X-Kalibur
Mar 3 2011, 05:10 PM
QUOTE (Stahlseele @ Mar 3 2011, 01:44 AM)
So . . Retribution . . 6 Races is all nice and stuff . . but right now, it seems to me that you only play the same campaign with all 6 races . .
Pretty much. Minor story changes but the same in the end. I do like how they structured the missions though. Unlike DoW2 where you could be screwed if you took the wrong load out on your heroes now they get troop backup to help round them out.
Stahlseele
Mar 3 2011, 05:20 PM
You still can win most missions with only the heroes.
Also, seeing how i got the collectors edition (btw, only 30bucks? O.o yes please, thank you!) i got to start with some nice gear for all of my campaigns.
Stahlseele
Mar 8 2011, 10:35 PM
OK, i like the Orky ending of Retribution ^^
StealthSigma
Mar 14 2011, 12:56 PM
QUOTE (Stahlseele @ Mar 8 2011, 05:35 PM)
OK, i like the Orky ending of Retribution ^^
I liked the IG's. I'm moving on to Tyranids now.
Stahlseele
Mar 14 2011, 07:04 PM
*nods*
i'll have to do the tyrannos next.
i have finished all other races ^^
btw, did the game mock you like it did to me too?
dropping between 2 and 4 purples in the last mission? <.<
Stahlseele
Mar 15 2011, 01:04 AM
Ok, i just brute forced myself through the Tyranno Campaign.
This one is different. There is one Mission the other Races do not get.
I think the Imperials got the Mission too, but i am not sure.
Also, a fully upgraded hive tyrant is IMPRESSIVE.
And the Hive Lord is basically a Tyranno-Version of the Avatar of khaine O.o
StealthSigma
Mar 15 2011, 03:11 PM
QUOTE (Stahlseele @ Mar 14 2011, 08:04 PM)
Ok, i just brute forced myself through the Tyranno Campaign.
This one is different. There is one Mission the other Races do not get.
I think the Imperials got the Mission too, but i am not sure.
Also, a fully upgraded hive tyrant is IMPRESSIVE.
And the Hive Lord is basically a Tyranno-Version of the Avatar of khaine O.o
The Hive Tyrant is BA in its own right even at low levels. Granted I am doing it just on normal difficulty but I haven't encountered anything yet that the Tyrant cant rofl stop. I'm using the biomorph to heal me whenever I get hit in melee and am using the melee skills over ranged to force the enemies into melee attacking. It's pretty ludicrous. I used the genestealers for a mission then realizing how BA Tyrant was in melee just switched over to pure ranged support.
Stahlseele
Mar 15 2011, 04:16 PM
Jah, i usually have one melee, maybe two, and the rest completely termagants or warriors with ranged.
it's enough. especially once you get to the rofl stop where every attack heals everybody around everybody.
StealthSigma
Mar 15 2011, 05:00 PM
QUOTE (Stahlseele @ Mar 15 2011, 11:16 AM)
Jah, i usually have one melee, maybe two, and the rest completely termagants or warriors with ranged.
it's enough. especially once you get to the rofl stop where every attack heals everybody around everybody.
I keep seeing reference to synapse range on the Tyrant. How do you know what that range is?
Stahlseele
Mar 15 2011, 07:55 PM
Guess.
Basically, it's indicated by allmost invisible yellowish/greenish little circles on the ground around affected units . .
StealthSigma
Mar 21 2011, 07:06 PM
Beat the Tyranid campaign on normal.
Was definitely feeling like my melee monster Hive Lord could pretty much solo anything thrown at it by the final mission. I was at a point where I would just summon Genestealers to distract things or capture point and almost exclusively use the Hive Lord and Swarm Lord to fight.
The final fight I used the Swarm Lord to hold off portal reinforcements while I soloed Kyras mostly afk.
Stahlseele
Mar 21 2011, 10:42 PM
you can get an imperial shit ton of the small tyrannids that are shooty.
and even if some of them die, who cares, they are cheap enough.
and with the right combination of wargear and abilities, every attack YOU do heals every tyrannid in synapse.
and every attack any tyrannid in synapse range does healy every other tyrannid that is also in synapse range too.
so getting of huge powerfull attacks is not important. get of MANY attacks and your complete army is CONSTANTLY being healed.
aside from one hit kills, you are not very likely to lose any single tyrannid by then. much less a complete squad.
you just have to guard them from melee enemies, where one of your big strong roflstompers comes into play.
StealthSigma
Mar 22 2011, 11:18 AM
I went 3 stamina, 5 melee, 2 ranged with the Hive Lord.
I was able to summon those little shooters (8 pop) and genestealers (18 pop) without needing to expend resources.
Stahlseele
Mar 22 2011, 01:26 PM
*shrugs* i went all out on enhancing the troops around my main hero and ignored everything else basically ^^
StealthSigma
Mar 22 2011, 01:33 PM
QUOTE (Stahlseele @ Mar 22 2011, 09:26 AM)
*shrugs* i went all out on enhancing the troops around my main hero and ignored everything else basically ^^
I'm not sure what benefits I got exactly.
I know the two energy upgrades were the little shooters and the benefit that prevented tyranids from getting suppressed and allowing them to leap over cover. 5 in melee netted me genestealers as summons, a damage buff, barrage from bio-plasm, and something else. Don't remember what stamina gave me.
I'm debating which campaign to do next. I'm leaning towards Chaos->Eldar->Ork->Space Marine but I may do Chaos->Eldar->Space Marine->Ork.
I did dig the Tyranid ending.
Blood Raven casualties: Total. They stayed and fought to the last man.
Stahlseele
Mar 22 2011, 01:46 PM
*nods*
i like the orky ending and the chaos ending.
and the imp ending is nice too.
don't remember the rest though.
StealthSigma
Mar 22 2011, 01:59 PM
QUOTE (Stahlseele @ Mar 22 2011, 09:46 AM)
*nods*
i like the orky ending and the chaos ending.
and the imp ending is nice too.
don't remember the rest though.
Imp ending was basically. Exterminatus averted. I don't like to waste competent men. I'm glad you were a competent commander or I would have shot you myself.
Stahlseele
Mar 23 2011, 08:19 AM
Yep, mostly ^^
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