very shortlived game here, basically just rules checking, and I was also an assistant ST for a World of Darkness chat back in the day, but I've only ever tried running a story once, and after that the group fell apart (also World of Darkness). So whatever help and advice I could get on the basic tweaks with Chicago and stuff while I try to come up with a story would be a lot of help.
So let's hear it folks, what suggestions do you have? (And no, I doubt that the people of Chicago would use caps as the primary form of currency).