QUOTE (Mantis @ Oct 21 2010, 08:24 AM)
Also if the rest of your team is still outside the van and the elves are still around, did one of them just decide to sit down and astrally project while your own team did nothing about it? Really Aku has it right, don't ever leave the opposition in a position to spy on you that way. Cover your ass and use your tech (subvocal, AR chat, Tacsofts, private chat room, what ever) to keep your conversation secret. Got a white noise generator? Great! Keeps them from just listening in. Your lodge should keep out astral intruders or warn you when they try to break in. Time to move the conversation some where else when that happens. Where is your team mage during this anyway?
My character has several white noise generators. He's completely over the top paranoid. All 6 seats in his van are equipped with a tag eraser, he's got 4 ECM sphere generators in the corners of the van, Directional ECM generators in the headlights and tail lights, white noise generators, etc. He regularly tag erases members of the team and their gear, whether requested or not. He's simply batshit insane, and I don't try to play it off as it's warranted or necessary. He's just a fruitloop.
Will white noise generators work against the Astral? Could an Astral read in on the conversation?
A more detailed scenario, since it seems like the devil's in the details here.
Our Johnson disappeared. The elves trying to buy/barter the cargo off of us, were introduced to us by our Johnson's bodyguard, so it's not like they were complete strangers.
We were instructed to pull the box truck into a large barn. Inside the box truck is our elven mage, and our puncher. My adept pulls his van outside the barn, and our face pulls his vehicle behind mine. When I finally walk over, our mage and the bodyguard are talking in elvish to each other about the details. I pull the troll puncher over and ask if he thinks any of this is odd. He says no. After the mage and the elves converse, I call the mage into the van, asking the same thing. Thats when my character notices someone trying to break into his lodge. I inform the mage, he goes astral, and tells the elven mage that things are cool, and everything's alright.
Afterwards, the elven bodyguard offers us work in the future, and gives us a 5k advance, on top of paying us for the last run. OOC, I wasn't sure if the encounter was meant to be as heavy handed as it was. What I wanted to avoid was blowing the elves away, only to find out the GM had planned them to be long running characters, and then it seems like I'm not a "team player".